Archived from groups: alt.games.diablo2 (
More info?)
On 18-Apr-2005, "neithskye" <jill_bookerGREENEGGSANDSPAM@hotmail.com>
wrote:
> Do you happen to know what the range of these mods are? The Web site is
> incorrect; it lists flat values, not variables.
>
> I know the rings can have +1 or +2 to skills, a percentage chance of
> crushing blow, etc., and I've gambled amulets that had +21/+26/+30 to
> all resistances, but it would help to know the range.
I am pretty sure that +30 is tops and I know it goes up to at least +3 to
Valk. The rings go to plus 6 or 7 percent to life and mana. Guess we
will just have to keep getting them to make sure we got the 'best'
possible.
> > I use a pair of the the rings on my necro's might
> > merc also, but not the ammy, since that gives knockback and I want
> him to
> > be able to have an uninterrupted attack.
>
> Heh, my bowazon has Knockback, and I know what you mean. I also have my
> merc wearing the Diva set and he seems to survive a lot longer now. The
> only annoying thing is when the chance to cast Confuse hits, and
> overrides the Amp Damage I had cast to break PI on critters like those
> pesky Ghosts or Bats.
Oh, yes, knockback is almost essential for the 'zon, but I was talking
about my necro's might merc, I switced over to a unique ammy also with +2
skills instead (Mara Kaleid I think) for him. Most of the time with my
necro I am casting confuse anyway, so if/when he casts it it does not
matter very much (exept that his lasts a lot less time).
> > Oh, and on my bowazon's rogue merc (only up to 42 so
> > far), I am using a Kelpie Snare, kinda funny seeing her shoot arrows
> while
> > holding a big pointy stick, but got to love that 75% slow down.
>
> Say what? You don't need to use a bow-type weapon on a Rogue? This is
> the first I've heard of this . . .
Yea, someone mentioned it a couple weeks ago and I finally remembered and
tried it. That big pointy stick does more damage than any bow she could
equip, with or without runes or pgems. I think I will keep her holding
one of these big pointy stick things, upgrading to better ones as she gets
'older'.
But, you only get one item, no sword AND shield, even for the act 3 merc
according to the readme.
> If this is true, that's great. This will certainly help my new
> Barbarian out against those uber-annoying creatures, can't remember
> what they're called, the small, round ones that hop up and down on two
> feet and squeal and spit fire at you. Meleeing them is suicide.
>
> Jill
Those are "Hork Spawns", and yes, they are among the worst to battle up
close. In normal, the Nokozan Relic ammy helps quite a bit. Those
'types' of monsters are one of the biggest reasons I prefer playing a
character that fights from a distance (or in the case of the necro,
watches from a distance, hehe). But they leave nice bodies to hork for
those lovely eggs. For a Barb tho, you may consider putting a bow or
throwing star on switch so he doesn't have to get up close and personal
with them. Remember, you are supposed to be able to socket throwing
knives and such too now. I haven't tried this yet myself, so if you do,
let us know how it works out.
--
Don't Panic!