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Archived from groups: rec.games.frp.misc (More info?)
Assume Bud has a maximum of 10 hit points. In battle, he goes down to
1 hit point (takes 9 damage). The cleric gives him an Aid spell, which
gives him 10 "temporary hit points". His current hit point total is
now 11, with 1 "real" and 10 "temporary".
The next round (with Aid still in effect), the cleric casts Cure Light
Wounds for 5 points. The question: does Bud get ANY points from this
spell? Since he is already over his max hit points of 10, some in our
campaign feel that the cure will not work. They feel the rules clearly
state you cannot go over your max hit points with a cure spell.
I feel the intent was to have "temporary" hit points set aside and
treated differently than "normal" hit points. I feel that the cure
should put Bud's "normal" hit points to 6, with the Aid's "temporary"
hit points still at 10, so Bud would have a total of 16 hit points.
But I cannot find any rules that state this. Can anyone out there help
me? What are your opinions?
Thanks,
Brannon
Assume Bud has a maximum of 10 hit points. In battle, he goes down to
1 hit point (takes 9 damage). The cleric gives him an Aid spell, which
gives him 10 "temporary hit points". His current hit point total is
now 11, with 1 "real" and 10 "temporary".
The next round (with Aid still in effect), the cleric casts Cure Light
Wounds for 5 points. The question: does Bud get ANY points from this
spell? Since he is already over his max hit points of 10, some in our
campaign feel that the cure will not work. They feel the rules clearly
state you cannot go over your max hit points with a cure spell.
I feel the intent was to have "temporary" hit points set aside and
treated differently than "normal" hit points. I feel that the cure
should put Bud's "normal" hit points to 6, with the Aid's "temporary"
hit points still at 10, so Bud would have a total of 16 hit points.
But I cannot find any rules that state this. Can anyone out there help
me? What are your opinions?
Thanks,
Brannon