Crytek: PC A Generation Ahead of Consoles

Page 5 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
The lack of high end PC exclusives must be killing the PC gaming hardware market. I'm not going to buy new PC gaming hardware to play a console port. I don't care if resolution and AA can be much higher on a PC version. I want new graphics technolgies that are only capable on PC exclusives (more triangles, more tesselation, sophisticated lighting, sophisticated physics etc etc).
The decline of PC gaming is hurting the gaming computer industry. The GPU market is stale. That's why new generations of GPUs aren't significantly better than the last. There's not enough dollars. Why give us a giant leap forward in GPUs every year? No need, since all games are console ports anyways, consumers aren't begging for more performance. The GPU manufacturers only give us small improvements. Back when PC gaming was huge, GPU manufacturers gave us big leaps every generation.

The piracy excuse is complete bullsh!t. Everyone knows xbox 360 games are pirated much more than their PC versions. Yet 360 games sell much more.
Take Black Ops for example. 100 times more copies sold for xbox 360 than PC. 2 or 3 times more copies sold for xbox 360 than PS3. Yet overwhelmingly more pirated downloads for the xbox 360 game than PC and PS3 versions combined.

So, piracy is killing PC sales, but not 360 sales? Rubbish, PC sales are hurting for other reasons. Xbox 360 games are pirated like crazy, yet developers love the system because there's a huge install base. The simple fact of the matter is that piracy doesn't significantly hurt sales.
 
I can understand why Crytek would do this because they were not making any money off the PC Platform due to piracy. I am a honest PC Gamer and I don't even know how to pirate a PC game and I don't even want to know or learn it either. I think piracy is disgusting and unethical. Anyone who pirate a game or movie should be locked up and throw away the key. It is like stealing money from their business. Crytek worked so hard to give us the best quality in PC yet criminals want to hurt them. That is just plain wrong!!!
 
My console = PC + Steam + HDMI to HDTV + wireless mouse/keyboard (360 controller optional for fighting/racing games)
I have had no desire or need to invest in a ps3 or xbox 360 with this setup.

 
Crysis was pirated like crazy because it is one of those games where people ran to test hoe powerful their system was at the time, most people who pirated it could not even run the game.

The game was also short and repetitive, this is a downside of increased graphics and other visuals. The games become much harder to make. Thats why over time you see that gameplay becomes shorter each year and more filler content is added in order to make games longer.

Game companies want to keep certain time frames for releasing a game because it has worked in the past. they don't take into account the additional work it takes to make a good looking game so content suffers and crysis is a perfect example, it looks great and nothing else, the gameplay is sub par.

Also not many people have gaming PC's. i built my pc and upgrade regularly. Most console gamers still truly believe that the only PC games that are out there on the random flash games and the games that their PC comes with.

Many people don't know how to build their own system and cant afford the ripoff price of a prebuilt gaming PC, In general, a $800-900 gaming PC that you build your self, can outperform a $1500-2000 pre built gaming pc from a company like alienware.

If you thought that apple rips people off, at most, apple will rip you off by $700 compared to building a system your self, companies like alienware, ibuypower, falcon nw and many others, will rip you off for close to $1200+ compared to building a system your self, if you go for a really high end system.

 
So sick of ports. NBA 2k11 pc is limited to 4 controllers (one being the keyboard!!! Who plays sports games with a keyboard?) only because consoles are limited to 4 controllers. PC's can daisy-chain 100 USB game controllers together.

And the menu systems on ports are atrocious.

Intel, Nvidia, and AMD better start buying up game development firms and pushing them to make PC games if they want us to continue buying hardware. Not like we need quad cores, SLI graphics to run Mozilla Firefox.
 
[citation][nom]JWL3[/nom]So sick of ports. NBA 2k11 pc is limited to 4 controllers (one being the keyboard!!! Who plays sports games with a keyboard?) only because consoles are limited to 4 controllers. PC's can daisy-chain 100 USB game controllers together.And the menu systems on ports are atrocious.Intel, Nvidia, and AMD better start buying up game development firms and pushing them to make PC games if they want us to continue buying hardware. Not like we need quad cores, SLI graphics to run Mozilla Firefox.[/citation]

That could be good.
 
[citation][nom]consolesareso90s[/nom]My console = PC + Steam + HDMI to HDTV + wireless mouse/keyboard (360 controller optional for fighting/racing games)I have had no desire or need to invest in a ps3 or xbox 360 with this setup.[/citation]
How about local multiplayer? I never understood why PC games stop supporting local multiplayer. and online splitscreen! (local and online multiplayer at the same time) Online splitscreen is the funnest thing going.

PC versions of the same games don't support local multiplayer and/or online splitscreen, while the console versions have it. I just don't get it, the PC versions should have everything the consoles have, and more.
 
The pricing isnt the thing that works but in many terms is where the gaps might be. Outside also interface features. Given the development of releases, Consoles have always lagged in literally in some aspects of PC releases if put into some comparisons. Some PC titles used to include say more NPC or players to a map or area due to it, given consoles didnt but do now , have internet connections. Consoles were basically completely standalone and could only allow one player per pc, given a console would work with a TV and most TV start in on the size of what was typical monitor sizes. Also in terms of space between the computer monitor and the release, console releases fit having a greater distance between monitor/tv and person playing, PC doesnt favor so much.

But for the price of 300 dollars in having a machine that can play PC titles for what some of them are, that would be awesome. Cause even on a mid-lower mid range pc system would be useful for many yrs. Could probaly run two programs at a time and no hiccups.
 
The piracy wouldn't be as much an issue if there was a common online gaming platform solution for the PC. 360 and PS3 games are pirated as well, but the multiplayer/downloadable content is often so compelling, it forces fans to pay for it. Currently PC games are a hodge podge of different multiplayer technologies. Each with their won strengths and benefits, thrust upon players by the vendor. Battle.net, Steam, Gamespy, Windows Live.... they're a bunch of disjointed platforms. Whereas Xbox Live and PSN are forced upon developers/publishers but it ultimately creates a stable unified platform.
 
As a platform, the PC has always been many, many years ahead of consoles. This dates back to the 1980s, when you had the 1985 NES on one side, compared to the 1987 IBM PS/2, the forefather of modern PCs. The PS/2 had such loads of power (powerful 32-bit CPU, megabytes of RAM, framebuffer capable of handling up to 640x400x256-color) that it wouldn't be until the 5th Generation, when the Playstation (and arguably Saturn) could rival it in 1994-1995.

The trend has held true today; arguably, consoles don't lag QUITE as much, but said gap isn't actually shrinking anymore, and merely reflected consoles "finding their niche" from an engineering perspective. (this perhaps started around 1996, with the Nintendo64)

And no, consoles don't really have the advantage of cost: for $300 you could readily put together a capable gaming machine. The Tom's System Builder marathons have REGULARLY shown how impressive a level of performance you can get out of ~$500US, easily blowing away a console.

People only think a console can match an inexpensive gaming PC because they buy all the BS Microsoft and Sony spew: neither the 360 nor PS3 can even HOPE to handle 1920x1080 with the major titles: that resolution is strictly the domain for sports games.

*- On the PS3, big-name titles from GTA IV to Uncharted 1&2 to Metal Gear Solid 4 and even LittleBigPlanet all run at 720p, and STRETCH to 1080p.
*- For the Xbox 360, things get even worse: while some do 720p, many go lower: for games like Fallout New Vegas, they run at a mere 1024x576, (576p) which is but 64% the resolution. Halo: Reach, like Halo 3 and ODST, is 1138x640.
*- To fit within the pitiful total RAM quantities the consoles have (both have 512MB total) they have to seriously cut back on textures. Either console can handle the texture load equivalent to what a 256-320MB video card on the PC would... And this in an era when 1GB is the standard per-GPU, and 2GB is optional.
*- The consoles don't do the above at 60fps, folks; they typically run with a 30fps framerate cap.

So all told, price and capabilities wise, the consoles are at a disadvantage. Their market advantage lies in their commoditization; makers know they have a relativley uniform audience of a specified size (the number of consoles sold) and hence find it easier to get money backing them.

...Because let's face it, the gaming industry is now basically like Hollywood: they see a game as a monetary investment, little more. Spend money and expect to make it. If you don't (because the game wasn't any good) blame pirates. Vision in gaming is effectively dead.

[citation][nom]Petey1013[/nom]People blaming piracy for low sales compared to consoles are just making excuses where they can find them. People pirate just as much on Xbox as they do on PC. pirating does not equal lost sales.[/citation]
Exactly right. Piracy has been going on forever... And yes, the consoles have ALWAYS been vulnerable to it. How ELSE could anyone explain Nintendo sticking with cartridges for the Nintendo64, in spite of the major downsides in price, (each cost up to $50 to make) and capacity? (64MB was the maximum cart size, 1/10th a CD that cost 200 times less) It was because it made piracy outright UNFEASIBLE: you wound up paying more for the hardware to play a pirated game than it'd cost to buy a used, legit copy.

Over the past decade or so, a mindset has really overtaken most decision-makers, especially in the gaming industry. It's now all about chasing the "mainstream," or casual gamers with the attention span of a shrew. This approach is financially flawed for a number of reasons, but the big-wigs insist on it nonetheless, since it's the strategy du jour. As a result, we see developers exclusively chasing the "easy money." So they make a bland, cookie-cutter console title, then make a lazy port to the PC that is really little more than EMULATING it; hence such high system requirements for a PC port when said consoles are pathetically weak in comparison.

[citation][nom]ddg4005[/nom]I think it's just easier for developers to make games for consoles instead of PCs.[/citation]
This is most certainly true: older consoles were, as I'd personally discovered, a pain to program for. Writing most (or all!) of your code in assembly, dealing with arcane, proprietary architectures, etc. Modern console programming is, for anyone that's not touched modern programming environments for ANYTHING, pathetically easy by contrast: the tools basically baby the programmer and hold their hand, at a cost of bloat.

Plus, it's not just easier to program, it's easier to sell: there is no major market for "casual PC gamers." That audience are the kind of people that play Farmville, and you can't sell them a $60US disc per game; they expect their games to be free, and embedded on the Web. Meanwhile, console games are easily herded into paying that $60US+ for a game disc even if it's something crappy.
 
[citation][nom]aaron88_7[/nom]I just have this to say about console online gaming. I was an Xbox Live beta tester way back before it went public, at this time you had to be at least 18 but most gamers were in the 20-35 range. The games were crap during beta, but it was still fun because there were no whiny annoying kids, just a lot of adults that enjoy some good gaming action, (even if the game is a bit cheazy).Then it went public and it all went to hell. I never play online anymore because of it. I'd be more than happy to pay for an adult zone that requires 18+ admission, but until that is offered I'll stick to solo campaigns where I don't have to listen to spoiled little brats over my surround sound system.Now I've matured and I'm moving towards PC gaming. Consoles are for kids and poor people, PCs are for real gamers. Sorry, that's just the way it is![/citation]

"Consoles are for kids and poor people"

LOL, that should be bumper sticker.
 
The consoles have inadvertantly created a benchmark for us, the PC community and I for one am glad of it. At least now I know that my current rig is going to play most (if not all) the titles I care to buy. That was harly true in the past when buyin a title was a bit of a vendor-specific gamble.
 
I freely admit to pirating games because devs do not release demos and I don't have so much disposable income that I can afford to waste money buying garbage. If I like a game, I buy it. If the game sucks, I uninstall and delete the download (which happens more often than not).

If game devs put more effort into making quality games, I would buy more of them.
 
[citation][nom]dalta centauri[/nom]Aren't they motivated by sponsors and who pays them to give good ratings?[/citation]

Yeah ooo the sad state of gaming... You wish it was about the game NOT the ratings but it is vice versa.... I am sorry by MOH was not good IMO.
 
[citation][nom]rad666[/nom]I freely admit to pirating games because devs do not release demos and I don't have so much disposable income that I can afford to waste money buying garbage. If I like a game, I buy it. If the game sucks, I uninstall and delete the download (which happens more often than not).If game devs put more effort into making quality games, I would buy more of them.[/citation]

If I go to a car dealer, and nobody is there to let me test drive the cars, I just carjack the one that I like. Of course once I decide I like the car, I go back to the dealer and arrange a payment schedule. The logic makes perfect sense !

 

That's a terrible analogy.
 
[citation][nom]ct1615[/nom]the PC was a generation ahead two years ago, this isn't news.[/citation]
The PC has always been generations ahead of any gaming console after the game boy!
 
[citation][nom]nottheking[/nom]As a platform, the PC has always been many, many years ahead of consoles. This dates back to the 1980s, when you had the 1985 NES on one side, compared to the 1987 IBM PS/2, the forefather of modern PCs. The PS/2 had such loads of power (powerful 32-bit CPU, megabytes of RAM, framebuffer capable of handling up to 640x400x256-color) that it wouldn't be until the 5th Generation, when the Playstation (and arguably Saturn) could rival it in 1994-1995.The trend has held true today; arguably, consoles don't lag QUITE as much, but said gap isn't actually shrinking anymore, and merely reflected consoles "finding their niche" from an engineering perspective. (this perhaps started around 1996, with the Nintendo64)And no, consoles don't really have the advantage of cost: for $300 you could readily put together a capable gaming machine. The Tom's System Builder marathons have REGULARLY shown how impressive a level of performance you can get out of ~$500US, easily blowing away a console. People only think a console can match an inexpensive gaming PC because they buy all the BS Microsoft and Sony spew: neither the 360 nor PS3 can even HOPE to handle 1920x1080 with the major titles: that resolution is strictly the domain for sports games. *- On the PS3, big-name titles from GTA IV to Uncharted 1&2 to Metal Gear Solid 4 and even LittleBigPlanet all run at 720p, and STRETCH to 1080p. *- For the Xbox 360, things get even worse: while some do 720p, many go lower: for games like Fallout New Vegas, they run at a mere 1024x576, (576p) which is but 64% the resolution. Halo: Reach, like Halo 3 and ODST, is 1138x640.*- To fit within the pitiful total RAM quantities the consoles have (both have 512MB total) they have to seriously cut back on textures. Either console can handle the texture load equivalent to what a 256-320MB video card on the PC would... And this in an era when 1GB is the standard per-GPU, and 2GB is optional.*- The consoles don't do the above at 60fps, folks; they typically run with a 30fps framerate cap.So all told, price and capabilities wise, the consoles are at a disadvantage. Their market advantage lies in their commoditization; makers know they have a relativley uniform audience of a specified size (the number of consoles sold) and hence find it easier to get money backing them....Because let's face it, the gaming industry is now basically like Hollywood: they see a game as a monetary investment, little more. Spend money and expect to make it. If you don't (because the game wasn't any good) blame pirates. Vision in gaming is effectively dead.Exactly right. Piracy has been going on forever... And yes, the consoles have ALWAYS been vulnerable to it. How ELSE could anyone explain Nintendo sticking with cartridges for the Nintendo64, in spite of the major downsides in price, (each cost up to $50 to make) and capacity? (64MB was the maximum cart size, 1/10th a CD that cost 200 times less) It was because it made piracy outright UNFEASIBLE: you wound up paying more for the hardware to play a pirated game than it'd cost to buy a used, legit copy.Over the past decade or so, a mindset has really overtaken most decision-makers, especially in the gaming industry. It's now all about chasing the "mainstream," or casual gamers with the attention span of a shrew. This approach is financially flawed for a number of reasons, but the big-wigs insist on it nonetheless, since it's the strategy du jour. As a result, we see developers exclusively chasing the "easy money." So they make a bland, cookie-cutter console title, then make a lazy port to the PC that is really little more than EMULATING it; hence such high system requirements for a PC port when said consoles are pathetically weak in comparison.This is most certainly true: older consoles were, as I'd personally discovered, a pain to program for. Writing most (or all!) of your code in assembly, dealing with arcane, proprietary architectures, etc. Modern console programming is, for anyone that's not touched modern programming environments for ANYTHING, pathetically easy by contrast: the tools basically baby the programmer and hold their hand, at a cost of bloat.Plus, it's not just easier to program, it's easier to sell: there is no major market for "casual PC gamers." That audience are the kind of people that play Farmville, and you can't sell them a $60US disc per game; they expect their games to be free, and embedded on the Web. Meanwhile, console games are easily herded into paying that $60US+ for a game disc even if it's something crappy.[/citation]
Other than using lower resolution textures (the game resolution and texture resolution are different), many consoles rely on special tricks in order to offer decent graphics, the most common trick is to progressively use lower quality textures and objects depending on their distance, than after a certain point, you simply have a pre-rendered scene. (when playing a game that is for both the PC and a console, look at items in the distance and you will immediately notice the difference in quality).

PC games don't need this optimization as there is ample resources available, this is also why in general when a game is released for the PC it will look batter than the console version

Developers also hate making games for the PC because if they were to actually keep the generation of games current to PC hardware, either the companies will have to hire more people or we will begin to get games with only like 2-4 hours of gameplay. Most games now have crappy story lines, w few years ago, games could not wow people with graphics, ti immerse the gamer they relied on a solid story that pulled the user in. (the majority of games still sucked but the good ones were better than the good ones from today in terms of gameplay and story)

Compared to PC games, it is easier to pirate console games and most piracy happens on the console.

Console: open console, connect dvd drive to PC, flash a modded firmware, download as many games as you would like, burn them to a dvd r or rw disk, and never have to worry about cracking another game.

PC route: download a game, open a nfo file, follow a long list of tedious instructions in order to get the game running, repeat the long annoying process each time you patch, reinstall or install a new/ different PC game.

Most firmware mods are not detected by microsoft, piracy on the console is much easier, and quicker as games require no cracking, someone simply buys the game, copies the disk and puts it up for download, others download and burn to a disk.

The reason why game companies complain about pc piracy is because they are able to better track things like half of the players having an invalid serial number or some other crap.

With console, you cant tell who is using a pirated copy or a legit copy unless you go into their house and physically inspect the game disk.

Most people at me school who know nothing about computers were able to take their console apart and mod the firmware. as the process is simple and tools on the software side are automated.
 
I might start buying for PC if they'd ever release something that wasn't a crappy console port for it. You're not impressing me when every game I play has "press start" on the opening splash screen and the tutorial refers to xbox controller controls which I don't have.

Additionally the PC buying experience has really slid. I am finding it easier to pirate on PC than buy the games. In several instances I've had pre-orders come thru as much as 3 months after worldwide release. Only to require zero day patches in the gigabytes or the game simply doesn't work at all. Combine this with ZERO support from the developer and it becomes a sorry state of affairs.

I'm not getting support or a quality product either way, so what incentive is there to lay down my hard earned cash?

One good example of a PC only game is Starcraft 2. Came out, was easy to get and was a great game. If even 1/10th of devs took a page from Blizzard's book PC gaming would be a much better place.
 
Status
Not open for further replies.