marraco :
Still not a single game taking real advantage of DX11. Even DX10 support is dubious.
But for a reason. Xbox 360 is DX9c based... so all of the games are DX9c because most of them are console ports, or they are programmed by people who learned how to program for consoles first.
The best thing about the new console generation is that all of the DX10 and 11 tech is finally going to get some use, which is going to bring about some absolutely gorgeous games in a year or so. Also, this tiling may dramatically improve issues having to do with multi-monitor graphics and memory usage if it is supported properly.
The big concern of course is how do you deal with extreme scene and texture changes on the fly? DDR3 is quick, but it is made for quick transfer of little things. GDDR3 is not so fast at loading small stuff, but it is there because it is very fast at moving big things around. I think this tech is going to major on the minors for both technologies.