Barb Questions

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I have never built a barb... gave plenty of that equipment away in the
past... but never got around to building one until now. That being
said (i feel like a newb), I'd like some advise. Currently, my newly
created barb (RegArion) is level 24 and ready to take on the ancients.
8 skill points have been saved up.

WW or Berserk? I have a single point in double swing that has been my
main attack since the beginning and I'm leaning toward Berserk.

Basic Skills to Max?

What about everything else?

Are my questions too vague?

What is a mouse when it flies?


RegNitto - I need more coffee
 
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RegNitto wrote:
> I have never built a barb... gave plenty of that equipment away in
the
> past... but never got around to building one until now. That being
> said (i feel like a newb), I'd like some advise. Currently, my newly
> created barb (RegArion) is level 24 and ready to take on the
ancients.
> 8 skill points have been saved up.
>
> WW or Berserk?

Does this mean that you have decided that he will be one or the other?
A dancer or a zerker? I can't tell.

> I have a single point in double swing that has been my
> main attack since the beginning and I'm leaning toward Berserk.

Shout (i believe) synergizes zerk. But plan to get hit a lot with zerk
on so you have solve that problem ahead of time.

But you need at least one point in zerk to handle PIs

> Basic Skills to Max?

BO - always. Without a doubt. Absolutely. And it synergizes Concentrate
which is a good ckill for s handed swinger.

> What about everything else?

Make sure 1 point in Leap Escape, er... I mean Leap Attack

> Are my questions too vague?

Definitely.
Soloing or partying?
What kind of party?
What kind of weapons you plan on using.

> What is a mouse when it flies?

A Foul Crow?

> RegNitto - I need more coffee

I might have some barb gear stashed. If you are axeing I have a spare
Ethereal Edge. Got a few helms with + barb skills. But you will prolly
find an IK helm. They are everywhere. Go look under your bed. There
might be one there. :)

Orion Ryder
 
Archived from groups: alt.games.diablo (More info?)

Look! There it is... along with the gloves, belt & Maul.

I read some stategies... IK maul with dual shael and WW?



So many choices... so few IK armors.
 
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RegNitto wrote:
> Look! There it is... along with the gloves, belt & Maul.
>
> I read some stategies... IK maul with dual shael and WW?
>
>
>
> So many choices... so few IK armors.

Off ladder I can give you 10 if you need em :)

Mickey
 
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On 24 Feb 2005 08:52:20 -0800, "RegNitto" <RegNitto@hotmail.com>
wrote:

>I have never built a barb... gave plenty of that equipment away in the
>past... but never got around to building one until now. That being
>said (i feel like a newb), I'd like some advise. Currently, my newly
>created barb (RegArion) is level 24 and ready to take on the ancients.
>8 skill points have been saved up.
>
>WW or Berserk?


I liked Berserk, because thats magic damage, which comes in very handy
fighting agaisnt physical immunes you'll see later.



I have a single point in double swing that has been my
>main attack since the beginning and I'm leaning toward Berserk.
>
>Basic Skills to Max?


depends. everybody likes Leap Attack, its fun and powerful, altho, my
guy often missed, but when he hit, KABLAAAM!

for slugging it out, i liked Concentrate a lot.

BattleOrders is probably a must.


>
>What about everything else?


Watch out for the Iron Maiden curse from the Oblivion Mages. They
return your own damage, sometimes exponentially. The Barb can, with
certain weapons like a Maul, deliver enough damage to kill himself
with one hit. Happened to me too many times before I figgered out wtf
was going on.

Learn to recognize that particular curse and when you get it, best to
stand back and chuck axes or spears.
 
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On Thu, 24 Feb 2005 08:52:20 -0800, RegNitto wrote:

> I have never built a barb... gave plenty of that equipment away in the
> past... but never got around to building one until now. That being
> said (i feel like a newb), I'd like some advise. Currently, my newly
> created barb (RegArion) is level 24 and ready to take on the ancients.
> 8 skill points have been saved up.
>
> WW or Berserk? I have a single point in double swing that has been my
> main attack since the beginning and I'm leaning toward Berserk.
>
> Basic Skills to Max?
>
> What about everything else?
>
> Are my questions too vague?

The most common build in 1.10 is Max Concentrate, Max Battle Orders,
Max a weapon mastery, at least 1 pt in Berserk, Shout, Iron Skin,
Natural Resistance, Battle Command Leap Attack (for pseudo teleport),
Taunt (neutralizes archers), and pre-reqs. My recommendation
would be to put remaining points from this build into War Cry
for crowd control.

In 1.09 the comparative damage from Berserk was twice as high
as it looked because of the global 50% physical resistance of
monsters on hell level. That gave some compensation for
the facts that Berserk puts your defense and leeching at 0.
In 1.10 where that is no longer true, and monster attacks (particularly
from groups of archers) are more powerful, Berserk went from
being a variant build to a hardly used build. The 1.10
changes to WW were also unkind, partly because the skill itself
continued its trend of getting more nerfed with every release
and partly because groups of mana burning monsters are very
common in 1.10 and WW lets a char get stuck in the middle of
a group with no mana.

Double Swing synergizes with Frenzy, so if you go that route
you will probably want high points in both those skills).




got
> What is a mouse when it flies?
>
>
> RegNitto - I need more coffee
 
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"RegNitto" <RegNitto@hotmail.com> wrote in message
news:1109263940.856841.69430@l41g2000cwc.googlegroups.com...
> I have never built a barb... gave plenty of that equipment away in the
> past... but never got around to building one until now. That being
> said (i feel like a newb), I'd like some advise. Currently, my newly
> created barb (RegArion) is level 24 and ready to take on the ancients.
> 8 skill points have been saved up.
>
> WW or Berserk? I have a single point in double swing that has been my
> main attack since the beginning and I'm leaning toward Berserk.
>
> Basic Skills to Max?
>
If you like Berserk, then
20 Berserk
10 Weapon Mastery (at least)
20 Battle Orders
1-5 or 5-10 WarCry (esp if not using a shield, since Berserk steals your
Defense)
1 Battle Command
1 Leap Attack
1 Increased Speed
1 Find Item
You can stick a point or 3 into Grim Ward, but I never use it much
However many needed in Natural Resist
With the new and improved monsters of 1.10, Howl and Taunt are your friends.
I suggest at LEAST 1 point in each of those.

Even with 5 pts in Warcry, I think that is only 70 or so points. That
leaves lots of room to play with. You could max another attack skill, but
Concentrate will work against the Magic Immunes, it gets a damage synergy
from BO.
If you have to spend the points, I suggest more into Weapon Mastery if your
to-hit is low, or you can put some points into the Warcries to make them
more effective.

> What about everything else?
>
Stats just enough for gear, all the rest into Vit

> Are my questions too vague?
>
Yup, but most quetions like this usually are.

> What is a mouse when it flies?
>
Stuck in Dumbo's hat?


short
 
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On Thu, 24 Feb 2005 12:09:41 -0500, howldog <lifeisgood@hotmail.com>
wrote:

>On 24 Feb 2005 08:52:20 -0800, "RegNitto" <RegNitto@hotmail.com>
>wrote:
>
>>I have never built a barb... gave plenty of that equipment away in the
>>past... but never got around to building one until now. That being
>>said (i feel like a newb), I'd like some advise. Currently, my newly
>>created barb (RegArion) is level 24 and ready to take on the ancients.
>>8 skill points have been saved up.
>>
>>WW or Berserk?
>

I thought Frenzy was also on the table? You decided against it? Why
Berserk?

>
>I liked Berserk, because thats magic damage, which comes in very handy
>fighting agaisnt physical immunes you'll see later.
>
>
I hate Berserk because it's magic damage and does not leech either
life or mana and puts my defense to zero BUT it does kill those
Physical Immunes... assuming there is only a couple of them and none
of them is a mana burner.

>
>> I have a single point in double swing that has been my
>>main attack since the beginning and I'm leaning toward Berserk.
>>

IMO, Berserk is a skill you use out of necessity not your main mode of
attack. It is for Oblivion Knights and those Flying ghostly thingies
who inhabit the Arcane Sanctuary - name escapes me at the moment.

>>Basic Skills to Max?
>
As everyone I'm sure pointed out, Battle Orders is a must. If not
maxed then have it at a high level. You can never have enough life.
IF you do decide to go WW, then you can still put more points in
Berserk. Berserk to your hearts content, then whirl away to leech some
life and mana.

Max mastery is a must as well. You just need to figure out what weapon
you will be using 🙂

I find Taunt, Howl and Warcry invaluable. I use Howl mostly to keep
from getting mobbed. Taunt is for those long ranged attackers - think
Gloams. Warcry I use for when I'm in a party. I stunlock them until my
party manages to whittle down the crowd.

>
>depends. everybody likes Leap Attack, its fun and powerful, altho, my
>guy often missed, but when he hit, KABLAAAM!
>

Leap Attack is a one point wonder unless you plan on building a
Booyaka barb.

>for slugging it out, i liked Concentrate a lot.
>
I use WW on crowds and Concentrate for bosses.

>BattleOrders is probably a must.
>
>
Yup.
>>
>>What about everything else?
>
>
>Watch out for the Iron Maiden curse from the Oblivion Mages. They
>return your own damage, sometimes exponentially. The Barb can, with
>certain weapons like a Maul, deliver enough damage to kill himself
>with one hit. Happened to me too many times before I figgered out wtf
>was going on.
>
>Learn to recognize that particular curse and when you get it, best to
>stand back and chuck axes or spears.
>

This is where Berserk really shines. As it is a magic only attack, no
physical damage is multiplied tenfold. The bad part is that it can
only attack one baddie at a time, lowers defenses to zero and does not
leech.

I'm personally in the middle of building two barbs. One is a
WW/Concetrate IK barb who is still missing an armor unfortunately.
Even without the armor, currently using Duriel's shell, he is still a
lot of fun to play.
The other is my Frenzier - WyattEarp. He will be using two swords
with the Runewords Crescent Moon and Lawbringer. With those two swords
and maxxed Frenzy, Static and Decrep should be firing quite often and
make quick work of a crowd. Salvation aura is a bonus especially
against those charging zombies. If only I can find a 3 socket Colossus
blade to make that Crescent in.

Alan
--
USWest - SonofJorEl, SonofJorEl2-6 Ladder SC
USEast - SonofJorEl, SonofJorEl2-4 Ladder & Non, SC & HC
 
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RegNitto wrote:
> I have never built a barb... gave plenty of that equipment away in
the
> past... but never got around to building one until now. That being
> said (i feel like a newb), I'd like some advise. Currently, my newly
> created barb (RegArion) is level 24 and ready to take on the
ancients.
> 8 skill points have been saved up.
>
> WW or Berserk? I have a single point in double swing that has been
my
> main attack since the beginning and I'm leaning toward Berserk.

Neither. If you really want to have fun with a barb, make a 2 axe
frenzy barb. You can start out with a pair of Butcher's Pupils and
progress from there.

>
> Basic Skills to Max?

BO, frenzy and axe mastery, and pump up the synergies. A few points in
IS and NR and maybe shout.

>
> What about everything else?

See above.

>
> Are my questions too vague?

what questions? 😱)

>
> What is a mouse when it flies?

A bat or a flying mouse.

>
>
> RegNitto - I need more coffee

You've had too much already,

Mickey
 
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On 24 Feb 2005 09:08:35 -0800, "Orion Ryder" <orionryder@hotmail.com>
wrote:

>or zerk!
>
>r u forgetting that verks?
>

uh, i never knew it did! LOL

the things you learn on here.
 
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howldog <lifeisgood@hotmail.com> wrote in
news:k38s11puivvsimbc9e8u99gcs07qffnl86@4ax.com:

> On 24 Feb 2005 09:08:35 -0800, "Orion Ryder" <orionryder@hotmail.com>
> wrote:
>
>>or zerk!
>>
>>r u forgetting that verks?
>>
>
> uh, i never knew it did! LOL
>
> the things you learn on here.
>
>
>

ain't that the truth!!!!
 
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On 24 Feb 2005 08:52:20 -0800, "RegNitto" <RegNitto@hotmail.com>
wrote:

>I have never built a barb... gave plenty of that equipment away in the
>past... but never got around to building one until now. That being
>said (i feel like a newb), I'd like some advise. Currently, my newly
>created barb (RegArion) is level 24 and ready to take on the ancients.
>8 skill points have been saved up.

SC or HC? SP or realm? What are your goals for this char?

>WW or Berserk?

Or Frenzy, Double Throw, or Concentrate?

>Basic Skills to Max?

Definitely BO and probably weapon mastery, depending on build and
strategy. But wait until late NM to boost your mastery.

>What about everything else?

Your big strategic decisions as a barb are skill type (will you double
wield, double throw, two-hand wield, or use a shield?) and weapon
type, for your mastery. The latter choice can be postponed until well
into NM. In fact, you can even postpone choosing your skill type
while you max BO and fill in prerequisites.

>Are my questions too vague?

You just haven't provided enough information about your goals.

>What is a mouse when it flies?

Airborne.

-- Roy L
 
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Hi,

"RegNitto" <RegNitto@hotmail.com> wrote in news:1109263940.856841.69430
@l41g2000cwc.googlegroups.com:

> I have never built a barb... gave plenty of that equipment away in the
> past... but never got around to building one until now. That being
> said (i feel like a newb), I'd like some advise. Currently, my newly
> created barb (RegArion) is level 24 and ready to take on the ancients.
> 8 skill points have been saved up.

at level 51 you or your merc can get a DELIRIUM helmet (LEM, IST, IO).
This is all the crowd control you'll ever need. So you only need to put
skill points in Shout, Battle Orders and Battle command.
Also, as BC/BO/Shout are the basic warcries of each barb, I always try to
time them so at least Shout/Battle Command last about the same time. So I
always know that after about 3-4 minutes I have to yell them again..
One other Warcry (one point is enough mostly) is Find Item which gives a
second chance for loot from a body.

Five hard points in Iron Skin/Natural Resists together with +skills give
a nice basic pool of additional defense and resists.

I don't like Frenzy too much. Wait and see if you like it, before you put
too many points in. It receives synergies from Taunt and Double Swing and
I wouldn't put skills points there..

OTOH, Concentrate gets 10% damage per BO level, which you are going to
max anyhow. Level 15 Conc with maxed BO has 200% AR, 340% damage and 240%
def.
Level 15 Frenzy with 20 Taunt has 320% damage and 200% AR. You still need
lots of BO, so that costs you 55 skill points against 35 with Conc/BO.

Frenzy can still be a one-point wonder. First attack with Frenzy for the
speed bonusses, then switch to Conc using the speed-up attack..

The most versatile weapons are axes. There's a bunch of runewords for
them, they are quite fast and crafting Blood axes can get amazing
results. I especially like the Kingslayer runeword. It has +1 Vengeance
as your skill of choice against physical immune/stone skin guys.

If you can get a LO rune, look at the Fortitude (armor) runeword. It has
a built-in might merc (300% Enhanced damage), a somewhat weaker Defiance
merc (20% ctc level 15 Chilling armor), some resists and other good
stuff. Now just hire a Holy Freeze merc and you are set..

Hmm, I've got the sudden urge to go and build this guy..

Regards,

Oliver
 
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On Thu, 24 Feb 2005 23:42:01 +0100, Oliver Wenzel <ouuch@t-online.de>
wrote:


>
>at level 51 you or your merc can get a DELIRIUM helmet (LEM, IST, IO).
>This is all the crowd control you'll ever need. So you only need to put
>skill points in Shout, Battle Orders and Battle command.

Here's the stats for Delirium:

1% Chance To Cast Level 50 Delirium* (morph) When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)

I don't see much there that will help with crowd control other than
the 11% chance to cast Confuse. The other CTC mods are based on
getting hit which is not my idea of a good offense. I suppose the
Attract charges can be good to take some of the heat of you. Quite an
expensive helm just for Attract charges and chance to Confuse. The +2
all skills seems to be the best thing going for this runeword.

Hmmm I really do have a knack for finding ways not to like the high
level runewords 🙂

Alan
--
USWest - SonofJorEl, SonofJorEl2-6 Ladder SC
USEast - SonofJorEl, SonofJorEl2-4 Ladder & Non, SC & HC
 
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Hi,

Alan Ladd <OnlyALadd68@SPAMyahoo.com> wrote in
news:fqdt11lkkentlp93fmam984v35cshnm2uc@4ax.com:

> On Thu, 24 Feb 2005 23:42:01 +0100, Oliver Wenzel <ouuch@t-online.de>
> wrote:
>>
>>at level 51 you or your merc can get a DELIRIUM helmet (LEM, IST, IO).
>>This is all the crowd control you'll ever need. So you only need to put
>>skill points in Shout, Battle Orders and Battle command.
>
> Here's the stats for Delirium:
>
> 1% Chance To Cast Level 50 Delirium* (morph) When Struck
> 6% Chance To Cast Level 14 Mind Blast When Struck
> 14% Chance To Cast Level 13 Terror When Struck
> 11% Chance To Cast Level 18 Confuse On Striking
> +2 To All Skills
> +261 Defense
> +10 To Vitality
> 50% Extra Gold From Monsters
> 25% Better Chance of Getting Magic Items
> Level 17 Attract (60 Charges)
>
> I don't see much there that will help with crowd control other than
> the 11% chance to cast Confuse. The other CTC mods are based on
> getting hit which is not my idea of a good offense. I suppose the
> Attract charges can be good to take some of the heat of you. Quite an
> expensive helm just for Attract charges and chance to Confuse. The +2
> all skills seems to be the best thing going for this runeword.
>

I mostly put the helmet on my mercs.. Monsters are either confused or
terrored after 2 or 3 seconds.
At level 13/18, the radius of the spells is quite large, so, for example,
the combo with a Reaper's Toll works like a charm. Monsters farther away
from battle will stay in Terror/Confuse and the one's merc and me are
battling will be Decrep'ed (from Reaper's).

Mind you, but Delirium just works great as a crowd control means. And the
runes aren't really that expensive (2 MAL = 1 IST)..

Regards,

Oliver
 
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On Thu, 24 Feb 2005 13:36:07 -0800, Mickey wrote:

>
> RegNitto wrote:
>> I have never built a barb... gave plenty of that equipment away in
> the
>> past... but never got around to building one until now. That being
>> said (i feel like a newb), I'd like some advise. Currently, my newly
>> created barb (RegArion) is level 24 and ready to take on the
> ancients.
>> 8 skill points have been saved up.
>>
>> WW or Berserk? I have a single point in double swing that has been
> my
>> main attack since the beginning and I'm leaning toward Berserk.
>
> Neither. If you really want to have fun with a barb, make a 2 axe
> frenzy barb. You can start out with a pair of Butcher's Pupils and
> progress from there.

It's fun to run fast, but worth pointing out to a Barb novice
that in 1.10, compared to Frenzy, a Concentrate barb with a
two handed weapon will generally do more damage per unit time
with an non interruptable attack and much higher defense. His
attack will be slower, but the combination of higher enhanced
damage for a given number of skill points (assuming both builds
max Battle Orders which only synergizes Concentrate) and the
higher damage of the two handed weapon should overcome the
difference in speed. Besides the infamous IK set - available for
Concentrate and not frenzy - using gear like Highlord's Ammy
(no resists), Gore Riders (no resists), and Duress Armor
(only 15% to most resists) to enhance damage would leave most
Barbs looking for the extra resists available on a shield -
also not an option with Frenzy.








>>
>> Basic Skills to Max?
>
> BO, frenzy and axe mastery, and pump up the synergies. A few points in
> IS and NR and maybe shout.
>
>>
>> What about everything else?
>
> See above.
>
>>
>> Are my questions too vague?
>
> what questions? 😱)
>
>>
>> What is a mouse when it flies?
>
> A bat or a flying mouse.
>
>>
>>
>> RegNitto - I need more coffee
>
> You've had too much already,
>
> Mickey
 
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Last2Know wrote:
> On Thu, 24 Feb 2005 13:36:07 -0800, Mickey wrote:
>
> >
> > RegNitto wrote:
> >> I have never built a barb... gave plenty of that equipment away in
> > the
> >> past... but never got around to building one until now. That
being
> >> said (i feel like a newb), I'd like some advise. Currently, my
newly
> >> created barb (RegArion) is level 24 and ready to take on the
> > ancients.
> >> 8 skill points have been saved up.
> >>
> >> WW or Berserk? I have a single point in double swing that has
been
> > my
> >> main attack since the beginning and I'm leaning toward Berserk.
> >
> > Neither. If you really want to have fun with a barb, make a 2 axe
> > frenzy barb. You can start out with a pair of Butcher's Pupils and
> > progress from there.
>
> It's fun to run fast, but worth pointing out to a Barb novice
> that in 1.10, compared to Frenzy, a Concentrate barb with a
> two handed weapon will generally do more damage per unit time
> with an non interruptable attack and much higher defense. His
> attack will be slower, but the combination of higher enhanced
> damage for a given number of skill points (assuming both builds
> max Battle Orders which only synergizes Concentrate) and the
> higher damage of the two handed weapon should overcome the
> difference in speed. Besides the infamous IK set - available for
> Concentrate and not frenzy - using gear like Highlord's Ammy
> (no resists), Gore Riders (no resists), and Duress Armor
> (only 15% to most resists) to enhance damage would leave most
> Barbs looking for the extra resists available on a shield -
> also not an option with Frenzy.

True, but frenzy is just more fun. The real riot is when you equip two
Gimmershreds. Firstly, you don't need to worry about PIs, as the
elemental damage 2 of those 2 is enormous. Secondly, you can also drop
points into throwing for dealing with OKs.

Mickey
 
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Alan Ladd wrote:
> On Thu, 24 Feb 2005 23:42:01 +0100, Oliver Wenzel <ouuch@t-online.de>
> wrote:
>
>
> >
> >at level 51 you or your merc can get a DELIRIUM helmet (LEM, IST,
IO).
> >This is all the crowd control you'll ever need. So you only need to
put
> >skill points in Shout, Battle Orders and Battle command.
>
> Here's the stats for Delirium:
>
> 1% Chance To Cast Level 50 Delirium* (morph) When Struck
> 6% Chance To Cast Level 14 Mind Blast When Struck
> 14% Chance To Cast Level 13 Terror When Struck
> 11% Chance To Cast Level 18 Confuse On Striking
> +2 To All Skills
> +261 Defense
> +10 To Vitality
> 50% Extra Gold From Monsters
> 25% Better Chance of Getting Magic Items
> Level 17 Attract (60 Charges)
>
> I don't see much there that will help with crowd control other than
> the 11% chance to cast Confuse.

Which, for a frenzy barb, would mean they are all confused all the time
:)

Mickey
 
Archived from groups: alt.games.diablo (More info?)

Oliver Wenzel wrote:
> Hi,
>
> "RegNitto" <RegNitto@hotmail.com> wrote in
> news:1109263940.856841.69430 @l41g2000cwc.googlegroups.com:
>
>> I have never built a barb... gave plenty of that equipment away in
>> the past... but never got around to building one until now. That
>> being said (i feel like a newb), I'd like some advise. Currently,
>> my newly created barb (RegArion) is level 24 and ready to take on
>> the ancients. 8 skill points have been saved up.
>
> at level 51 you or your merc can get a DELIRIUM helmet (LEM, IST, IO).
> This is all the crowd control you'll ever need. So you only need to
> put skill points in Shout, Battle Orders and Battle command.
> Also, as BC/BO/Shout are the basic warcries of each barb, I always
> try to time them so at least Shout/Battle Command last about the same
> time. So I always know that after about 3-4 minutes I have to yell
> them again..
> One other Warcry (one point is enough mostly) is Find Item which
> gives a second chance for loot from a body.
>
> Five hard points in Iron Skin/Natural Resists together with +skills
> give a nice basic pool of additional defense and resists.
>
> I don't like Frenzy too much. Wait and see if you like it, before you
> put too many points in. It receives synergies from Taunt and Double
> Swing and I wouldn't put skills points there..
>
> OTOH, Concentrate gets 10% damage per BO level, which you are going to
> max anyhow. Level 15 Conc with maxed BO has 200% AR, 340% damage and
> 240% def.
> Level 15 Frenzy with 20 Taunt has 320% damage and 200% AR. You still
> need lots of BO, so that costs you 55 skill points against 35 with
> Conc/BO.
>
> Frenzy can still be a one-point wonder. First attack with Frenzy for
> the speed bonusses, then switch to Conc using the speed-up attack..
>
> The most versatile weapons are axes. There's a bunch of runewords for
> them, they are quite fast and crafting Blood axes can get amazing
> results. I especially like the Kingslayer runeword. It has +1
> Vengeance as your skill of choice against physical immune/stone skin
> guys.
>
> If you can get a LO rune, look at the Fortitude (armor) runeword. It
> has a built-in might merc (300% Enhanced damage), a somewhat weaker
> Defiance merc (20% ctc level 15 Chilling armor), some resists and
> other good stuff. Now just hire a Holy Freeze merc and you are set..
>
> Hmm, I've got the sudden urge to go and build this guy..

So have I, minus the Fortitude as the closest I've got to a Lo is two Mals
which I'd have to cube for the Delerium. Especially as I have had
Stormshield, Medusa's Gaze, Head Hunter's Glory and Spike Thorn on a mule
for ages now and really want to use at least one of them before the re-set.
35% damage reduction on Stormshield? How cool is that? With a SoE and a
Harly I could easilly get in excess of 50% damage reduction.

Hmm, don't have runes for Kingslayer but there are other options. I am
partial to Stormlash and have two. PIs are no problem with Stormlash. Sorta
goes nicely with Stormsheild too. 🙂

I really want to build this guy now but I have three characters I'm working
on ATM, a record for me as I usually stick to one at a time.
--
~misfit~



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Archived from groups: alt.games.diablo (More info?)

Hi,

"~misfit~" <misfit61nz@hooya.co.nz> wrote in
news:421eb7ec$1_2@127.0.0.1:

> Oliver Wenzel wrote:
>> If you can get a LO rune, look at the Fortitude (armor) runeword. It
>> has a built-in might merc (300% Enhanced damage), a somewhat weaker
>> Defiance merc (20% ctc level 15 Chilling armor), some resists and
>> other good stuff. Now just hire a Holy Freeze merc and you are set..
>>
>> Hmm, I've got the sudden urge to go and build this guy..
>
> So have I, minus the Fortitude as the closest I've got to a Lo is two
> Mals which I'd have to cube for the Delerium. Especially as I have had
> Stormshield, Medusa's Gaze, Head Hunter's Glory and Spike Thorn on a
> mule for ages now and really want to use at least one of them before
> the re-set. 35% damage reduction on Stormshield? How cool is that?
> With a SoE and a Harly I could easilly get in excess of 50% damage
> reduction.

my level 68 SP Pally Ranger is currently trying a combo of upgraded
Shaftstop, Harley and Soe with a total of 51% damage reduction. Without
it, he was taking really heavy damage from thos Claw Vipers and Succubus
in NM Act5 (especially in the Icy Cellar for the Anya Quest). I shall see
how he does with this combo. And he had resists like 76/77/80/76 while
searching for Anya.

>
> Hmm, don't have runes for Kingslayer but there are other options. I am
> partial to Stormlash and have two. PIs are no problem with Stormlash.
> Sorta goes nicely with Stormsheild too. 🙂

Stormlash is level 82, but you could try a Crescent Moon axe until then.

Regards,

Oliver
 
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RegNitto wrote:
> I have never built a barb... gave plenty of that equipment away in the
> past... but never got around to building one until now. That being
> said (i feel like a newb), I'd like some advise. Currently, my newly
> created barb (RegArion) is level 24 and ready to take on the ancients.
> 8 skill points have been saved up.
>
> WW or Berserk? I have a single point in double swing that has been my
> main attack since the beginning and I'm leaning toward Berserk.
>
> Basic Skills to Max?
>
> What about everything else?
>
> Are my questions too vague?

Why not a furnzy barb?
I don't know anything about other barb's, 😱) good luck my lil' necro is now
level 30 about to face ancients and he never (knock on wood dies).
--
~shady angel~
>
> What is a mouse when it flies?
>
>
> RegNitto - I need more coffee
 
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Oliver Wenzel wrote:
> Hi,
>
> "~misfit~" <misfit61nz@hooya.co.nz> wrote in
> news:421eb7ec$1_2@127.0.0.1:
>
>> Oliver Wenzel wrote:
>>> If you can get a LO rune, look at the Fortitude (armor) runeword. It
>>> has a built-in might merc (300% Enhanced damage), a somewhat weaker
>>> Defiance merc (20% ctc level 15 Chilling armor), some resists and
>>> other good stuff. Now just hire a Holy Freeze merc and you are set..
>>>
>>> Hmm, I've got the sudden urge to go and build this guy..
>>
>> So have I, minus the Fortitude as the closest I've got to a Lo is two
>> Mals which I'd have to cube for the Delerium. Especially as I have
>> had Stormshield, Medusa's Gaze, Head Hunter's Glory and Spike Thorn
>> on a mule for ages now and really want to use at least one of them
>> before the re-set. 35% damage reduction on Stormshield? How cool is
>> that? With a SoE and a Harly I could easilly get in excess of 50%
>> damage reduction.
>
> my level 68 SP Pally Ranger is currently trying a combo of upgraded
> Shaftstop, Harley and Soe with a total of 51% damage reduction.
> Without it, he was taking really heavy damage from thos Claw Vipers
> and Succubus in NM Act5 (especially in the Icy Cellar for the Anya
> Quest). I shall see how he does with this combo. And he had resists
> like 76/77/80/76 while searching for Anya.

I forgot Shaftstop. With a Shaft Boneweave he'd have in excess of 80% damage
reduction!!!!!

>> Hmm, don't have runes for Kingslayer but there are other options. I
>> am partial to Stormlash and have two. PIs are no problem with
>> Stormlash. Sorta goes nicely with Stormsheild too. 🙂
>
> Stormlash is level 82, but you could try a Crescent Moon axe until
> then.

Yep, it sure is. I am so bummed that you can't make Cresent Moon in a
mace(flail) as I'd be using mace mastery. I didn't realise it couldn't be
done and spent ages looking for, and was really happy when I found, a
three-socket superior scourge. Luckily shady said to me "Are you sure you
can make it in maces"? just as I was about to drop the Shael in, the Shael
wouln't have hurt me but I would have been bummed if I'd wasted an Um in it.
--
~misfit~



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Hi,

"~misfit~" <misfit61nz@hooya.co.nz> wrote in
news:421ed390$1_2@127.0.0.1:

> Oliver Wenzel wrote:
>> Hi,
>>
>> my level 68 SP Pally Ranger is currently trying a combo of upgraded
>> Shaftstop, Harley and Soe with a total of 51% damage reduction.
>> Without it, he was taking really heavy damage from thos Claw Vipers
>> and Succubus in NM Act5 (especially in the Icy Cellar for the Anya
>> Quest). I shall see how he does with this combo. And he had resists
>> like 76/77/80/76 while searching for Anya.
>
> I forgot Shaftstop. With a Shaft Boneweave he'd have in excess of 80%
> damage reduction!!!!!
>
I believe damage reduction is capped at 50% (at least in Hell diff). I had
to equip some rings/ammus with lots of Strength to meet the 158 STR
requirement on the upgraded Shaftstop.

>> Stormlash is level 82, but you could try a Crescent Moon axe until
>> then.
>
> Yep, it sure is. I am so bummed that you can't make Cresent Moon in a
> mace(flail) as I'd be using mace mastery. I didn't realise it couldn't
> be done and spent ages looking for, and was really happy when I found,
> a three-socket superior scourge. Luckily shady said to me "Are you
> sure you can make it in maces"? just as I was about to drop the Shael
> in, the Shael wouln't have hurt me but I would have been bummed if I'd
> wasted an Um in it. --

Duh, I hope you didn't put too many skill points in mace mastery. If you
have some +skills, you can get away with 5 hard points in a mastery. I'd
try to get some combat masteries +skill charms, as this increases a lot of
your base skills.

Regards,

Oliver
 
Archived from groups: alt.games.diablo (More info?)

"~misfit~" <misfit61nz@hooya.co.nz> wrote in message
news:421ed390$1_2@127.0.0.1...
> I forgot Shaftstop. With a Shaft Boneweave he'd have in excess of 80%
damage
> reduction!!!!!

Percentage Damage Reduction is capped at 50%. No matter how much % DR you
have, you'll never take less than 50% damage. You CAN combine it with just
plain damage reduced by X though, which is not capped.

> --
> ~misfit~
>
>
>
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