[citation][nom]amk-aka-phantom[/nom]You're either a troll or you don't play games at all. I REALLY want to see you to play an MMO (WoW, for instance) with such a controller. Must be quite funny.The only games that work well with gamepads are slasher console ports. The Force Unleashed, for example, is MADE for stupid button press sequences, completely spoiling the game (Jedi Academy >>>>>>>>>>> The Force Unleashed, because JA has real control, and in TFU you just slash around blindly) on a PC. It's a bad port, though. I got Space Marine yesterday and started playing it (the game is great, btw) - it has a very similar combat engine, let's call it that, but in this case it has been ported properly and you can play it with a keyboard without any trouble. But I can see that this game would go quite well with a gamepad - there're only like 6 buttons that you use (melee attack, ranged attack, Execute/Use, Stun, Sprint and Rage) besides movement controls and you don't need to click on anything.However, there's NO way a controller would work for Mass Effect, Dawn of War, Mafia 2 or any other non-slasher game.[/citation]
well, let me see here.
i got the right stick for moving around, i have the left stick for selecting a target, as this is not a shooter, accuracy doesn't need to be 100%
now, menu wise, i think its hard to argue that a touch interface would work... here ill coppy paste from another site, as i already had this conversation.
---"ill go into everquest specifically because i know it the best.
there are i believe 12 spell slots for magic classes, and 40 different hotkey slots all with 10 pages for different set ups, literally making it 400 hot key options, along with custom buttons and the like, but you only ever need 40. so all in all 52 buttons and 40 buttons switchable in 10 button chunks on the fly.
the wiiu tablet screen is 16:9 at 6.2 inch, to make this simple lets say that it was 5.5 inch by 3 inch high,
if you make every square .5 inches big, a fairly hitable size, you would come up with 66 hitable buttons, making it the first viable interface that could replace the keyboard for mmos. add left and right triggers moving between hotkeys, lets say user defined, and also adding a map onto it for non combat situations, you seriously have the first viable console mmo interface that doesn't require keyboard and mouse."---
i full heartedly believe that an mmo could be the king on a wiiu like controller, at least current styles of mmos.
now remember, the wiiu has 2 screens, one on the tv one on your lap, as i have talked to a "game developer" who had no idea what the wiiu can do...