Hi guys,
First post for me, the "are games getting easier?" column made me jump so much I had to give you a reaction ;o)
To put it straight: I completely and totaly disagree with the author, Mark Raby.
First, it seems that the article only focuses on two sorts of games, namely adventure and sport games, and completely forget the other genres which are out there waiting to please us eager gamers. I've been playing video games since 1986 when I acquired my Amstrad 664, and at the time I did play other games than those mentionned (I remember fondly P47 Thunderbolt or Beagles) which were not that hard, and did focus more on enjoyment through content rather than through challenge.
Has it occured to the author that it may be for the lack of content that the games studied focused on a challenging experience? Didn't having to be a real master of Pacman to get past the 4th level make up for the fact that the game was lacking much content? If games are today easier, I believe that it is precisely because they offer more variety, and more content. "Games" are today meant to be what their name implies: a device of entertainment, which make you spend a good time, and not a continuation of the constant challenge life is.
That said, challenge has found a new way of expressing itself today through games, compared with the "good old times": multiplayer.
"It wasn't a true final boss if you didn't die at least once trying to defeat it." Well, what do you say about buying Warcraft III, Dawn of War, etc. and beginning some games online? Isn't winning a game after losing 20 in a row (many players will know what I mean - I've just begun Dawn of War online recently, and it's reminiscent of my beginnings at Warcraft III online: a lot of cruel blows in the face) the kind of satisfaction you are talking after defeating the awful boss? Except that here, there are many more parameters, you have to put many more factors together than simply learning to jump around smartly and throwing your little ball at the convenient moment.
And about these reflexes you talk about ("While they require some good basic reflexes, racing games do little to really challenge gamers."), you mean that playing Mario or Pacman requires something else than "basic reflexes" ? Playing Counter-Strike online demands far more reflexes than killing the final boss in Super Mario World, not least because you're playing in a 3D environment, but also more than just anticipation of a scripted movement and attack, it demands anticipation of totally random human opponent's actions. If you need an explanation on where the challenge is, feel free to email me ;o)
But I'd be glad to get your opinion about my opinion ;o)
First post for me, the "are games getting easier?" column made me jump so much I had to give you a reaction ;o)
To put it straight: I completely and totaly disagree with the author, Mark Raby.
First, it seems that the article only focuses on two sorts of games, namely adventure and sport games, and completely forget the other genres which are out there waiting to please us eager gamers. I've been playing video games since 1986 when I acquired my Amstrad 664, and at the time I did play other games than those mentionned (I remember fondly P47 Thunderbolt or Beagles) which were not that hard, and did focus more on enjoyment through content rather than through challenge.
Has it occured to the author that it may be for the lack of content that the games studied focused on a challenging experience? Didn't having to be a real master of Pacman to get past the 4th level make up for the fact that the game was lacking much content? If games are today easier, I believe that it is precisely because they offer more variety, and more content. "Games" are today meant to be what their name implies: a device of entertainment, which make you spend a good time, and not a continuation of the constant challenge life is.
That said, challenge has found a new way of expressing itself today through games, compared with the "good old times": multiplayer.
"It wasn't a true final boss if you didn't die at least once trying to defeat it." Well, what do you say about buying Warcraft III, Dawn of War, etc. and beginning some games online? Isn't winning a game after losing 20 in a row (many players will know what I mean - I've just begun Dawn of War online recently, and it's reminiscent of my beginnings at Warcraft III online: a lot of cruel blows in the face) the kind of satisfaction you are talking after defeating the awful boss? Except that here, there are many more parameters, you have to put many more factors together than simply learning to jump around smartly and throwing your little ball at the convenient moment.
And about these reflexes you talk about ("While they require some good basic reflexes, racing games do little to really challenge gamers."), you mean that playing Mario or Pacman requires something else than "basic reflexes" ? Playing Counter-Strike online demands far more reflexes than killing the final boss in Super Mario World, not least because you're playing in a 3D environment, but also more than just anticipation of a scripted movement and attack, it demands anticipation of totally random human opponent's actions. If you need an explanation on where the challenge is, feel free to email me ;o)
But I'd be glad to get your opinion about my opinion ;o)