After seeing the game play movie and the character profiles I have to say that I’m really excited about Diablo 3. I think that people have to bear in mind that what we saw only represents an extremely small percentage of the game. I find it amusing that there is already an online petition when we still know so little about the game. I understand that this game is dear to many gamer’s hearts (including mine) and it will be gut-wrenching if it flops, but have some faith.
Ten years of waiting has been a long time and its made people a bit anxious, because if this one flops they will probably have to wait another 10 years for Diablo 4.
That’s 20 years spent waiting for a sequel for D2!. Anyways Ill be following developments closely, but here’s a few things I like to keep in mind when I look at the D3 footage.
- It would of been criminal if the first footage of D3 was set in some dark dungeon where you could hardly see anything.
- The setting was probably chosen to show off new features like physics, destructible objects, character animations, differences in scale etc. That's why its well lit, so we can actually see this.
- D2 had day/night cycles. What might be bright and colourful during day time, might take on a whole different persona at night. The developers said they want to have more contrast.
- D2 had weather effects like rain and snow it won’t be sunny all the time.
- When you encounter a dark dungeon in D3 (And I’m sure you will) you will appreciate it for what it is. Think of the contrast that was created in D2 act 2 when the sun suddenly gets blocked in the middle of a bright desert.
- D3 takes place 20 years after Diablo's death in D2.
- From the cinematic it seems that the game revolves around the comet crash. I will assume the game will become darker and more hellish the closer you get to the crash site.
Now I know it might seem like I’ve been drinking the D3 marketing coolade, but the point I’m making is that it’s just too early to judge anything about the game. I think that all footage has to be taken into perspective, and that we shouldn’t shift the focus of the game to visual representation alone. Diablo was always more about atmosphere. It’s great that gamers are making their opinions heard in an organised manner, and I hope that developers are taking note. We just have to be weary about crying wolf, because we can only have so many petitions before they start losing their impact.