G
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Archived from groups: rec.games.frp.gurps (More info?)
Greetings!
I am trying to run a Cyberpunk "Hidden Magic" game. I would like to have
both "regular" GURPS magic *and* Ritual Magic, like that described in
Voodoo: The Shadow War. I am having difficulty discerning whether or not
those are balanced without changing to a low mana level. Has anyone tried
both in the same game? I was thinking about using Power Investiture in the
place of Initiation levels, and making the other special effects of
Initiation available separately at the appropriate levels. Comments?
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley
Greetings!
I am trying to run a Cyberpunk "Hidden Magic" game. I would like to have
both "regular" GURPS magic *and* Ritual Magic, like that described in
Voodoo: The Shadow War. I am having difficulty discerning whether or not
those are balanced without changing to a low mana level. Has anyone tried
both in the same game? I was thinking about using Power Investiture in the
place of Initiation levels, and making the other special effects of
Initiation available separately at the appropriate levels. Comments?
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley