Demogorgon & Yeenoghu

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Archived from groups: rec.games.roguelike.nethack (More info?)

Benjamin Lewis wrote:
> Klaus Kassner wrote:
>
>
>>David Damerell wrote:
>>
>>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>
>>>
>>>>I was not making a difference between early and late game. Once you
>>>>have a ring of TC, you can have teleportitis as early as you want - if
>>>>you also have reflection. If you lose TC, because you did not have
>>>>reflection, your game might be messed up. It could still be won, to be
>>>>sure, but you might just lose it *because* of your loss of TC.
>>>
>>>Yes, but this is all ignoring the point that a prudent player who plans
>>>to do without reflection will not get teleportitis _at all_, unless they
>>>have redundant sources of TC.
>>
>>No, it is not, because I was not even discussing the situation that you
>>plan to go without reflection. This is a conduct, and for conducts,
>>different rules apply.
>
>
> So wait until you *have* reflection before getting teleportitis.
>
That's what I am doing normally... 🙂.
--
Klaus Kassner
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell writes:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
> >My scenario was under the
> >assumption that the player had gained teleportitis and
> >TC [not intrinsic - ed].

[snip]

> It's not an initial situation a prudent player will get into,
> because the getting of teleportitis is under their control.

My standard operating procedure is to start eating tengus once I have a
ring of TC. I assume that I will be able to get TC before running out
of easily availiable Tengus or losing my ring. I think I have ended up
with teleportitis and no intrinsic TC once or twice (I don't usually
like to reverse genocide). I consider that I hardly ever get zapped
with lightning with or without reflection. I also consider the chance
of dying due to uncontrolled teleportitis small enough to not be scary,
but large enough to be ocasionally exciting. So I don't think this is
imprudent. If I played 1000 times as many games as I already have, I
might expect this practice to get me killed once.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>David Damerell wrote:
>>>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>>>I don't have to, since that's not what I claimed. I said that loss of
>>>>>TC *may* destroy your game, not that is has to.
>>>>But you haven't explained how a prudent player without reflection would
>>>>get into such a situation; so you still have not justified the assertion
>>>>that reflection is not merely convenient.
>>>I think every experienced player can imagine how that could happen. But
>>>I can make up a scenario for you, if I have more time 🙂.
>>Please do so.
>O.k. Suppose you are on Dlvl about 20, have an AC of -15, 130 Hp, TC by
>a ring and teleportitis but no reflection.

Nope.

A prudent player won't have teleportitis, of course, because they don't
have any dependable source of TC, lacking reflection and only having a
ring.

Therefore this is not a scenario in which a prudent player can destroy
their game.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Gloucesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>The original discussion was about purposeful rejection of reflection!
>>Of course losing reflection can be a disaster if you didn't plan for the
>>possibility, but that's not what we were talking about.
>You may call it a plan instead of a conduct. However, I consider it
>such a bad plan that it acqires the quality of a conduct for me.

Only because you insist on getting teleportitis.

>definition of a conduct. Even you were admitting that going without
>reflection would be an "inconvenience", so it seems it would not be a
>well-designed plan after all, if you can reach the same goal - ascension
>- more conveniently.

Not necessarily; I might feel that the benefits - #twoweapon (if I used
it, which I guess I do in this hypothetical case) plus GDSM plus
displacement plus magical breathing/ESP/the Eye/lifesaving exceed the
penalties. With reflection, you can't get all of those at once.

>>This all started with Adam Borowski discussing his preferred playing style
>>in article <3qlfi2-1hk.ln1@angband.pl>. It is perfectly clear from that
>>that he accepts the risk of ring destruction and hence will not get
>>teleportitis if his only source of TC is from a ring.
>That may well be, but it was not the situation I was talking about, and
>I think I was clear about what I was discussing.

Obviously you were not clear, since I supposed that you were continuing to
talk about what was under discussion.

"Losing reflection is a disaster if you have teleportitis and TC only from
a ring" is blindingly obvious, so I supposed you were saying something
more subtle.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Gloucesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>>David Damerell wrote:
>>
>>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>The original discussion was about purposeful rejection of reflection!
>>>Of course losing reflection can be a disaster if you didn't plan for the
>>>possibility, but that's not what we were talking about.

>>You may call it a plan instead of a conduct. However, I consider it
>>such a bad plan that it acqires the quality of a conduct for me.

> Only because you insist on getting teleportitis.

Not only than. Also losing some other rings or wands is rather
annoying. And if I find something rather annoying it is more than just
inconvenient for me...

>>definition of a conduct. Even you were admitting that going without
>>reflection would be an "inconvenience", so it seems it would not be a
>>well-designed plan after all, if you can reach the same goal - ascension
>>- more conveniently.

> Not necessarily; I might feel that the benefits - #twoweapon (if I used
> it, which I guess I do in this hypothetical case) plus GDSM plus
> displacement plus magical breathing/ESP/the Eye/lifesaving exceed the
> penalties. With reflection, you can't get all of those at once.

I don't see the need of wearing any of the amulets you mention at any
point before the Plane of water, where I will wear magical breathing
(and be willing to give up reflection for that time - I was never hit by
a wand of lightning there) and the Astral Plane, where I will wear life
saving and the loss of rings is no longer a major issue (the only ring
of medium importance remaining is the ring of free action). ESP can be
had without any amulet and for the Eye benefits you can briefly switch.
So none of the benefits that you mention will force me to give up
reflection except temporarily or at a point when it does not matter
anymore. Therefore, it would be a bad plan to give it up... (Why one
should prefer a cloak of displacement to one of the cloaks with magic
cancellatio of 3 is also beyond me, but it stands here obviously only to
rule out SDSM.)

By the way, the situation is slightly different in slashem, where you
might have to choose between the amulet of drain resistance and that of
reflection at some point, which both are important. (Reflection is even
more important in slashem than in nethack, as exploding wands do the
same damage as if you had broken them.)

> Obviously you were not clear, since I supposed that you were continuing to
> talk about what was under discussion.

Well, I might as well say that you were not clear, because I was quite
clearly repeating that I consider the issue of reflectionless conduct a
different matter.

> "Losing reflection is a disaster if you have teleportitis and TC only from
> a ring" is blindingly obvious, so I supposed you were saying something
> more subtle.

Apparently it is not so obvious as you think, as other posters kept
saying that teleportitis may not be such a disaster for a well-developed
character. And if I have the choice between clarity and subtlety, I
usually vote for the former...
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>definition of a conduct. Even you were admitting that going without
>>>reflection would be an "inconvenience", so it seems it would not be a
>>>well-designed plan after all, if you can reach the same goal - ascension
>>>- more conveniently.
>>Not necessarily; I might feel that the benefits - #twoweapon (if I used
>>it, which I guess I do in this hypothetical case) plus GDSM plus
>>displacement plus magical breathing/ESP/the Eye/lifesaving exceed the
>>penalties. With reflection, you can't get all of those at once.
>I don't see the need of wearing any of the amulets you mention at any
>point before the Plane of water,

Lifesaving protects against all kinds of bad stuff. ESP can only be had
via the amulet or the helm - and one might want the helm slot for
brilliance. Magical breathing provides an extra way to cross watery
levels, and to eat valuable corpses.

>anymore. Therefore, it would be a bad plan to give it up... (Why one
>should prefer a cloak of displacement to one of the cloaks with magic
>cancellatio of 3 is also beyond me,

Because displacement provides a superior defense against being hit in the
first place.

>>Obviously you were not clear, since I supposed that you were continuing to
>>talk about what was under discussion.
>Well, I might as well say that you were not clear, because I was quite
>clearly repeating that I consider the issue of reflectionless conduct a
>different matter.

There's no such conduct. If you'd mentioned early on that you were on a
complete diversion from the topic at hand to the blindingly obvious, yes,
it might have helped.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Gloucesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>>David Damerell wrote:
>>
>>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>
>>>>David Damerell wrote:
>>>>
>>>>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>>>
>>>>>>I don't have to, since that's not what I claimed. I said that loss of
>>>>>>TC *may* destroy your game, not that is has to.
>>>>>
>>>>>But you haven't explained how a prudent player without reflection would
>>>>>get into such a situation; so you still have not justified the assertion
>>>>>that reflection is not merely convenient.
>>>>
>>>>I think every experienced player can imagine how that could happen. But
>>>>I can make up a scenario for you, if I have more time 🙂.
>>>
>>>Please do so.
>>
>>O.k. Suppose you are on Dlvl about 20, have an AC of -15, 130 Hp, TC by
>>a ring and teleportitis but no reflection.
>
>
> Nope.

Only under your assumptions...

> A prudent player won't have teleportitis, of course, because they don't
> have any dependable source of TC, lacking reflection and only having a
> ring.

Of course the whole issue is moot, if you assume that your prudent
player has played perfectly up to that point. My scenario was under the
assumption that the player had gained teleportitis and TC. Without
teleportitis, TC from a ring would not make much sense, except for
single teleports. In between, your prudent player would keep the ring
in his bag, so he would not even be likely to lose the ring in the first
place. You have to start with some assumption, and of course the only
assumption that makes sense when discussing how losing TC can destroy
your game is that you also have teleportitis to begin with. Or to put
it differently, a prudent player without teleportitis would not have
permanent TC either, so we don't have to discuss its loss.

> Therefore this is not a scenario in which a prudent player can destroy
> their game.

Sure it is. You just have to put your prudent player into the initial
situation and then let him show how he would get out.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>A prudent player won't have teleportitis, of course, because they don't
>>have any dependable source of TC, lacking reflection and only having a
>>ring.
>Of course the whole issue is moot, if you assume that your prudent
>player has played perfectly up to that point.

It's not perfect play to avoid eating teleportitis corpses when you don't
want teleportitis. This is basic stuff.

>My scenario was under the
>assumption that the player had gained teleportitis and TC.

Which is a ridiculous assumption for a prudent player without reflection.

>place. You have to start with some assumption, and of course the only
>assumption that makes sense when discussing how losing TC can destroy
>your game is that you also have teleportitis to begin with.

Which is a ridiculous assumption, so what you're saying is "the lack of
reflection can destroy your game only under ridiculous circumstances".

>>Therefore this is not a scenario in which a prudent player can destroy
>>their game.
>Sure it is. You just have to put your prudent player into the initial
>situation and then let him show how he would get out.

It's not an initial situation a prudent player will get into, because the
getting of teleportitis is under their control.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Gloucesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner wrote:
>
> Well, I might as well say that you were not clear, because I was quite
> clearly repeating that I consider the issue of reflectionless conduct a
> different matter.

[ and considering what you've written upthread:
"...it acqires the quality of a conduct for me." ]

I have no intention to comment on the main discussion points, which both
of you made quite clear. But I think you should not call reflectionless
a "conduct" as to not mess up terminology or mix different applications.

Going without reflection *may* be an - unsupported by Nethack - personal
conduct, but you may as well decide on-the-fly depending on the situation
(tactics) or as a "plan", as David called it, (a strategy) which depends,
e.g., on the class/race you play.

Even in this case, where the item in discussion, the "AoRefl, is overly
powerful/useful, there are well funded approaches to decide differently
without establishing a conduct.

As I said, just to not mess up terminology.

Janis
 
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David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>> (Why one should prefer a cloak of displacement to one of the cloaks with
>> magic cancellatio of 3 is also beyond me,
>
> Because displacement provides a superior defense against being hit in the
> first place.

And, if MC is the emphasize here, consider that some people (like me) don't
consider MC, because it is implicit information only, not identifyable, and
at most statistically deducable the very hard way.

Said that from a roleplaying perspective.

Janis
 
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On 4/15/05 11:17 AM, David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>>I was not making a difference between early and late game. Once you
>>have a ring of TC, you can have teleportitis as early as you want - if
>>you also have reflection. If you lose TC, because you did not have
>>reflection, your game might be messed up. It could still be won, to be
>>sure, but you might just lose it *because* of your loss of TC.
>
> Yes, but this is all ignoring the point that a prudent player who plans to
> do without reflection will not get teleportitis _at all_, unless they have
> redundant sources of TC.

Forgive me for being dense, but I like to think that I at least know
*how* to be a prudent player, when I put a mind to it. So what is it
that makes reflection so indispensible with uncontrolled teliportitis?
The possibility of appearing in a direct line with a dragon or
wand-wielding monster? Okay, but if you have all the resistances and
magic protection, the only thing you have to worry about is lightning
destroying wands and rings, which is essentially the argument for
reflection period, regardless of teleportitis. And if you're not
depending on rings or wands, then it's not that much of an issue,
certainly not a game-breaking one.

--
Kevin Wayne

"I came to Casablanca for the waters."
"Waters? What waters? We're in the desert?"
"I was misinformed."
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>>David Damerell wrote:
>>
>>>A prudent player won't have teleportitis, of course, because they don't
>>>have any dependable source of TC, lacking reflection and only having a
>>>ring.
>>
>>Of course the whole issue is moot, if you assume that your prudent
>>player has played perfectly up to that point.
>
>
> It's not perfect play to avoid eating teleportitis corpses when you don't
> want teleportitis. This is basic stuff.

But this is not the point we were discussing. You are turning things
upside down. So let's be more clear now - you wrote: "But you haven't
explained how a prudent player without reflection would get into such a
situation; so you still have not justified the assertion that reflection
is not merely convenient." - without specifying what you mean by "such a
situation". From the context, I could not guess that you meant "getting
teleportitis" by this, because the context was that *I*, not you, had
suggested before that a prudent player would not get teleportitis in the
first place, if he *planned* to go without reflection. That case being
dealt with, I had no reason to suspect that "such a situation" meant
"having teleportitis". On the contrary, from the context I had every
reason to suppose "such a situation" meant a "life-threatening situation
after having teleportitis and no reflection". We don't have to roll up
a case again we had already agreed upon, do we?

So I was arguing under the assumption that your prudent player did not
have reflection but had teleportitis and TC, but that he did not lack
reflection because he had planned doing so (otherwise he would not have
teleportitis).

You asked for an example how "such a situation" could arise, and I gave
you one, based on your imprecise wording.

Had you asked how a prudent player can get into the situation of having
teleportitis but no reflection, I would first have given you the same
answer: I think every experienced player can imagine how that could
happen. However, in order not to go through too many iterations of the
procedure, here are a few possibilities.

Suppose your prudent player has just killed a silver dragon who left
scales. He has no magic protection yet, but a ring of TC. No scrolls
of teleportation nor wands. He wears the scales, maybe enchants them to
scale mail. He has seen a leprechaun hall before. Now would your
prudent player who is, say at level 12 or so, forego the possibility of
getting controlled teleportation which can be a life saver? I think it
would be more prudent to go and eat the leprechauns than to run the risk
of being surrounded with no means of escape at the next magic trap.

O.k. he now has TC, teleportitis, and reflection.

A few levels later, he runs into a lich who destroys his armor. Bingo.

Alternative scenario: He wants to enchant some of his armor, but his
scale mail is already at +4. What does a prudent player do? I can tell
you what I do: I go to an emptied level with a closet; just before
entering, I don my blindfold to make sure that no monster detectable by
telepathy is around, I enter and lock the door, I start the undressing
procedure. If I have an amulet of reflection, I am paranoid enough to
put it on. But we assumed our prudent player has reflection by scale
mail only. The moment he has undressed, a few giants are created, one
of which kicks in the door of the closet, another one zaps a wand of
lightning, and the ring of TC is gone. No permanent loss of reflection,
but a temporary one is quite sufficient.

Third possibility: a spell caster who got reflection by a shield, counts
on getting it by the amulet later, but takes off the shield to cast a
spell while no dangerous monster seems around. Just in that moment one
with a wand of lightning turns around the corner... You may say he was
not prudent, but you might be wrong. For prudence means choosing the
least risky route from several available ones. Sometimes none may be
without any risk.

And so on...

Being an experienced player means you have seen enough situations to
have thought about strategical issues in detail. Having imagination and
being experienced means you can come up with situations where even a
prudent player will be without reflection and with uncontrolled
teleportitis. It should not have been necessary for me to tell you
that. It is quite obvious that it can be a prudent move to *acquire*
teleportitis in certain circumstances, because it can be a blessing.
With circumstances changing, it may turn into a curse.


>>My scenario was under the
>>assumption that the player had gained teleportitis and TC.

> Which is a ridiculous assumption for a prudent player without reflection.

It is not as I have shown above.

>>place. You have to start with some assumption, and of course the only
>>assumption that makes sense when discussing how losing TC can destroy
>>your game is that you also have teleportitis to begin with.

> Which is a ridiculous assumption, so what you're saying is "the lack of
> reflection can destroy your game only under ridiculous circumstances".

Your argument is ridiculous.

>>>Therefore this is not a scenario in which a prudent player can destroy
>>>their game.

>>Sure it is. You just have to put your prudent player into the initial
>>situation and then let him show how he would get out.

> It's not an initial situation a prudent player will get into, because the
> getting of teleportitis is under their control.

But the loss of reflection is not (completely).
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>David Damerell wrote:
>>>>A prudent player won't have teleportitis, of course, because they don't
>>>>have any dependable source of TC, lacking reflection and only having a
>>>>ring.
>>>Of course the whole issue is moot, if you assume that your prudent
>>>player has played perfectly up to that point.
>>It's not perfect play to avoid eating teleportitis corpses when you don't
>>want teleportitis. This is basic stuff.
>But this is not the point we were discussing. You are turning things
>upside down. So let's be more clear now - you wrote: "But you haven't
>explained how a prudent player without reflection would get into such a
>situation; so you still have not justified the assertion that reflection
>is not merely convenient." - without specifying what you mean by "such a
>situation". From the context, I could not guess that you meant "getting
>teleportitis" by this,

You don't have to guess. Part of the situation involves teleportitis.
Therefore teleportitis has been got.

>"having teleportitis". On the contrary, from the context I had every
>reason to suppose "such a situation" meant a "life-threatening situation
>after having teleportitis and no reflection".

It does, but it's the teleportitis part that makes that situation
impossible.

>So I was arguing under the assumption that your prudent player did not
>have reflection but had teleportitis and TC,

Which is not a sensible assumption for a prudent player.

You then go on to illustrate various situations in which reflection would
be lost involuntarily or temporarily, none of which address the original
argument that one might want to voluntarily forgo reflection for the other
equipment benefits possible.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Leicesterday, April.
 
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Quoting Kevin Wayne <killedbyafoo@yahoo.com>:
>On 4/15/05 11:17 AM, David Damerell wrote:
>>Yes, but this is all ignoring the point that a prudent player who plans to
>>do without reflection will not get teleportitis _at all_, unless they have
>>redundant sources of TC.
>Forgive me for being dense, but I like to think that I at least know
>*how* to be a prudent player, when I put a mind to it. So what is it
>that makes reflection so indispensible with uncontrolled teliportitis?

Er, I don't think it is, I think it's important with controlled
teleportitis where the source of that TC is from a ring.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Leicesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>>David Damerell wrote:
>>
>>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>
>>>>definition of a conduct. Even you were admitting that going without
>>>>reflection would be an "inconvenience", so it seems it would not be a
>>>>well-designed plan after all, if you can reach the same goal - ascension
>>>>- more conveniently.
>>>
>>>Not necessarily; I might feel that the benefits - #twoweapon (if I used
>>>it, which I guess I do in this hypothetical case) plus GDSM plus
>>>displacement plus magical breathing/ESP/the Eye/lifesaving exceed the
>>>penalties. With reflection, you can't get all of those at once.
>>
>>I don't see the need of wearing any of the amulets you mention at any
>>point before the Plane of water,

> Lifesaving protects against all kinds of bad stuff. ESP can only be had
> via the amulet or the helm - and one might want the helm slot for

Lifesaving is something a prudent player should not use at all (except
in a few - few - very well-defined situations), because it can make him
forget his prudence. It is a liability rather than an asset.

ESP can be had via eating a floating eye and putting on a blindfold. No
helms nor amulets needed.

> brilliance. Magical breathing provides an extra way to cross watery
> levels, and to eat valuable corpses.

This does not make it an item to be worn all the time. Put on your
shield of reflection while you wear that amulet.

>>anymore. Therefore, it would be a bad plan to give it up... (Why one
>>should prefer a cloak of displacement to one of the cloaks with magic
>>cancellatio of 3 is also beyond me,

> Because displacement provides a superior defense against being hit in the
> first place.

I think if you weigh the advantages and disadvantages *correctly*, you
cannot but come to the conclusion that a cloak of protection and a cloak
of magic resistance are both superior to one of displacement in the
vast majority of cases.

>>>Obviously you were not clear, since I supposed that you were continuing to
>>>talk about what was under discussion.

I don't think that yours is the exclusive right to define what is under
discussion. At least I was clear about what I was discussing and what not.

>>Well, I might as well say that you were not clear, because I was quite
>>clearly repeating that I consider the issue of reflectionless conduct a
>>different matter.

> There's no such conduct.

A strange statement from someone who is willing to call many things a
conduct that others wouldn't (such as not killing priests at altars -
why is that a conduct and not a plan? - it was you who said it was a
conduct in another thread a while ago).

> If you'd mentioned early on that you were on a
> complete diversion from the topic at hand to the blindingly obvious, yes,
> it might have helped.

First, I was clear all along. Second, if you had said what you consider
blindingly obvious (but others don't), yes, it might have helped.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
> Klaus Kassner wrote:
>
>>
>> Well, I might as well say that you were not clear, because I was quite
>> clearly repeating that I consider the issue of reflectionless conduct
>> a different matter.
>
>
> [ and considering what you've written upthread:
> "...it acqires the quality of a conduct for me." ]
>
> I have no intention to comment on the main discussion points, which both
> of you made quite clear. But I think you should not call reflectionless
> a "conduct" as to not mess up terminology or mix different applications.

Why should it not be a conduct, if I decide from the beginning not to
use it, making the game harder for me? There are other "unofficial"
conducts, not recorded by the game. I think the difficult "zen" conduct
(being blind except when reading the book of the dead) is one, although
you will get the credit for being "illiterate", I believe.

I called it a conduct, because David once called not killing priests at
an altar a conduct, which seemed off target to me at the time.

> Going without reflection *may* be an - unsupported by Nethack - personal
> conduct, but you may as well decide on-the-fly depending on the situation
> (tactics) or as a "plan", as David called it, (a strategy) which depends,
> e.g., on the class/race you play.

Of course, there are reasons to give up reflection *temporarily*. Then
I would call it a plan. In my personal games, the only reasons in
nethack, if I have reflection by the amulet, are to be able to wear the
amulet of magical breathing on water and the amulet of life saving on
astral. In slashem, I might give up reflection temporarily to gain
drain resistance (which might be a life saver on the level of the
disgruntled adventurers).

> Even in this case, where the item in discussion, the "AoRefl, is overly
> powerful/useful, there are well funded approaches to decide differently
> without establishing a conduct.

> As I said, just to not mess up terminology.

I don't think terminology is messed up, if we are talking about a
conduct only when the plan is *never* to have reflection. I would also
forgo teleportitis, obviously (which increases the risk of a sudden
death slightly, but having teleportitis increases it less slightly).

But whenever reflection is absent only temporarily, one must weigh the
advantages of being able to teleport against the disadvantages of being
vulnerable to losing TC during short periods of time. Moreover, one
should of course strive to get TC as an intrinsic in that case (or at
least as back-up ring).

Every handicap that is willingly accepted permanently is a conduct.
Even abstaining from writing Elbereth as a matter of principle is a
conduct, albeit not a particularly difficult one.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>Lifesaving protects against all kinds of bad stuff. ESP can only be had
>>via the amulet or the helm - and one might want the helm slot for
>Lifesaving is something a prudent player should not use at all (except
>in a few - few - very well-defined situations), because it can make him
>forget his prudence. It is a liability rather than an asset.

Nonsense. Sure, I usually go without lifesaving, but only because I have
something better. It's very useful against early mortality situations.

>ESP can be had via eating a floating eye and putting on a blindfold.

Not nearly as useful as the permanent detection from the amulet or helm.

>>>anymore. Therefore, it would be a bad plan to give it up... (Why one
>>>should prefer a cloak of displacement to one of the cloaks with magic
>>>cancellatio of 3 is also beyond me,
>>Because displacement provides a superior defense against being hit in the
>>first place.
>I think if you weigh the advantages and disadvantages *correctly*, you
>cannot but come to the conclusion that a cloak of protection and a cloak
> of magic resistance are both superior to one of displacement in the
>vast majority of cases.

That's obvious nonsense, especially for protection. MC3 provides somewhat
superior protection (not as much as 67% vs 98%, because with displacement
you are hit less often) against a small range of attacks, most of which
have only nuisance value or are completely ineffective against characters
with the correct resistances. Displacement provides superior defence
against all other attacks, including such nasties as sliming, brain
eating, disenchantment, deathly sickness, swallowing by air elementals...

>>>>Obviously you were not clear, since I supposed that you were continuing to
>>>>talk about what was under discussion.
>I don't think that yours is the exclusive right to define what is under
>discussion.

It's not a matter of definitions, but of a clear fact; originally, the
discussion was about volunatrily forgoing reflection.

>>>Well, I might as well say that you were not clear, because I was quite
>>>clearly repeating that I consider the issue of reflectionless conduct a
>>>different matter.
>>There's no such conduct.
>A strange statement from someone who is willing to call many things a
>conduct that others wouldn't (such as not killing priests at altars -
>why is that a conduct and not a plan? - it was you who said it was a
>conduct in another thread a while ago).

The division is between something which is intended to impose a
restriction, and something which is intended (even if misguided) to
increase one's effectiveness.

If I don't kill priests at altars because they are useful to donate to,
or because the penalties for killing one seem too stiff, that's a plan.

If I don't kill priests because of "roleplaying" or "because it's murder",
that's a conduct.

The difference is, in the situation where it becomes obviously beneficial
to kill a priest, the first player will say "OK, the benefits outweight
the penalties, off with his head!", whereas the second person will at
least feel that they are breaking their conduct, and possibly not do it at
all.

Likewise, if I sat down and said "I'll challenge myself by doing without
reflection", that's a conduct. But if I say "Hey, I can use AoESP and GDSM
and displacement and #twoweapon if I do without reflection, I bet that'll
make me an absolute combat god", that's a plan.

>First, I was clear all along. Second, if you had said what you consider
>blindingly obvious (but others don't), yes, it might have helped.

OK. I consider "If you have teleportitis, losing your source of TC can be
a disaster" to be blindingly obvious.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Leicesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell <damerell@chiark.greenend.org.uk> writes:

> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
> >I think if you weigh the advantages and disadvantages *correctly*, you
> >cannot but come to the conclusion that a cloak of protection and a cloak
> > of magic resistance are both superior to one of displacement in the
> >vast majority of cases.
>
> That's obvious nonsense, especially for protection. MC3 provides somewhat
> superior protection (not as much as 67% vs 98%, because with displacement
> you are hit less often) against a small range of attacks, most of which
> have only nuisance value or are completely ineffective against characters
> with the correct resistances. Displacement provides superior defence
> against all other attacks, including such nasties as sliming, brain
> eating, disenchantment, deathly sickness, swallowing by air elementals...

Why are sliming and disenchantment on that list? They are among the
attacks which MC protects against. Not that it makes much difference
to your argument, since they are noticeably less deadly than the other
attacks mentioned.

Klaus, are you playing Slash'EM? I ask because I think the case for
MC3 is stronger in Slash'EM than vanilla. There are several new
monsters with shock attacks (which could destroy rings and wands).
The genetic engineer's polymorph attack is also affected by MC,
although this is unlikely to cause a problem in a non-conduct game,
since MR also protects against it and genetic engineers don't show up
until Gehennom.
Eva.

--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm1001@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Eva Myers <erm1001@cam.ac.uk>:
>David Damerell <damerell@chiark.greenend.org.uk> writes:
>>That's obvious nonsense, especially for protection. MC3 provides somewhat
>>superior protection (not as much as 67% vs 98%, because with displacement
>>you are hit less often) against a small range of attacks, most of which
>>have only nuisance value or are completely ineffective against characters
>>with the correct resistances. Displacement provides superior defence
>>against all other attacks, including such nasties as sliming, brain
>>eating, disenchantment, deathly sickness, swallowing by air elementals...
>Why are sliming and disenchantment on that list? They are among the
>attacks which MC protects against.

Er, yes, indeed. I think because the MC vs. MR spoiler is rather old.

>Not that it makes much difference
>to your argument, since they are noticeably less deadly than the other
>attacks mentioned.

Indeed; and I forgot to mention, in the middle game before one has a
boatload of HP, plain old being hit for lots of damage.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Leicesterday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:

> Lifesaving is something a prudent player should not use at all (except
> in a few - few - very well-defined situations), because it can make
> him forget his prudence. It is a liability rather than an asset.

Let's see if I can guess those "few situations".

1. Before you have magic resistance it will save you if an early
chameleon changes into a master/arch lich, teleports next to you
and touches of death you before you can react. (Been there, done
that but in that case it was my own fault going to rogue quest
without MR. I've also had a couple of close calls where the
chameleon lich has done something other than touch of death in the
first round giving me time to react).

2. Walking around the corner you end up next to an early chameleon
as minotaur who hits, hits, and kills you in one turn before you
have time to teleport yourself or it away. And this happens before
you have found a reliable way to blind yourself. (BTDT)

3. Opening the door of a sokoban room you get waylaid by a hasted
invisible chameleon as Olog-Hai who kills you in one turn before
you have time react. (BTDT).

A prudent player will wear an AoLS as an insurance against chameleons
when he doesn't have a better way to avoid chameleon-related
instadeaths.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:

> I think the difficult "zen" conduct (being blind except when reading
> the book of the dead) is one, although you will get the credit for
> being "illiterate", I believe.

Being illiterate is not required for zen ascension. You can read
scrolls after you have identified them by selling them to a
shopkeeper.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner wrote:
> (Why one
> should prefer a cloak of displacement to one of the cloaks with magic
> cancellatio of 3 is also beyond me, but it stands here obviously only to
> rule out SDSM.)

` I'm of the opinion that magic cancellation is overrated,
especially if I've got Excalibur or Stormbringer to protect against
level drain. Pretty much everything it helps protect against has
another, more complete, easily acquirable, defense, or a simple fix, or
is basically a trivial non-threat to begin with. And, on top of that,
displacement can make a lot of those special attacks miss you
completely, thus making increased vulnerability to them a non-issue. And
it can make other attacks miss you completely, too, which is especially
nice in the early game. Having wand-zaps that you don't have immunity to
aimed at a square where you're not even standing really improves your
survival odds early on. And late-game, I'll gladly trade the meager
benefits of MC3 vs. MC2 for just one "Monsters appear around your
displaced image!" (two squares behind me) message on the run up-dungeon
with the Amulet.

>> "Losing reflection is a disaster if you have teleportitis and TC only
>> from
>> a ring" is blindingly obvious, so I supposed you were saying something
>> more subtle.
>
> Apparently it is not so obvious as you think, as other posters kept
> saying that teleportitis may not be such a disaster for a well-developed
> character. And if I have the choice between clarity and subtlety, I
> usually vote for the former...

I don't consider TC-less teleportitis to be a disaster.
Annoying, but that's about it. I don't eat nymphs and leprechauns before
I have innate TC, but I'll chow down on any tengu corpse I find, and if
I get teleportitis instead of TC, well, so be it. The combination of
innate TC and teleportitis is useful enough that I'm willing to take the
risk necessary to get it.

Some of the other side effects of not having reflection can be
disastrous, though. I'd put losing my ring of free action or levitation
or wand of death, in games where those things are in short supply, into
that category. Losing levitation at the wrong moment (and pretty much
any time I have it out where it's vulnerable to destruction is the wrong
moment) can even be an insta-kill.

--
John Campbell
jcampbel@lynn.ci-n.com
 
Archived from groups: rec.games.roguelike.nethack (More info?)

John Campbell wrote:
>
> Some of the other side effects of not having reflection can be
> disastrous, though. I'd put losing my ring of free action or levitation
> or wand of death, in games where those things are in short supply, into
> that category. Losing levitation at the wrong moment (and pretty much
> any time I have it out where it's vulnerable to destruction is the wrong
> moment) can even be an insta-kill.

Losing the "ring of free action *or* levitation *or* wand of death"?!

Not as disastrous as when you lose (like I had) by accident your BoH
with all your loot down at Moloch's Sanctum!! Wands of death, wishing,
digging, rings of levitation, conflict, regeneration, many potions of
holy water, (extra) healing, scrolls of remove curse, and what else...
(Had ascended that one, so don't flame me about my stupidity ;-)

I had other games where I got no =RoLev at all. I had to use one of
the (usually many) remaining wishes to get one for the Plane of Air.

Granted, there are always difficult situations... - more or less 🙂

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

John Campbell <jcampbel@lynn.ci-n.com> wrote:

> Klaus Kassner wrote:
> > (Why one
> > should prefer a cloak of displacement to one of the cloaks with magic
> > cancellatio of 3 is also beyond me, but it stands here obviously only to
> > rule out SDSM.)
>
> ` I'm of the opinion that magic cancellation is overrated,
> especially if I've got Excalibur or Stormbringer to protect against
> level drain. Pretty much everything it helps protect against has
> another, more complete, easily acquirable, defense, or a simple fix, or
> is basically a trivial non-threat to begin with.

True in the late game; not in the early game, when you usually don't
have all these resources yet. I consider mithril the greatest gift of
the mines.

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Richard Bos wrote:
> John Campbell <jcampbel@lynn.ci-n.com> wrote:
>
>>Klaus Kassner wrote:
>> > (Why one
>>
>>>should prefer a cloak of displacement to one of the cloaks with magic
>>>cancellatio of 3 is also beyond me, but it stands here obviously only to
>>>rule out SDSM.)
>>
>>` I'm of the opinion that magic cancellation is overrated,
>>especially if I've got Excalibur or Stormbringer to protect against
>>level drain. Pretty much everything it helps protect against has
>>another, more complete, easily acquirable, defense, or a simple fix, or
>>is basically a trivial non-threat to begin with.
>
>
> True in the late game; not in the early game, when you usually don't
> have all these resources yet. I consider mithril the greatest gift of
> the mines.

But in the early game, you usually *are* getting MC3 from
mithril, so that's not a reason to choose an MC3 cloak over a cloak of
displacement. The MC of the cloak only becomes an issue once you trade
in your mithril for DSM. Or before you get mithril, and that early, it's
usually more "wear what ya got"... being *able* to choose between
displacement and MC that early is a rare blessing from the RNG.

And before I get mithril, I'm usually less worried about the few
early-game critters that have attacks that cancellation affects than I
am about the many things that do lots of raw physical damage (relative
to my sparse early-game HP), which displacement helps protect against
and MC doesn't.

--
John Campbell
jcampbel@lynn.ci-n.com