[citation][nom]meowminator[/nom]Um....everybody is talking about the appropriate gpu required for crysis, and thats fine and all but... anybody know what processor and ram reuirements are reccomended to play this game at high settings? my 2 gb ram and tri core processor may not be enough T_T[/citation]
I wouldn't worry about it.
Given that they are saying that the requirements for this game will probably be less than they were for Crysis, your setup will be enough.
I played Crysis on my dual core Opteron 170 @ 2.4GHz with a 1950xtx on medium settings (and no no AI, little AF, at 720p) and it looked fantastic, could've looked better? Sure, I guess, but fantastic is good enough for me given the money involved. I probably could've spent more time tweaking the settings and gotten my res up higher, but I just wanted to
play
Either way, your memory and CPU won't be bottle-necking you as much as the video card will.
Consider the following, based on the punishing 3DMark tests which are more designed to bring your system to it's knees than Crysis is.
http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/3DMark-Vantage-1.0.2-GPU,1397.html
If you look at the "GPU" scores, which are all that really matter for a game like this, the difference between the best and the worst processor is a whole 5%.
Windows7 does very well with 2GB of memory, and definitely better than Vista. I don't see any nagging issues for you.
Though just for the sake of it, getting to 4GB can't hurt, you'll see more of a noticeable benefit there than with a processor change as a whole if you're just gaming.
How much of a "rest of the system" hit you take is still dependent on how good or bad your video card is, and how large the framebuffer is.
Hence the GPU-heavy talk.
2GB-ram and Tri-Core should be fine.
Dual-core should be fine.
Hell, in a vaccum (meaning without the overhead of the OS and background tasks) a high-clocked Single-Core could probably be fine, but since the game should be optimized for multi-cores you might have a CPU-bottleneck as it deals with the rest of the number crunching, like AI pathing, at least in certain levels.