Archived from groups: alt.games.vgaplanets4 (
More info?)
Perhaps I've overseen comments on the Coalition but...
Though I've played them only two times I've the feeling that a small income
gimmick would help them. Not much but something like
-the income doubling for the first ten cities if there is an AC like it was
before the last change and/or
-cost reduction for the three special buildings and/or
-tech level reduction/switch needed for the special buildings and/or
A part from this I would really like to see
-a better fit of the needed planetary levels for the special buildings to
the needed hull tech for the ships which can be built with the special
buildings (a subject which is really annoying, actually it makes no really
meaning to me)
Look:
X240 (HT1), needed Building: XH (800mc100sup) (PT3)
A.ICF (HT2), needed building: AC (800mc100sup) (PT4)
N.WCSS(HT3), needed building: NG (120mc10sup) (PT2)
N.ESV(HT4), nedded building: NG (PT2)
You are at HT1 in the beginning but you need a XH at PT3 to be able to build
thís hull.
The first special building you build is the NG now because the AC lost the
income boost from the firts ten cities. So at low PT you have to increase HT
to 4 to build the first interesting hull.
Either one gives the income doubling back to the AC or a switch in the tech
levels is needed.
And also the AC and XH could stand a cost reduction maybe somewhere to the
half of the actual prices.
-An easy way to replace special buildings maybe with a tear down base CC
It is really frustrating to have to rip down a full base or to have an ally
after for example a mineral world is empty. The XH then is wanted to be
replaced by an AC to take use from the med production. Or vice versa a world
which after a while has become a mineral rich world due to HD...
I think some of this changes would not only balance them but make them a
race which is can be played with much more game fun.
GFM GToeroe
<altar000altar@gmail.com> schrieb im Newsbeitrag news:1112980697.999540.24380@z14g2000cwz.googlegroups.com...
> I have been going over in my head ways to try and improve the
> Coalition.
>
> What about this, on planets with an Arerran Capital. A if a populations
> happiness 95-100, a "Harvest Festival" takes place. Each Farm will give
> an additional 5 MCs, And the growth rate for the population will become
> 130 (vs the normal 100).
>
But any improvement would be fine for them....