[citation][nom]guardianangel42[/nom]It's not a knowledge thing if I understand it correctly. Microsoft, Sony, and Nintendo have built hardware checks into their systems to prevent piracy. In order to pirate on consoles, you need to modify either the hardware or the software of the console itself. For instance, you can't just burn a game onto a disc and expect it to play because the Xbox (speaking from experience) physically checks a holographic ring on the inside of the disc (that plastic, unused space on a DVD) to determine if it's genuine.Sure it's entirely possible to modify the console so that it doesn't need to check that ring and sure it's entirely possible to simply install your own OS on the console but it's significantly harder than simply downloading a torrent and using an emulator. It also may or may not cost actual money to do (I haven't done too much investigating into current gen modding, just the last gen Xbox) so it's already got more barriers to entry than PC.When developers say that consoles have lower piracy rates, that's why. You may have to buy a $30 mod chip and learn how to solder, you may need to use a loophole in code to install your OS, you may need to crack open the Xbox or PS3.And if you do modify your Xbox 360, you run the very real risk of getting your account banned because Microsoft is so adept at detecting modification that it knows how fast your hard drive is spinning. And, unlike on PC, if your account gets banned you can't play online at all with that Xbox which means you have to buy a whole new one.[/citation]
They sell already-modified 360s here and people don't give crap about getting banned from XBL since you can pick up a TON of pirated single player games in the stores for just $1-2 per game (they actually charge only for the DVS), so 1 torrent turns into thousands of pirated copies distributed.
I should probably mention I live in India, so that's quite a lot of console piracy 😀