Blizzard Sues StarCraft II Hackers

Page 3 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
Wait a minute here, to clear some things up:

Some hackers created tools to help idiots CHEAT into the game, against other on-line players. And Blizzards has turned against them. So two words:

THANKS BLIZZARD!

I can't understand why some people here, write against Blizzard? Because all kinds of hacking should be allowed, no matter the reason?

One big BRAVO to Blizzard for protecting its customer base from those insects who don't respect their co-players. Period.


 
Judge's decision if Blizzard wins: the hackers purchase the SCII collector's edition, they must lose 5,000 games in total and they must pay for WoW and all the expansion packs (plus paying for the monthly fee for 2 years). And to make matters worse for the hackers, they will not be allowed to play Portal 2, Half-life 3 or eat pie for the next 10 years.
 
I think some of folks here don't understand what the intentions of hackers. Hackers that try to exploit a game to achieve advantage isn't the same thing as someone creating a mod/add on so if you are cheating to gain advantage then yes you are damaging the game and its intent. Hackers should be banned and sued end of story.
 
Hackers getting sued and banned *Awesome*. It's about time and glad Blizzard is doing it. I hope this starts a trend to get rid of hackers.
 
I applaud blizzard for attempting to stop hacks but most any judge would throw this out. Much like the gun analogy the hackers didn't use the hacks only the players. The 5000 banned players did the damage to other gamers experience. At the very most the hackers may have violated copyright law.

I would guess blizzard has a better chance against the banned players. In the gun analogy after all they would be the killers.
 
I am in no way trying to defend cheating or even the creation of hacks
but are we 100% sure the charges against the creators are accurate?

For copyright infringement this would mean the hacks would have to contain the exact and unchanged coding of the game itself within the hacks. This itself seems a bit unnecessary for the hacks. All the hacks would have to do is work with the already existent coding and simply manipulate it. I could see some hack creators making the copyright infringement mistake but all of them?

As for breaking the EULA I guess they could all be guilty of this.
But even this can be disputed under certain situations. For example lets say a hacker hypothetically created and tested the hack at a internet cafe he likely never once saw nor accepted the EULA personally.
(Since the EULA is technically a contract which must be accepted or denied
this has always made me wonder how anyone under 18 could be legally held
by them under US law as contracts cannot be enforced against minors)

Well either way I hope we get updated as these cases go on and see how
the courts decide it.
 
I hate people who hack and ruin multiplayer games, but modifying a game or developing 3rd party software is how we ended up with titles like Team Fortress and Counter-Strike. Porno Doom was hilarious.

Blizzard should be aggressive in protecting the online experience, but do we want to live in a climate that stifles innovation and creativity? The precedent this could set is worrisome.
 
Go go gadget blizzard.

Props for blizzard for going after the hackers, and not the users of said hacks. (account ban is really just a slap on the wrist)
 
Those programmers need to stop wasting their time hacking great games, and just make their own. I'm a game programmer myself, and I personally find it a lot more rewarding to create my own product than destroy someone elses.
 
[citation][nom]Sabiancym[/nom]So if I make a controller with a rapid fire mode and sell them, should game companies sue me because others might be using it?Some people hack for fun against willing players. I know there are CS servers where everyone on them is using hacks and they're open about it. They do it for fun.Ban the people using them in anonymous games, but that's it.[/citation]
that's not modification of the software, which is what Bliz is going after. . .
 
[citation][nom]Senor Snarf[/nom]Perhaps this would be more fair if the rules stated that the penalty for breaking them was getting sued and charged with idiotic claims such as "inducing players to infringe copyright by loading copyrighted content into the system RAM" by a corporation that has infinitely more money than you and all your friends combined.Either way, don't try to bull**** us into believing that you've never committed copyright infringement or broken an end-user license agreement. We know you have, and we know you would **** bricks if you were sued for it.[/citation]
This one actually made me "LOL"...I mean, really? You want blizzard to include a clause into an agreement, that "most people never read to begin with" (the argument used by most with regards to the bans) that states that you will be sued if you infringe on their copyright protected material and make a profit off it? Wow...just wow...please warn me before you post like this again, I'll bring tissues...I'm sure I'll need 'em.
 
Huh? Stealing? What are you talking about? How in the world are they stealing from Blizzard? WTF are you people smoking?

I can't get over the opinions on this site. A collective group of people are strong proponents of piracy and illegal downloading yet these same people actually agree with Blizzard suing people who are creating and selling game exploits? WTF?

Since when is it illegal to write an exploit for a game you purchase? Someone please tell me. My friends and I used to write exploits for SC and play against each other to see who could BS the best. Is this illegal? If I sold my exploits could Blizzard have sued me? That's absolute nonsense.
 
While I won't condone the hack-creators, Blizzard IS overstepping its boundaries. Expect the courts (unless Blizzard bribes them, which I wouldn't put above Bobby Kotick) to deliver Blizzard a legal slap and insult. A few things Blizzard is doing wrong, that none of those cheerleaders responding here are noticing:

- The "License Agreement" packaged with a game holds zero legal weight; it's pure garbage that does NOT make up a contract. When you purchase a game, regardless of how draconian the DRM is, you own it. The first-sale doctrine states you may do whatever the heck you like with it; this has been held up with 100% consistency by all courts for >100 years. More recently, (see Vernor v. Autodesk) it was declared that a company cannot simply state that software is "licensed, not sold;" they actually have to, y'know, have a license agreement actually SIGNED by both the maker and buyer. So yes, that's right: you can safely ignore reading those long EULAs, because they are not legally binding. They're just an attempted scare tactic.

- "Copying copyrighted data into RAM." Is that not what, y'know, playing the game does? The first-sale doctrine dictates that a user may use the work, regardless of what copyright protection it has, as they wish. They are merely restricted from violating the COPYRIGHT ITSELF.

- "Creating derivative work?" As far as I know, all of the hacks contain zero actual content from the game: they contain MODIFCATIONS of said content. As such, it is a wholly indepdendent work. And the fact that it requires the orignal game for the hack to work further establishes that it cannot be "stealing" from the orignal. So the hackers are 100% non-liable there.

- "Reducing the value of the service." This is the first non-100% BS claim Blizzard makes. However, they have a hard way of going about it; the burden of proof is on THEM to prove that value was lost. Since they've publicized their mass-bannings to "clean" the game so well, they've basically shot themselves in the foot there, so they can't win on this; they just defeated their own argument. Furthermore, even IF they're derivative, hacks can be classified as a "transformative derivation," that adds value for a user not otherwise available normally. This is what, say, allows Google to have thumbnails in its Image Search, as was found in Perfect 10, Inc. v Amazon.com. (where Google was co-defendent along with Amazon)

- The one thing Blizzard CAN get the hackers for is SELLING these hacks; this could, depending on how specific the tools are, be something they are liable for infringement on. But in this case, the worst they could be gotten for... Is the profits they made off of said tools. They could be commanded to hand the money over to Blizzard, nothing more. And even this would be a long-shot; "unauthorized" third-party tools USUALLY are permitted under law, as we've seen with, say, the GameShark/ProActionReplay for consoles, and the countless hacks and editors for Blizzard's OTHER games. (including StarCraft, Diablo 2, and World of WarCraft) No one got successfuly sued by Blizzard over them in >10 years, now did they?

So all told, this lawsuit won't get Blizzard anywhere. This is just more evidence of the nut-job Kotick ruining what was once the world's greatest PC developer. The lawsuit demonstrates a gross and glaring lack of understanding of IP law, and an attempt to bully everyone to think it's what they lie it is. Sadly, courts happen to know what they're doing. And this COULD bite them in the rear; as any case where the first-sale doctrine is relevant up risks the court declaring that DRM is a violation of a user's right under said doctrine. And if Blizzard thought the "hackers" were hurting them, wait until a court tells them they have 30 days to patch the game to be DRM-free and work entirely offline.

So yeah, vote this down all you want to show Blizzard how much a real fan you are. The truth remains that their lawsuit is empty bluster. They have no legal grounds to sue, because unlike what they (along with Sony BMG, Ubisoft, EA, Activision, Apple, etc.) want you to believe, copyright law doesn't give them god-like command over anything that so much as touches their product.
 
[citation][nom]COLGeek[/nom]Especially if the culprits were profitting ($$$) from the hack. The issue is not whether SC2 was easily hacked. It is a matter to taking something of value and using for another's gain. That is stealing and is punishable. Not a complex issue.[/citation]

it is now illegal to buy gas for your car that the makers dont approve of. you want that 2$ a gallon gass? sorry, you have t have this 10$ a gallon gas because.... because we said

want tv? what that 20$ plan, well hell no you have to get that tv makers approved plan that costs 300$ a month.

you buy a game, and its no longer yours anymore.
i agree that online and in ranked you cant, ban them.
but offline? or against consenting people? well let the hackers hack.
 
Good on Blizzard. I hate a$$holes that ruin things for others. I stopped playing SCII for awhile because of cheaters.

As far as I'm concerned, companies should have a zero tolerance policy for this stuff, and sue anyone who hacks. If hackers actually had to suffer consequences for their actions, there'd be fewer of these pricks around today.
 
[citation][nom]tronika[/nom]i like how all of you are always about "FREE WILL" computing and then when this happens you're all against it to get positive points on your account.really, like i said above, releasing software that can be hacked within hours is something that should be looked at internally. again, all about banning IPs and such but i don't think we are ready to say things like "nail them to the wall" because they didn't spend any time making sure the game is hack free.im surprised so far by you android loving apple hating fans. i say we blame blizzard before any lowly hackers.[/citation]
well i agree that they could do better and make it less hackable but it says in the eula that if you change the game or code your asking to be sued expecially if you do it for monetary gain. and there is no such thing as unhackable code its like the safe that cant be sracked give someone time and it will be done
 
Bet Blizzard loses, they don't really have a case due to several factors.

(a)International representation of plantiffs, you cannot hold a person accountable for another countries laws.
(b)Blizzard's claim to property no longer applies once a person purchases the product. Just like physical objects purchased, virtual products are allowed to be modified by the user. What is not allowed is the duplication and resale of copyrighted virtual goods. There is already precidence that the End-User Agreement holds no weight in court.
(c)The individuals were not reselling copyrighted material. They were selling code that modifies a product with no actual copyrighted parts in the package.
 
Damnit, i really REALLY hate to say anything positive about blizzard these days... but, they're right in doing what they're doing. Hacks/cheating on online games absolutely can and will kill a game. All you have to do is look at the original Modern Warfare, and the online gaming "experience" was literally rampant cheating within 2 weeks of release. It was so bad that literally the only people playing, were the cheaters.

One reason i love MMO's. So much of it is controlled server side that its almost impossible to cheat, at least in the normal sense of the word.
 
I'm also very positive on banning all the CD-keys of people using hacks. If you know that there's a chance to loose all your history and achievements, you may not chose to CHEAT and spoil the fun of everybody else. God it's so annoying..
 
Is it even legally sound to sue other people for creating software?
Imagine if all developers would sue those creating trainers and other cheats! they'd probably make more off of them than off the users they deceived into purchasing their software in the first place.

Guess this is just the activision way of killing blizzard though. Nothing much we can do but sit and watch till it's dead. And judging by the wow 4 patch quality that'll be by the end of 2011
 
Status
Not open for further replies.