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Archived from groups: rec.games.roguelike.misc (More info?)
As some DoomRL activity has been born on this newsgroup I decided to post
also here, hope you don't mind![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
---
DoomRL Version 0.9.6 is out!
Grab it while it's hot! A lot new stuff in this version, and a helluva lot
bugfixes (some of them realy critical). To spicen up your appetite - new
monsters, new weapon, weapon mods, and pushing barrels -- and there's more!
Also, the long awaited "unload weapon" option ;-).
A word of warning though -- this version is probably a lot harder, due to 3
changes:
1) health above 100% degrades now over time
2) monsters have armour - some less, some more - so plasma and chaingun is
not always a good choice
3) higher reload times
It may be unplayably hard, that's why it is still a beta after all ;-).
Anyway, tell me about the difficulty now -- is it still too easy? Too hard
now?
For all those specialists out there -- A secret level with an Ultimate
Ending is to be found!
As usual the game can be downloaded from:
http://chaos.magma-net.pl/doom/
A full changelist (after version.txt)
v.0.9.6 (beta)
(16.I.2005)
(14 bugfixes, 7 modifications, 11 additions)
[add] -- added two monsters (from DoomII ;-) )
[add] -- barrels can be pushed ;-)
[add] -- added knockback! Shotgun keeps their distance ;-)
[add] -- corpses ;-)
[add] -- added a few missing ASCII images
[add] -- armor shards to fix up your armor ;-)
[add] -- monsters may be armoured (Cyberdemon has 4!)
[add] -- non-standard weapons - watch for yellow '}'
[add] -- assault shotgun to be found![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
[add] -- added weapon unload button
[add] -- secret level and ultimate ending - realy hard to find ;-) <!!!!!>
[mod] -- upgraded inventory sorting
[mod] -- various reload times and various firing times for various weapons
[mod] -- percentage experience indicator
[mod] -- hp over 100% decays over time
[mod] -- LostSouls and Cacodemons no longer are affected by Lava/Acid
[mod] -- Barons and HellKnights are no longer affected by Acid
[mod] -- some item rarity tweaks
[fix] -- maybe fixed the barrel explosion bug
[fix] -- wait key (.) implemented
[fix] -- fixed health increases from globes
[fix] -- spelling mistakes
[fix] -- updated the keybindings list
[fix] -- fixed wound indication for > 255%
[fix] -- hopefully fixed the bleeded to death bug
[fix] -- fixed the bug of unexploding rockets
[fix] -- minor bug: Ironman didn't give HP at start
[fix] -- minor bug: name didn't show up after start
[fix] -- ROTFL - noticed that the double shotgun fired just one shot!
[fix] -- fixed item Rarity code
[fix] -- fixed a access violation bug (hope it's THE one...)
[fix] -- added a confirmation message before entering cheat mode
Have Fun!
regards,
Kornel Kisielewicz
As some DoomRL activity has been born on this newsgroup I decided to post
also here, hope you don't mind
---
DoomRL Version 0.9.6 is out!
Grab it while it's hot! A lot new stuff in this version, and a helluva lot
bugfixes (some of them realy critical). To spicen up your appetite - new
monsters, new weapon, weapon mods, and pushing barrels -- and there's more!
Also, the long awaited "unload weapon" option ;-).
A word of warning though -- this version is probably a lot harder, due to 3
changes:
1) health above 100% degrades now over time
2) monsters have armour - some less, some more - so plasma and chaingun is
not always a good choice
3) higher reload times
It may be unplayably hard, that's why it is still a beta after all ;-).
Anyway, tell me about the difficulty now -- is it still too easy? Too hard
now?
For all those specialists out there -- A secret level with an Ultimate
Ending is to be found!
As usual the game can be downloaded from:
http://chaos.magma-net.pl/doom/
A full changelist (after version.txt)
v.0.9.6 (beta)
(16.I.2005)
(14 bugfixes, 7 modifications, 11 additions)
[add] -- added two monsters (from DoomII ;-) )
[add] -- barrels can be pushed ;-)
[add] -- added knockback! Shotgun keeps their distance ;-)
[add] -- corpses ;-)
[add] -- added a few missing ASCII images
[add] -- armor shards to fix up your armor ;-)
[add] -- monsters may be armoured (Cyberdemon has 4!)
[add] -- non-standard weapons - watch for yellow '}'
[add] -- assault shotgun to be found
[add] -- added weapon unload button
[add] -- secret level and ultimate ending - realy hard to find ;-) <!!!!!>
[mod] -- upgraded inventory sorting
[mod] -- various reload times and various firing times for various weapons
[mod] -- percentage experience indicator
[mod] -- hp over 100% decays over time
[mod] -- LostSouls and Cacodemons no longer are affected by Lava/Acid
[mod] -- Barons and HellKnights are no longer affected by Acid
[mod] -- some item rarity tweaks
[fix] -- maybe fixed the barrel explosion bug
[fix] -- wait key (.) implemented
[fix] -- fixed health increases from globes
[fix] -- spelling mistakes
[fix] -- updated the keybindings list
[fix] -- fixed wound indication for > 255%
[fix] -- hopefully fixed the bleeded to death bug
[fix] -- fixed the bug of unexploding rockets
[fix] -- minor bug: Ironman didn't give HP at start
[fix] -- minor bug: name didn't show up after start
[fix] -- ROTFL - noticed that the double shotgun fired just one shot!
[fix] -- fixed item Rarity code
[fix] -- fixed a access violation bug (hope it's THE one...)
[fix] -- added a confirmation message before entering cheat mode
Have Fun!
regards,
Kornel Kisielewicz