[citation][nom]cmcghee358[/nom]I really enjoyed BF3 because of it's realism. I especially liked the bullet drop on long range sniper shots. Excellent mechanics.But now, I hate the cheesiness of the game. In daylight maps, in the desert, people are using mini-mag taclights brighter than the sun. Furthermore, they are using IRNV.This infuriates me. I'm one of those people that goes out of their way to avoid confrontation to get to a certain point to outflank the enemy, then I rape them. This ridiculousness of using thermal imaging during the heat of day to pinpoint human beings with an external temperature that is pretty close to equal with the ambient air temperature(Human core temp is 97, human external/skin temp is closer to 80) has cost me my sanity.This type of arcade oversight I expected from MW3, this isn't what BF3 is made of. From what I gather they are going to shorten the effective range of the IRNV, but it will still operate the same. That is, will totally discount the assumed ambient air temp in relation to the human targets.* DISCLAIMER: I know it's a game *Furthermore, I have no issue with IRNV being use on night maps. InfraRed NightVision(IRNV) SHOULD be used on night maps![/citation]
Honestly most of what you stated are things that wouldn't be caught by a development cycle. Those devices (light and IRNV) are working as intended, its just the balance and implementation that need looked at. Daylight is just an effect of the graphics engine, so IRNV working during the day makes perfect sense from a programming perspective. They would have to disable it across the entire map as the game doesn't differentiate between sunlight and non-sunlight environments, those are just graphics. Most likely they'll eventually recode part of the engine to recognize when IRNV is being used in "daylight" and disable it somehow.