Day Of Defeat is not what you would call a stellar graphics intensive program but many in the game servers report FPS at 30 or some times lower. Many of them have ATI cards and the one trick all us Nvidia players have is to turn the Vertical Sync to OFF BY DEFAULT in the OpenGL settings, then set the games config folder from default 75 to 100 FPS.
So I have been playing at 100 fps for the last year in all graphics loads for DoD and the new 64 and 5950 don't show any different then the 3200+ system accept to say that I am proly getting a hundredth of a second faster response time in aiming with the mouse, and tracking German Soldiers on a full out run with the sniper scope up is just awesome. Details are as sharp as they can get but the 3200+ with the 5900 showed the same thing and all my game screen shots are as sharp and crystal clear as diamonds and most of the other guys screen shots show washed out or mucky looking graphics but that could depend on the BMP to JPG or vice versa methods they use to save their game shots.
Half Life 2 might be worthy of some mind blowing graphics I expect to see online in game server combat with greater detail and clarity then any Mad Onion benchmark.
I cross my fingers, as the graphics' and game play of the player model you control in a game are the things that attract players.
Lots said about Medal Of Honor and games like it but the one failing they all have that DoD does not is that you have very poor almost crippled control of your in game player model it's like trying to play with a drunk Para-pelagic the game models simply do not have freedom of movement like in Day Of Defeat or old Half Life.
Nothing against realism but when an advanced computer game starts to subtract speed and performance away from high end game systems then we are in a complete slide away from what programmers struggled to achieve for the last 20 years. Now they make it harder and harder for key binds and mouse movement to flow into the player model you are using.
Quake and DoD and Half Life as well as a few other games run like sports cars with fully effected player models from health damage and jump and fall abilities.
Games like Ghost Recon and Medal of Honour simply suck the life out of a persons reflexes.
If you want to play a game that affords realism and character control in real sudo life environments play splinter cell the full P.C version finish that then play Day Of Defeat or Half life you will be a better player as you understand freedom of player movement however don't expect much from games like Ghost Recon or Black Hawk Down or Medal of Honor you will very quickly notice the programs built all obstacles into the game at the players control level and not in the games ability to learn or be AI this way they make very cheap graphics games and handcuff and leg lock the players model so they stumble around like a wino trying to bust moves that are at best flukes.
By the way I am currently ripping along in Splinter Cell the complete game all over again in the AMD 64 and having a complete blast.
Here is a link to a game pic off my 3200+ system
I will post some later from the AMD 64 from the same map location so you can compare not much difference I dont think but you can tell you are moving like a monster in game on the 64 you simply feel the power behind your mouse.
http://img6.imageshack.us/my.php?loc=img6&image=dod_switch0001.jpg
http://img5.imageshack.us/my.php?loc=img5&image=dod_switch0002.jpg
http://img5.imageshack.us/my.php?loc=img5&image=Difference1a.jpg
http://img10.imageshack.us/my.php?loc=img10&image=dod_switch0003.jpg
Barton 3200+ 400MHz
A7N8X Deluxe
Liquid 12 Celsius
2x512 Crucial DDR 400 PC3200
GeForce FX5900
Two Maxtor 40Gig 8MB cach 7200rpm
SONY RW 52x/24x/52x
SONY DVD 16x/40x