Crysis 2 Screenshots Will Blow Your Mind (and GPU)

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crysis part one redone, tease us with over done "screenshot" , while gameplay, looks nuttin like it, not renders i must say, but screen shots of game play would be nicer
 
Is Crysis played in 3rd person perspective only? If not, why are all the screenshots like that? Where's your HUD? What does it look like? Don't most people play without hiding their entire interface? How could these be considered "in-game" screenshots if they don't look like you're actually playing the game? At least SOME should be.
 
[citation][nom]remonk[/nom]So, you like playing slideshows then?Anyway, I never understood what was the obsession with the whole Crysis thing. It's not like no other company can't produce an engine that can render those graphics. The reason nobody does it is because no hardware, especially the CPUs, can handle a game like this. And that's the reason that the cryengine2 didn't get adopted by anyone at all. That, and the piss poor programming.[/citation]


Um the original Crysis was heavily GPU limited not CPU. Due to this, it runs the same on a Phenom II x4 as a i7-920. In fact, a stock speed 920 has the same FPS as a 4ghz OC even when using a 5970, due to GPU limits.

Also, cryengine 2 is used by aion, which is hardly a system taxing game. The engine itself is very adaptable, it's just harder to program on than unreal 3.

In addition, thanks to the old hardware on consoles, there's no real benefit for gaming companies in using a great engine if you can't take advantage of it.

 
[citation][nom]Honis[/nom]Am I the only one who doesn't find these graphics impressive?[/citation]

Imo yes, in motion this will look quite fantastic. Do you want another game we can't max out for 5 years? I just got a 5870 and can just now finally run Crysis at highest settings, I would like to play Crysis 2 at the same settings.
 
[citation][nom]tayb[/nom]I'm so sick of this crap being called screen shots. This is not a screen shot. This is concept art. This is not a screen shot of Crysis 2. This is concept art of Crysis 2.[/citation]

You are ridiculous, although the top one could have been doctored the others seem very screenshot worthy to me. If they did with Crysis2 what they did with the first, we can expect to play it on high settings in 5 years. I'm hoping for a far more efficient engine and at least being able to hit high settings.

[citation][nom]wiinter[/nom]I'm going to have to agree with Honis - the engine looks about the same. Check out these shots I made of Crysis 1 (before they "fixed" the ability to force AA on all 32-bit textures.. foliage):http://www.wiinter.com/misc/crysis/Now, while it's true that, at these settings, I could barely get 2fps on my two GTX 8800 SLI, they are still nice to look at. I always felt that if Crysis 2 was just as good, but ran 20x better, we'd be set![/citation]

I think you need to take a look at your shots again, those Crysis pics don't look that hot to me. Now I play the game on a 5870 so I know in motion it's quite fantastic but... they are nothing compared to this round of screenies.
 
[citation][nom]Honis[/nom]I'm only blathering because this is being touted as a new engine and doesn't look much more impressive when I compared to games like Killzone 2 or the original Crytec engine.[/citation]

Same here. But it is a console port....er.... I mean a new graphics engine. It is still gonna crush my rockin 8800 GTS 640.
 
Looks good, but I have a few pet peeves:
1. Why is everything blurry? Look at the buildings/legs etc. I've never seen a blurry building in my life. If you're trying to simulate tunnel vision, you don't need to. I'd be concentrating on the people shooting me anyways. When not shooting and just looking around, the buildings shouldn't be blurry, just like in real life. Basically you don't need to simulate something that's happening anyways. (If I'm looking at the buildings and can see that they're blurry, I'm looking at the buildings and they shouldn't be blurry.)

2. HDR blitzkrieg. Not every cell tower, rock and air conditioner should be blindingly bright.

3. Muzzle flash should be lighting up his leg.

4. Screenshots don't tell us about the draw distances, I'd hate if it trash cans suddenly materialize 15 feet in front of me.

Otherwise looks very nice.
 
Well, I give them credit for providing high resolution screenshots 1900 something by 1025, a 1.63mb file after I saved it. Then when I zoomed in. it's more impressive than just looking at it in the browser.
 
[citation][nom]CptTripps[/nom]You are ridiculous, although the top one could have been doctored the others seem very screenshot worthy to me. If they did with Crysis2 what they did with the first, we can expect to play it on high settings in 5 years. I'm hoping for a far more efficient engine and at least being able to hit high settings.I think you need to take a look at your shots again, those Crysis pics don't look that hot to me. Now I play the game on a 5870 so I know in motion it's quite fantastic but... they are nothing compared to this round of screenies.[/citation]

What is it a screen shot of? What perspective? Where is the HUD? It's not a damn screen shot. It's a drawing.
 
This game shouldn't require the horse power that Crysis 1 demands...

Either to draw big buildings and level streets than jungles with thousands of threes.

We'll see...

Hey... I guess it'll have the new UBIsoft new DRM in which if their server goes down, you can't play eh? If so... no CRYSIS 2 for me.
 
Not that impressive.
It looks like great DX9 graphics.
But it does not look like photo-realistic DX10 or DX11 rendering.
And these pictures are way too much blurry.
I still prefer Crysis 1 in very high (DX10).
It seems that for the consoles, buildings will be easier to render than jungle+sea ... :-(
 
Crysis was playable on my (then) 2-year old system, with 2-year old video card at medium settings... and still looked great.
The graphical optimization could have been better, for sure, but if you can accept reality for your system you found that it still looked great virtually regardless of the graphic settings.
Many people, look at feature-packed ( which is done often poorly) games software tech-specs and drool over bullet-points on their boxes without really understanding what it does. They overkill their settings and think a game "unplayable."
By the same token, it's unfair to ask them to monkey around with settings they don't understand for hours to get something that looks nice, and playable.
Devs need to either have better documentation, or better "auto" settings to make these things simpler and get people playing, rather than complaining.
 
[citation][nom]banthracis[/nom]Um the original Crysis was heavily GPU limited not CPU. Due to this, it runs the same on a Phenom II x4 as a i7-920. In fact, a stock speed 920 has the same FPS as a 4ghz OC even when using a 5970, due to GPU limits. Also, cryengine 2 is used by aion, which is hardly a system taxing game. The engine itself is very adaptable, it's just harder to program on than unreal 3. In addition, thanks to the old hardware on consoles, there's no real benefit for gaming companies in using a great engine if you can't take advantage of it.[/citation]

CPU/GPU taxing, who cares. It's still a badly programmed engine. And Aion uses Cryengine, from Farcry, not Cryengine 2, the one that Crysis uses.
 



Good point, especially the different levels of AA settings, 2x, 4X, 8x, 16X, 8xq, etc.... Seriously can you tell the difference from 2X to 4X or 8X to 16X? It's just hype to sell the game to the hardware enthusiasts more concerned about high performance bragging rights than actual gameplay.
 
Um....everybody is talking about the appropriate gpu required for crysis, and thats fine and all but... anybody know what processor and ram reuirements are reccomended to play this game at high settings? my 2 gb ram and tri core processor may not be enough T_T
 
[citation][nom]meowminator[/nom]Um....everybody is talking about the appropriate gpu required for crysis, and thats fine and all but... anybody know what processor and ram reuirements are reccomended to play this game at high settings? my 2 gb ram and tri core processor may not be enough T_T[/citation]

I wouldn't worry about it.
Given that they are saying that the requirements for this game will probably be less than they were for Crysis, your setup will be enough.
I played Crysis on my dual core Opteron 170 @ 2.4GHz with a 1950xtx on medium settings (and no no AI, little AF, at 720p) and it looked fantastic, could've looked better? Sure, I guess, but fantastic is good enough for me given the money involved. I probably could've spent more time tweaking the settings and gotten my res up higher, but I just wanted to play :)

Either way, your memory and CPU won't be bottle-necking you as much as the video card will.
Consider the following, based on the punishing 3DMark tests which are more designed to bring your system to it's knees than Crysis is.

http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/3DMark-Vantage-1.0.2-GPU,1397.html

If you look at the "GPU" scores, which are all that really matter for a game like this, the difference between the best and the worst processor is a whole 5%.
Windows7 does very well with 2GB of memory, and definitely better than Vista. I don't see any nagging issues for you.

Though just for the sake of it, getting to 4GB can't hurt, you'll see more of a noticeable benefit there than with a processor change as a whole if you're just gaming.

How much of a "rest of the system" hit you take is still dependent on how good or bad your video card is, and how large the framebuffer is.
Hence the GPU-heavy talk.

2GB-ram and Tri-Core should be fine.

Dual-core should be fine.

Hell, in a vaccum (meaning without the overhead of the OS and background tasks) a high-clocked Single-Core could probably be fine, but since the game should be optimized for multi-cores you might have a CPU-bottleneck as it deals with the rest of the number crunching, like AI pathing, at least in certain levels.
 
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