DirectX 11.2 an Xbox One and Windows 8.1 Exclusive

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Sounds like a win for AMD to me. With both new consoles running 8GB of unified memory, this new DX 11.2 "feature" sounds coincidentally tailor made for this setup. In fact, AMD released their support of unified memory in their architecture timeline for PC's to eventually get CPU / GPU shared access to common memory. If I didn't know better, I'd say AMD is quietly on top of their game right now.
 
This debate is a little dumb. When they announced DX12, I can say the same thing, OMG its only part of the most recent Windows build.
Of course it is because DX is no longer separate from Windows. Back in 2010 DX has become apart of Windows SDK. Now if they release a new version of the API, its all packaged together with the most recent Windows SDK. Just because it is the most recent DX SDK does not mean every developer will use it exclusively.
Now if I was developing strictly for the Window 8 platform I would use it since most players will migrate to 8.1 if they are using Windows 8.

Windows OS are backwards compatible with older SDKs which is why we can play all 32-bit games on the computer.
 
How many of Tom's tech savvy and early adopting readers are missing the glaring irony while complaining about such things as these? They wish to upgrade to the most recent code for DirectX while refusing to upgrade to the most current operating system code! How far back should support be extended, XP, 98, DOS? Nobody is forcing anybody to upgrade here and nobody is being slighted. Windows of any version will always be as good at doing what it did when it was released, but understandably, there is the point at which support for the product jumps the shark, and if you feel that you need to keep up with newer technology at that point, there are newer operating system choices you can make.
 


seeing as how vista at the time, and windows 8 now, have an exclusive hold on tech for graphics (that people use) we can see where the hate comes from, no one wants to support their poor decisions with 8, and at the time, vista was an unmitigated disaster.

the way i see it, i wish they would just all go back to opengl, its as capable as current 11, without the platform restrictions of direct x.
 
wow. underpowered over priced rubbish . The min requirements should be native at1080p and it should be instant power on at this level., friggen two hour boot. What are the specifications on it? The xbox360 was rendered natively at 720p, the video from all games can be scaled by the hardware to whatever resolution the user has set in the console's settings; from 480i NTSC and 576i PAL all the way to 1080p HDTV.
 
"STOP FORCING USERS TO UPGRADE THEIR OS TO UPGRADE DX AND IE.

It creates HUGE development roadblocks because we have to continue supporting legacy systems and can't use new features. As long as people continue to use XP we have to support IE8 which means we can't use HTML5 or CSS3 because IE8 doesn't support it."

koga73, you just completely contradicted yourself. you tell ms to stop forcing people to upgrade and then bitch about having to support legacy software. well forcing people to upgrade means they can put that legacy software out to pasture. stick with one complaint instead of trying to jam two together.
 
Microsoft almost lost the competition to PS4 now doing everything to attract attentions, but I think such acts aren't fair in their competition, it just loses my respect!
 


We can't exactly go back to something we never started with. As it stands currently, DirectX has been around a long time and developers are quite adept at making use of it, and it just so happens to be a matter of choice for the developers to be using DirectX over OpenGL. If developers prefer using DirectX over OpenGL, I'm sure they have their reasons.
 
People are not fully taking advantage of DX11, because the games are currently primarily designed for the X360, then ported across. If it were the other way round, we would see a lot more fascinating graphical innovation. Hopefully the new console will give developers a good shaking.
 
Okay, so I'm a developer and a system builder. I never liked 8 and just passively sat back and didn't say anything. I stayed on 7 and let everything be. Now with this kind of a stunt you can sure bet that I'll be actively steering people away from 8. People value my opinion, too, so I can easily negate dozens of sales.
 
Keep working on that OpenGL implementation. With Valve, AMD, and nVidia assistance, it will provide real competition to this crap and make it a non-issue.

Also, Linux.
 
I would like to respectfully disagree with your statement that Windows 8 is the worst Windows OS in a long time. Furthermore, I am quite used to Windows 7 and had no difficulty in picking up the navigation in Windows 8 and using it. A Windows XP user could say the same of Vista or 7. You're going to have a hard time quantifying the problems with Windows 8 without basing things on personal opinion.

There could be underlying technical reasons for certain restrictions, just as there were with DirectX 10 that prevented it's usage on Windows XP. Just because we don't know all of the reasons, doesn't mean they don't exist. Even if there are no underlying restrictions, and it's entirely for the purpose of spurring faster adoption of Windows 8, it's Microsoft's product to do with as they please. All this means in the end is that, if you want to enjoy the benefits of DirectX 11.2, you will need to be using an Xbox One or Windows 8.1.

You might as well complain that the Xbox 360 is not receiving the DirectX 11.2 upgrade as well, for consistency's sake.

More games will support Linux when more people use Linux. When Linux is as ubiquitous and easy to use for novice computer users as Windows, you'll see a market that more game developers want to exploit.

When I upgraded to Windows 8 Pro, it cost $40. I find that pretty reasonable compared to past upgrades.
 
Well, who is being punished for their preferences here? Microsoft is not taking from you anything that is yours, or refusing to provide anything of the Windows 7 product they have promised in their licensing agreement with you. In fact, DirectX 11.2 is a gift, as it happens to be free to those it was intended for, and nobody is ever punished by the withholding of a gratuitous gift that was not even offered to them (this sounds more like jealousy to me.)

From my perspective, you're the one being greedy. You are getting upset with Microsoft, simply because they aren't gifting you with new product, but instead are gifting somebody else with that new product. Nobody is owed DirectX 11.2. If you want it, you are as able to acquire it as the rest of us.

I am pleased with Windows 8, as I was pleased with Windows 7, and older OS releases as well, so from my perspective, Microsoft is providing a perfectly fine service to me. I'm sorry you are not equally as satisfied.

Is SONY really getting more respect than Microsoft? I would see in that how short-sighted and fickle most consumers are, as Blu-ray, Betamax, MiniDisc, were attempts to strangle an otherwise open and good market, and their handling of their account information breach. Maybe you can enlighten me as to why Blu-ray takes so long to load and play a movie, and also why it costs so much more to purchase, when the media is not necessarily any more expensive to produce, and the video content is no more difficult to master for than the DVD content is (sarcasm.) SONY is by no means benevolent in comparison to Microsoft.
 


It's what they did to xp lock it out from dx10+ microsoft lost nothing on it and all developers still support dx9.
dx11.2 is mainly performance tweak for XBox One... there is not much need for backward compatibility I think that if MS would exclude PC from this update there would be no controversy... maybe that's what MS wants now to have teenage celebrity style of marketing.
 
Let Microsoft develop DirectX as they see fit, and target whichever platform they want with it. It's their product and I for one would rather not have things as they were, back in the days of 3DFX Glide and other proprietary API's, or going further back, DOS, where each game developer just did their own thing in terms of hardware support. Furthermore, I would not like to see it forced that new API's must always support older operating systems. The consumer always has a choice. If a person needs the DirectX 11.2 feature set, for whatever reason, it is always available to them.

Think about what you're saying...

DirectX 10 was never made available for XP because of changes made to the way the operating system works. It would be a significant waste of company resources to try and port all of the features of DirectX 10 back to Windows XP, as you are asking to essentially create a patch that updates many of the core operating system components, which in essence would be some sort of grotesque hybrid between Vista and XP, which I'm sure no company wants to have to deal with. If you're not going to update the core OS, you're likely to tank performance, at which point, DirectX 10 on XP would seem rather useless.
 


If what you say is correct that means microsoft developed graphics library that is completely tied in with operating system... ain't that some horrible design flaw? Microsoft keeps making this tricks... this looks like all dx 11.2+ will be win8 exclusive... developers may finally get fed up and switch back to opengl... which suprisingly can work and is portable between major operating systems.
 
I've heard the OpenGL argument before. I'm not buying it, as developers have always been free to develop using OpenGL, and yet, they're still choosing to target Direct3D, despite how much it may be tied to a particular platform. There is more to writing software than simply the graphics implementation. How is OpenAL coming since you're bringing up open standards? Maybe Windows is simply the easiest overall platform to develop for, and coincidently has the highest market segment for PCs?

Something that would be much appreciated, would be if people would not compare DirectX and OpenGL, as the two are not the same. Direct3D is the equivalent of OpenGL, whereas DirectX provides sound, input, movie playback, and more.

About the only thing I see going for OpenGL is cross platform compatibility. If you're not planning to target other platforms with your software, why not use the target platform's native API? DirectX has much better support on Windows than does OpenGL.

Does it matter if the operating system and DirectX are integrated? It's transparent to the user and shouldn't matter, provided Microsoft offers a complete solution, which they do.

Developers who see the situation differently than end users who are clamoring for more free updates, will not likely be dropping DirectX over the exclusivity of the 11.2 update and switching to OpenGL any more than when DirectX 10 arrived as a Vista only exclusive. It was frustration with OpenGL's feature extensions that were exclusive to the manufacturer writing them, and it's slow standards committee that made many switch. Do you really think developers want to switch back to that?
 
There are no words in elvish dwarf or human for this treachery.
Oh and .. btw this Tilted resources thing... Isint it basicly what GPUs using system ram have been using for like... 10 years now in laptops?

Or they just renamed it and expect noone to notice it?
 
I really hope we get a great amount of games that support only DX 11.2. It is the future and what need to happen. The way I see it if you want to play the newer games with DX 11.2 only you upgrade to Windows 8.1 or do not play those games. My hope is that all next gen games use DX 11.2 only it is the best thing that could happen period.
 
Smart move MS.. I can't w8 to see the improvements of NextGen Xbox and windows games. The only people bitching are the idiots who don't like change. Please let legacy die so we can have some progress. Your stubbornness is holding everything back. Kill XP, Vista and 7... Windows 8/8.1 is far superior anyways..
 
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