Blizzard Sues StarCraft II Hackers

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[citation][nom]Marco925[/nom]Why would they file a lawsuit in the US against people in Canada and Peru?[/citation]

My understanding is as follows:

Quite possibly nearly every internationally recognized nation has an international court that you can file with. The TOS/Eula was written and filed in the United States, as Blizzard is a United States based company. If the preceding is correct, then the location of the hearing would probably be decided by the international court system and hearings will be held in a neutral country under the statutes of international law.
 

Like I said, every person has to respect the User-end agreement, even if they haven't read it. In theory, the person who bought it outside of the US territory, is still legit under a user-end agreement made by Blizzard.
 
[citation][nom]hellwig[/nom]Wow, I remember back in high school when I actually wanted to play Starcraft and WarcraftII and Diablo. Thanks Activision, you've sure taken the company in an exciting new direction.[/citation]

How is allowing hacks exciting? I understand there are players that need hacks to feel good about dominating other players but it truly takes away from the essence of the game.

I support Blizzard in being the first game developer to truly fight back!
 
Some of you legal beagles just don't get it - you can't make a profit off of someone ELSE'S copyright'ed material.

Writing the hack and getting caught - they get banned.

MAKING MONEY off of SELLING the hack - 100,000,000% copyright infringement, it doesn't matter that the "code" isn't the original - they are profiting off of someone else's product - and they STUPIDLY advertized it as just that! It will stand up in any court in the land. (well, maybe except China, but then the government takes a cut of all their piracy.....)
 
Wow, this place really *IS* full of Bobby Kotick cheerleaders.

To repeat for all those who didn't see it before: EULAs (End User License Agreements) have zero legal weight in the USA. The USA courts decided this (among other cases where they said the same thing) in Vernor v. Autodesk. So everybody, please quit saying "well the EULA said they couldn't do that," because guess what? What the EULA says doesn't matter a thing.

To add something more, I'd note that Blizzard DOES have a recourse against cheaters: they can ban them from Battle.net. As Battle.net is very clearly a service, not a product, they CAN stipulate a license agreement for its use, and as such, may use the rules of it to terminate a user's access to the service as they see fit.

Of course, as I said before, this simple fact basically shoots Blizzard's court case in the foot. Because you can't play StarCraft II in multiplayer WITHOUT Battle.net, and Blizzard HAS banned cheaters, they've just proven that no, they CAN deal with the problem.

Of course, perhaps there would've been less cheating had Blizzard not forced battle.net down everyone's throats; for all we know, could the cheaters be cheating simply to get back at Blizzard for forcing use of battle.net and restrictive DRM? And at the very least, even if they ARE simply just no-lifers, chances are they'd rather avoid battle.net and stick to private-server games where it might cheating might be allowable.

[citation][nom]falchard[/nom]Bet Blizzard loses, they don't really have a case due to several factors.[/citation]
Glad to see someone else has a bit of sense here.

[citation][nom]x3style[/nom]Wow so many people actualy read the entire article and just start bitching.May i renote some key points here.[/citation]
Your points are all incorrect or irrelevant:

- Blizzard still has no case against the hack-creators, in part BECAUSE they banned everyone that used said hacks. Courts ALWAYS hold that a non-court remedy (unless it itself is illegal) is better than a remedy that involves litigation.
- Blizzard has a long-shot case against someone profiting on a hack that uses none of their IP. Copyright and patent law allow for add-on works, provided they do not actually contain any protected (copyrighted/patented) material from the original themselves.
- "They analyzed them." I highly doubt this. And as I said before, loading data into RAM without the copyright holder's blessing is not illegal in the slightest. As I said before, the EULA holds ZERO legal weight; it's all a lie. Once you own a copy of a game, provided you don't give someone ELSE a copy of it, you're free to use it as you see fit: make >9,000 backup copies, hack it, light it on fire, whatever. This includes "loading data into RAM without permission." The first-sale doctrine, which isn't going away anytime soon, says that it's YOURS. And it's hardly unique; the Doctrine has been around for over a century, and all courts have upheld it without exception, including for computer software.
- I'd LOVE to watch you struggle and search for a law that forbids the creation of hacks, edits, exploits, and cheats. Case-in-point: console hacking devices like the Game Shark, Game Genie, and Pro Action Replay. Yes, Nintendo tried suing the makers of them; the courts told them that Nintendo had no case.
- Your example with safecracking shows your hilariously poor understanding of IP law: once you buy a copy of StarCraft II, you OWN That copy; it no longer belongs to Blizzard. So cracking your copy of SCII is just as illegal as picking the lock to your OWN safe.
- As far as "ruining the value of SCII," that would be a claim a PLAYER would have against cheaters. As the company actually doesn't play their game for enjoyment, loss of enjoyment from their product is not something they can claim harm for.

[citation][nom]x3style[/nom]I hope for some this is clear enough.[/citation]
Yes, you've made it clear you have no idea what the heck you're talking about.

[citation][nom]dalta centauri[/nom]So they should stick with banning users who are hacking rather then taking a whack at the source?[/citation]
Yep, becayse legally, that's all they're allowed to do. As I mentioned above, Blizzard isn't some sort of god. They are trying to overstep the boundaries of power given to them by virtue of their copyright. (yes, that's right, the power granted by holding a copyright has LIMITS!)

If you read ANY of my comments, you'd see why, legally, Blizzard has zero case. I hate to be the one to break it to you, but just because you dislike something doesn't make it illegal. Like hate speech, cheating in a video game is something that may be disliked, but is legally permissible.

[citation][nom]dalta centauri[/nom]User-end agreements are still laws,[/citation]
LOL no. Wow are you short on knowledge. You should try educating yourself a little before you try posting such comments.

End-user license agreements (EULAs) have ZERO LEGAL WEIGHT. That's right: 10,000 words of absolutely no value. Software is sold, not licensed, and as such, according to the >100-year-old First Sale Doctrine, (which yes, applies to copyrighted software, BECAUSE it's copyrighted) the owner of the copyright cannot stipulate what may or may not be done with their product. This was addressed MOST RECENTLY in a court case, Vernor v. Autodesk; Autodesk tried to say that their EULA forbid the resale of their software (like all EULAs state) yet the courts told Autodesk they were wrong. You can read about the case here.

Think on it: this is why used-game sales like at Gamestop even EXIST; virtually all EULAs say you're not allowed to re-sell your game, yet these large national chains do so anyway. Ditto for libraries: they let people borrow books for FREE.

Owning a copyright does not give you god-like powers over the product copyrighted. Rather, it merely keeps others from unrightfuly copying and distributing said work. So in order to actually WIN a copyright infringement case, the defendant must have either:

(a) Distributed copies they produced without permission, be it for profit or for free, OR
(b) Directly used the copyrighted material to profit. (such as 'performing it', like having people pay to watch them play)

Those are the only things copyright law ACTUALLY restricts you from doing; those are the only two things you actually need permission to do with someone else's copyrighted work. Any claim to the opposite is false. (yes, there's the DMCA, but that actually doesn't deal with copyrighted work, merely anti-piracy measures)

[citation][nom]davewolfgang[/nom]It will stand up in any court in the land.[/citation]
Actually, you forgot a key element: the hacks don't contain copyrighted work. Why would they, when anything that's copyrighted that they'd need will be right there in the StarCraft II disk/installation? As such, the hack contains zero copyrighted parts, and as such, the sale of it doesn't infringe upon Blizzard's copyright any more than an aftermarket book jacket infringes upon the book-maker's copyright.

I'm not saying that cheating is good, (rather, I hold it to be incredibly dishonorable) but I AM saying that what Blizzard is doing about it here is dishonest and dishonorable.
 
I find it amazing how quickly people forget similar situations.

If we're spouting precedent, take a look at Blizzard vs Glider. This has all happened before. Hacker decides to reverse engineer hack (World of Warcraft, in this case), hacker decides to sell hack, hacker loses case on the grounds of an extremely well engineered/written EULA. People are welcome to speculate any way they want but Blizzard has covered this ground before and has won.

"Blizzard owns a valid copyright in the game client software, Blizzard has granted a limited license for WoW players to use the software, use of the software with Glider falls outside the scope of the license established in section 4 of the TOU, use of Glider includes copying to RAM within the meaning of section 106 of the Copyright Act, users of WoW and Glider are not entitled to a section 117 defense, and Glider users therefore infringe Blizzard’s copyright. MDY does not dispute that the other requirements for contributory and vicarious copyright infringement are met, nor has MDY established a misuse defense. The Court accordingly will grant summary judgment in favor of Blizzard with respect to liability on the contributory and vicarious copyright infringement claims...".

By agreeing to Blizzard's EULA, you are 'licensing' the game... you do not own it. Blizzard continues to own the game, up to and including, the games RAM footprint on your computer.

The EULA gives you the opportunity to return the game directly to Blizzard (within 30 days) if you don't agree with it.

I feel no remorse for the hackers. Hackers and cheaters are the lowest common denominator in online multiplayer games. Each deserve whatever 'satisfaction' Blizzard can get from them.
 

Shows alot from a user with the statement, "Of course, perhaps there would've been less cheating had Blizzard not forced battle.net down everyone's throats; for all we know, could the cheaters be cheating simply to get back at Blizzard for forcing use of battle.net and restrictive DRM? And at the very least, even if they ARE simply just no-lifers, chances are they'd rather avoid battle.net and stick to private-server games where it might cheating might be allowable."

This shows how biased you are, you would rather see Blizzard lose because they did something 'you' didn't think was right.
Saying the EULA has no right/is useless in America was a terrible comment, because like I said, "An EULA happens to still be a law." If people would read them carefully enough, then they would know.


Their demanding the money that was 'earned' by the sources that sold the hacks to consumers. In all fairness, I agree that the sources of the hacks shouldn't get any money.
 
[citation][nom]nottheking[/nom]Wow, this place really *IS* full of Bobby Kotick cheerleaders. To repeat for all those who didn't see it before: EULAs (End User License Agreements) have zero legal weight in the USA. The USA courts decided this (among other cases where they said the same thing) in Vernor v. Autodesk.

etc etc wow this was a huge post[/citation]
I refer you to:
http://en.wikipedia.org/wiki/MDY_Indus._LLC_v._Blizzard_Entm%27t,_Inc.
You are correct that laws do not hold for EULA agreements, but that is not what they are being hit for. Keep in mind, Blizzard won that lawsuit, and this new one seems to be along similar lines.
 
I hope those hacking get slaughtered in court. Ruin their day just like they do the millions of legit gamers around the world trying to enjoy the games they paid good money to play. I'll take getting kicked by a good player any day over winning against some aimbot idiot just smart enough to download and install a hack. Pwn those noobs! If you ain't legit you ain't
 
I hope those hacking bastards get slaughtered in court. Ruin their day just like they do the millions of legit gamers around the world trying to enjoy the games they paid good money to play. I'll take getting kicked by a good player any day over winning against some aimbot idiot just smart enough to download and install a hack. Pwn those noobs! If you ain't legit you ain't
 
Bah, all this narrow-minded hyper-sensitivity. Seems like "sue!" is the first word that comes out of american babies' mouths. What would Valve have done here? (Hint: Probably something more constructive or down to earth.)
 


Sorry, but that's not the way it works.

The GENRE of StarCraft is what's Copyrighted - NOT THE CODE. (The code is also copyrighted too, and the hack ALTERS that.)

You can't make money off of ANYTHING SC related - NOTHING - not books, not drawings, not comic books, especially not something you are specifically selling FOR the game - unless you have Blizzards Permission - which they won't give unless you pay a royalty or they get a cut.
 

Speaking of which, users that are creating mods; are they forced to be verified by Blizzard before being legally right to submit online for free download?
 
[citation][nom]neiroatopelcc[/nom]Ofcourse. But I sincerely hope Blizzard's case will be discarded before it even begins to cost money for anyone else.[/citation]

It already cost money to people who bought the game to play it without cheats.
So if the experience is ruined by cheaters it will be lost money for all the people who do not cheat.
 
[citation][nom]The_Trutherizer[/nom]I find it funny that so many people support Blizzard here, but most people seem to be for free downloading of music and movies. All of which are the property of somebody who made it. Just like Blizzard made SC2. Of course there is a selfish angle here - People want to enjoy SC2 and cheats mess it up. Of course the argument can be made that the theft of music and movies can negatively affect investment in the production of new content as well but the immediate effect is not as pronounced for music/movies as it is for online games. Fundamentally it is the same issue of course. Stealing and damaging property are against the law for a reason.[/citation]

It is not the same.
It would be like some people change the way other people experience the movie. Like putting the end of the movie at the begin so they can understand the movie or no longer need to watch it entirely.
Fun for these few people but they would have ruined the experience of all the other people.
Now that would be the same as ruining online multiplayer experience for all the people who do not cheat.

All people who do not cheat should ask the cheaters or makers of the cheat to refund the price of their copy of SC2.



 
[citation][nom]nottheking[/nom]- As far as "ruining the value of SCII," that would be a claim a PLAYER would have against cheaters. As the company actually doesn't play their game for enjoyment, loss of enjoyment from their product is not something they can claim harm for.[/citation]

You forgot something ... PLAYERs are the ones who buy games.
Players not happy with the game = less new players to buy the game = less money for BLizzard = something they can claim harm for.

Is that this difficult to understand?
 
FYI I do not like Kotick.
To all people against Blizzard on this case, did you ever had your online gaming experience ruined by cheaters?
Do you spend hard earned money on video games?
Do you even play video games?
Are you just trolls?
 
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