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Archived from groups: alt.games.civ3 (More info?)
I have some suggestions for Civ4.
One, I still envision a game with at least a 100 civs. I know, speed becomes
an issue, but with processor speeds inching up to 5 Ghz+ and memory now
measured in GB instead of MB, it's becoming more feasible. Civ I had six,
Civ2 had 12 (I think, can't remember), Civ3 has 17.
Two, bring back food and worker caravans. I know, alot of people viewed the
worker caravans as a legal "Cheat" since you could crank them out of any
wealth-producing city and send them over to rush build wonders. The food
caravan would also make things more realistic later in the game when Pop. 30
cities start having starvation issues. This way, smaller cities could bring
in more food. Sure, it evens out in the end, but still a good idea.
Three, the AI needs to be more intelligent. Period.
Four, make worker automation more specific. Maybe "stack" orders (road and
irrigate this square, then mine and road this square, etc etc) or "rail
entire radius", stuff like that.
Five, more detail in the city view. This is more of an aestethic thing.
Like, if you have battleships and fighter jets in the city, show them in the
view, floating in the harbor, lined up at an airfield, etc. Related to that,
I'd like to see more animations and wonder vids.
Juts some ideas from a casual gamer
I have some suggestions for Civ4.
One, I still envision a game with at least a 100 civs. I know, speed becomes
an issue, but with processor speeds inching up to 5 Ghz+ and memory now
measured in GB instead of MB, it's becoming more feasible. Civ I had six,
Civ2 had 12 (I think, can't remember), Civ3 has 17.
Two, bring back food and worker caravans. I know, alot of people viewed the
worker caravans as a legal "Cheat" since you could crank them out of any
wealth-producing city and send them over to rush build wonders. The food
caravan would also make things more realistic later in the game when Pop. 30
cities start having starvation issues. This way, smaller cities could bring
in more food. Sure, it evens out in the end, but still a good idea.
Three, the AI needs to be more intelligent. Period.
Four, make worker automation more specific. Maybe "stack" orders (road and
irrigate this square, then mine and road this square, etc etc) or "rail
entire radius", stuff like that.
Five, more detail in the city view. This is more of an aestethic thing.
Like, if you have battleships and fighter jets in the city, show them in the
view, floating in the harbor, lined up at an airfield, etc. Related to that,
I'd like to see more animations and wonder vids.
Juts some ideas from a casual gamer