[DoomRL] Poll, please vote ;-)

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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Ok, here goes.

DISCLAIMER: This vote by no means forces me to do anything. I retain the
right to do it my way disregarding the results. I just want to get a general
overview of what people statisticaly would like and what not ;-)

Vote: For/Against/NoOpinion.

1. Remove Assault Shotgun.

2. Combat Knife instead of the Axe

3. The new Shotgun implementation

4. New Weapon : Railgun

5. New Weapon : Lightning Gun

6. New Weapon : Submachine gun

7. New Weapon : BFG10k (hard to find)

8. New Dodge system

9. "Bullet time" dodge system

10. Proposed difficulty level system

11. Standard Doomish difficulty level system

12. Single-fire mode for the chaingun

13. More realism

14. Keep limited inventory

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

1 Against. I like shooting off 4 shells, ducking behind a wall,
reloading, and repeating.
2 If the stats dont change, for
3 Against. Why bother making the shotgun hold 4 shells when you already
have something that does that?
4 Yes.
5 Hmm... Maybe.
6 Yes. Another 9mm bullet eater would be good.
7 HELL YES!
8 Yes.
9 Maybe leaning towards against. Not really the matrix, wouldn't really
give a advantage that i could see...
10 Yes. It'd let everyone enjoy and possibly finish the game.
11 Yes! Making the computer fudge the creature spawning calculations so
that there's more baddies or ammo in there would be sweet.
12 Why not? Yes.
13 YES, but only if it's fair. Moving behind a wall to reload is fun
(gives some more action to the game) but knowing that you'd lose a
fight against 4 or more semi-weak enemies with a chaingun wouldn't be
fun.
14 Not really needed. You should only have a few weapons/ammo types
anyways.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

1 Against. I like shooting off 4 shells, ducking behind a wall,
reloading, and repeating.
2 If the stats dont change, for
3 Against. Why bother making the shotgun hold 4 shells when you already
have something that does that?
4 Yes.
5 Hmm... Maybe.
6 Yes. Another 9mm bullet eater would be good.
7 HELL YES!
8 Yes.
9 Maybe leaning towards against. Not really the matrix, wouldn't really
give a advantage that i could see...
10 Yes. It'd let everyone enjoy and possibly finish the game.
11 Yes! Making the computer fudge the creature spawning calculations so
that there's more baddies or ammo in there would be sweet.
12 Why not? Yes.
13 YES, but only if it's fair. Moving behind a wall to reload is fun
(gives some more action to the game) but knowing that you'd lose a
fight against 4 or more semi-weak enemies with a chaingun wouldn't be
fun.
14 Not really needed. You should only have a few weapons/ammo types
anyways.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

1 Against. I like shooting off 4 shells, ducking behind a wall,
reloading, and repeating.
2 If the stats dont change, for
3 Against. Why bother making the shotgun hold 4 shells when you already
have something that does that?
4 Yes.
5 Hmm... Maybe.
6 Yes. Another 9mm bullet eater would be good.
7 HELL YES!
8 Yes.
9 Maybe leaning towards against. Not really the matrix, wouldn't really
give a advantage that i could see...
10 Yes. It'd let everyone enjoy and possibly finish the game.
11 Yes! Making the computer fudge the creature spawning calculations so
that there's more baddies or ammo in there would be sweet.
12 Why not? Yes.
13 YES, but only if it's fair. Moving behind a wall to reload is fun
(gives some more action to the game) but knowing that you'd lose a
fight against 4 or more semi-weak enemies with a chaingun wouldn't be
fun.
14 Not really needed. You should only have a few weapons/ammo types
anyways.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

> 1. Remove Assault Shotgun.

For

> 2. Combat Knife instead of the Axe

For

> 3. The new Shotgun implementation

For

> 4. New Weapon : Railgun

Against (not a Doom weapon! what next - Shuriken Cannons????)

> 5. New Weapon : Lightning Gun

See above

> 6. New Weapon : Submachine gun

See above

> 7. New Weapon : BFG10k (hard to find)

See above

> 8. New Dodge system

Definitely for

> 9. "Bullet time" dodge system

Against (I think this would be too literal a copy of the original
games)

> 10. Proposed difficulty level system

Against

> 11. Standard Doomish difficulty level system

Mildly for

> 12. Single-fire mode for the chaingun

Against (use a pistol, mate!)

> 13. More realism

Against (like the original Doom was realistic...?!)
> 14. Keep limited inventory

For

A.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

>1. Remove Assault Shotgun.
For
>2. Combat Knife instead of the Axe
For
>3. The new Shotgun implementation
For
>4. New Weapon : Railgun
Oh yeah!
>5. New Weapon : Lightning Gun
No Opinion
>6. New Weapon : Submachine gun
No Opinion
>7. New Weapon : BFG10k (hard to find)
For
>8. New Dodge system
For
>9. "Bullet time" dodge system
Against
>10. Proposed difficulty level system
No Opinion
>11. Standard Doomish difficulty level system
For(?)
>12. Single-fire mode for the chaingun
Against, use the pistol!
>13. More realism
Against, zombies and hell creatures aren't real and would have to go!
>14. Keep limited inventory
Slightly Against, more ammo per inventory "slot"
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz wrote:
> Ok, here goes.
>
> DISCLAIMER: This vote by no means forces me to do anything. I retain
> the right to do it my way disregarding the results. I just want to
> get a general overview of what people statisticaly would like and
> what not ;-)
>
> Vote: For/Against/NoOpinion.
>
> 1. Remove Assault Shotgun.

Absolutely. Get that thing out, tweak the behavior of the default shotgun.

> 2. Combat Knife instead of the Axe

Sure, why not?

> 3. The new Shotgun implementation

Yup, one of them at least 😉

> 4. New Weapon : Railgun

Yes

> 5. New Weapon : Lightning Gun

No

> 6. New Weapon : Submachine gun

No

> 7. New Weapon : BFG10k (hard to find)

Sure

> 8. New Dodge system

Depends entirely on implementation, I've only seen it mentioned in bits and
pieces - you should have included the details here 😉

> 9. "Bullet time" dodge system

Same deal

> 10. Proposed difficulty level system

Follow Doom's difficulty levels

> 11. Standard Doomish difficulty level system

Yes

> 12. Single-fire mode for the chaingun

Absolutely not 😵 Where did this come from?

> 13. More realism

Lord no!

> 14. Keep limited inventory

Absolutely
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

On Wed, 2 Feb 2005 04:14:58 +0100, "Kornel Kisielewicz"
<kisielewicz@gazeta.pl> wrote:


>Vote: For/Against/NoOpinion.
>
>1. Remove Assault Shotgun.

For, given regular shotgun gets reasonably upgraded. Two types of base
shotguns are enough.

>2. Combat Knife instead of the Axe

For

>3. The new Shotgun implementation

I'd have preferred walk-and-reload, but I guess For compared to old.

>4. New Weapon : Railgun
>5. New Weapon : Lightning Gun
>6. New Weapon : Submachine gun

Against all three

>7. New Weapon : BFG10k (hard to find)

No Opinion

>8. New Dodge system

For

>9. "Bullet time" dodge system

Against

>10. Proposed difficulty level system

Against

>11. Standard Doomish difficulty level system

No Opinion

>12. Single-fire mode for the chaingun

Against

>13. More realism

Too vague to have an opinion, but this is a game, not a simulation,
realism shouldn't be a major design goal, especially given the genre.

>14. Keep limited inventory

Depends on what you replaced it with.

R. Dan Henry
danhenry@inreach.com
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz wrote:
> Ok, here goes.
>
> DISCLAIMER: This vote by no means forces me to do anything. I retain
the
> right to do it my way disregarding the results. I just want to get a
general
> overview of what people statisticaly would like and what not ;-)
>
> Vote: For/Against/NoOpinion.

How about having an options setting were you can select 'use only
classic doom weapons' or 'include extra weapons'. Just a thought.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

(Very sorry for the 3x post earlier, but google groups isn't exactly
perfect.)
Now that my internet is working properly, i'll give my reasons for what
i said and hopefully sway some of your opionions over to "yes":

For the shotgun alterations i said no. This is because... well...
"standard shotgun will have ­a magazine of 4. One pressing of 'r' will
pump one shell into the magazine, t­he second [press in a row] will
reload all shells"
It's exactly as the assualt shotgun is. Why make all that time spent
coding in the assualt shotgun a waste? Just make the shotgun reload
faster or the assualt reload slower if you think it's underused or
over-shadowed by the other shotties. As well, there are always shotgun
shells laying around the base and it never hurts to find new ways to
eat a common (possibly *the* most common) ammo type.

New weapons... Well, why the hell not? The SMG would eat all the early
9mm rounds found and could push the chaingun's appearance a bit later
into the game. It was in Doom 3 - thus disputing the "it's not doom!"
whine.. erm.. "argument" - and proved useful on most early baddies in
doom 3... Why not? I see the SMG slightly weaker then the chaingun
firing 3 shots with a 30 round magazine that uses the 9mm ammo type.

The Railgun could peirce walls and enemies, not necessarilly be a
1-hitter, but certainly powerful... It'd need it's own ammo, but that
wouldn't be too bad. The Lightning gun would finally provide a use for
the pools of water generated on levels and could make a sort of
chain-lightning effect... And another eater of power cells. Now, the
last two may not be from the Doom series, but they're still *possible*
in the Doom universe. After all, who said this took place during doom
1? or doom 3? or doom 6? (and if Kornel did please say so) As well,
having hordes of ravenous demons after your ass will make you want to
explore more powerful weaponery choices. Surely the BFG 9000 isn't the
best the UAC can come up with!

Difficulty levels - especially dynamic ones - are always nice to have,
since not everyone may be a hard-core roguelike player that can beat
Angband in a day. Some people have played Angband for years and STILL
havn't won, and yet more still havn't been even *halfway* down. A
terrible plague if it were to be contracted by DoomRL.

For realism i said yes. Now, it may seem insane but read me:
- If the shotgun pellets acted realistically they would be unable to do
much damage at long range, not because so few pellets hit but because
the pellets would become less powerful the longer the distance they
traveled. Possibly the same for a Imp's and Caco's fire ball/energy
ball; it'd burn itself out of existance/dissapate it's energy if it
traveled far and long enough.
- If the chaingun acted realistically the bullets wouldn't all move in
the same strait line, but would instead stray one or two tiles in a
different direction, giving a more realistic spread. Same for the other
multi-shot weapons, like the Plasma gun and the proposed SMG... Such a
thing could also be useful, killing nearby enemies but also dangerous
at the same time by hitting a nearby barrel.
- Melee weapons would be deadlier; chainsaws can do a *lot* of damage
to meaty subjects, and someone trained in knife combat can take someone
down very easilly.
- Ammo and powerful weapons would be very difficult to come by... they
would only be held on dead bodies and armories.

Now, i do not... nay, i never suggest anything to do with absolute
realism; Nor do i suggest total fantasy. Properly thought out realism
ideas like the four above would work well with any game, but it's the
"Realism is absolute" idea/thought that turns everyone (or almost
everyone) away from putting in some sort of realism mechanic(s) in
their game. As well, if there's a bit more realism and Kornel puts
headshots into the game he'd also put something in to counter it, im
sure, like a helmet (that actually does something) with multiple
versions going from basic to elite.

As well, those new weapons may be used by enemies, and perhaps even
bosses. Imagine the cyber demon cycling through a SMG, Rocket Launcher,
and Rail gun... THAT would be a challenge worthy of a lightning gun or
BFG 10k! And while we're on weapons, what about the soul cube?
Heh.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

> 2. Combat Knife instead of the Axe

how about both? pessing the '1' again will switch between them?

> 4. New Weapon : Railgun

for

> 5. New Weapon : Lightning Gun

for

> 6. New Weapon : Submachine gun

for

> 7. New Weapon : BFG10k (hard to find)

for

> 9. "Bullet time" dodge system

against (keep things simple- IMHO this will make the gameplay more
complicated without adding much to it)

> 10. Proposed difficulty level system

against

11. Standard Doomish difficulty level system

for

12. Single-fire mode for the chaingun

for

13. More realism

against (a game should be as fun as possible, if it means less
realistic)

14. Keep limited inventory

for (people shouldn't carry an entire military supply in their backpack
- and it's more doom-like: limited ammo.)
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

On Wed, 2 Feb 2005 04:14:58 +0100, "Kornel Kisielewicz"
<kisielewicz@gazeta.pl> tried to confuse everyone with this message:

>Ok, here goes.
>
>DISCLAIMER: This vote by no means forces me to do anything. I retain the
>right to do it my way disregarding the results. I just want to get a general
>overview of what people statisticaly would like and what not ;-)
>
>Vote: For/Against/NoOpinion.
>
>1. Remove Assault Shotgun.

Never encountered one... As such, it must be rare, so it's probably ok.

>2. Combat Knife instead of the Axe

Either way no one uses them.

>3. The new Shotgun implementation

I think the old shotgun was already much better than pistol, so no need
to overpower it even more.

>4. New Weapon : Railgun
>5. New Weapon : Lightning Gun
No.

>6. New Weapon : Submachine gun
>7. New Weapon : BFG10k (hard to find)
Maybe, although I prefer more ego-weapons introduced. Double shotgun of
dodging! Cool, eh?

>8. New Dodge system
>9. "Bullet time" dodge system
What are these again?

>10. Proposed difficulty level system
>11. Standard Doomish difficulty level system
Standard one.

>12. Single-fire mode for the chaingun
No. BTW, am I the only one who prefers shooting monsters with chaingun
after finding one?

>13. More realism
Like being shot in the head kills you instantly? Hell no!

>14. Keep limited inventory
It certainly shouldn't be unlimited.
--
|a\o/r|,-------------.,---------- Timofei Shatrov aka Grue ------------.
| m"a ||FC AMKAR PERM|| mail: grue at mail.ru http://grue3.tripod.com |
| k || PWNZ J00 || KoL:Grue3 NationStates:Holypunkeye |
`-----'`-------------'`-------------------------------------------[4*72]
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

New weapons are always good.
The Limited Inventory makes this game more fun IMHO.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

> > And while we're on weapons, what about the
> > soul cube?
>
> Soul cube? You mean the boss from DII?

No! It's the code-name for the new, in-development Microsoft gaming
console.
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

> 1. Remove Assault Shotgun.
For

> 2. Combat Knife instead of the Axe
NoOp

> 3. The new Shotgun implementation
NoOp

> 4. New Weapon : Railgun
For

> 5. New Weapon : Lightning Gun
For

> 6. New Weapon : Submachine gun
NoOp

> 7. New Weapon : BFG10k (hard to find)
Against

> 8. New Dodge system
For

> 9. "Bullet time" dodge system
NoOp

> 10. Proposed difficulty level system
NoOp

> 11. Standard Doomish difficulty level system
NoOp

> 12. Single-fire mode for the chaingun
Against

> 13. More realism
Against

> 14. Keep limited inventory
For


--
ru
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz schrieb:
> 1. Remove Assault Shotgun.
Against
> 2. Combat Knife instead of the Axe
NoOpinion
> 3. The new Shotgun implementation
For
> 4. New Weapon : Railgun
For
> 5. New Weapon : Lightning Gun
For
> 6. New Weapon : Submachine gun
For
> 7. New Weapon : BFG10k (hard to find)
For
> 8. New Dodge system
For
> 9. "Bullet time" dodge system
Against
> 10. Proposed difficulty level system
NoOpinion
> 11. Standard Doomish difficulty level system
NoOpinion
> 12. Single-fire mode for the chaingun
For
> 13. More realism
Against
> 14. Keep limited inventory
For

So Long, The Werelion!
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz .-- .-. --- - . ---...

> Ok, here goes.
>
> DISCLAIMER: This vote by no means forces me to do anything. I retain the
> right to do it my way disregarding the results. I just want to get a general
> overview of what people statisticaly would like and what not ;-)
>
> Vote: For/Against/NoOpinion.
>
> 1. Remove Assault Shotgun.
+ it's the new shotgun implementation anyway AFAIK
> 2. Combat Knife instead of the Axe
+
> 3. The new Shotgun implementation
+
> 4. New Weapon : Railgun
+
> 5. New Weapon : Lightning Gun
+
> 6. New Weapon : Submachine gun
+
> 7. New Weapon : BFG10k (hard to find)
no opinion
> 8. New Dodge system
no opinion
> 9. "Bullet time" dodge system
-
> 10. Proposed difficulty level system
+
> 11. Standard Doomish difficulty level system
+
> 12. Single-fire mode for the chaingun
Against for chaingun, I vote for single mode for submachine gun and dbl
shotgun

> 13. More realism
+
> 14. Keep limited inventory
- after introduction of 3 new weapons and probably new ammo?!

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.webpark.pl
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

necromancer_90@hotmail.com .-- .-. --- - . ---...

> For realism i said yes. Now, it may seem insane but read me:
> - If the shotgun pellets acted realistically they would be unable to do
> much damage at long range, not because so few pellets hit but because
> the pellets would become less powerful the longer the distance they
> traveled. Possibly the same for a Imp's and Caco's fire ball/energy
> ball; it'd burn itself out of existance/dissapate it's energy if it
> traveled far and long enough.
> - If the chaingun acted realistically the bullets wouldn't all move in
> the same strait line, but would instead stray one or two tiles in a
> different direction, giving a more realistic spread. Same for the other
> multi-shot weapons, like the Plasma gun and the proposed SMG... Such a
> thing could also be useful, killing nearby enemies but also dangerous
> at the same time by hitting a nearby barrel.
> - Melee weapons would be deadlier; chainsaws can do a *lot* of damage
> to meaty subjects, and someone trained in knife combat can take someone
> down very easilly.
> - Ammo and powerful weapons would be very difficult to come by... they
> would only be held on dead bodies and armories.
>
> Now, i do not... nay, i never suggest anything to do with absolute
> realism; Nor do i suggest total fantasy. Properly thought out realism
> ideas like the four above would work well with any game, but it's the
> "Realism is absolute" idea/thought that turns everyone (or almost
> everyone) away from putting in some sort of realism mechanic(s) in
> their game. As well, if there's a bit more realism and Kornel puts
> headshots into the game he'd also put something in to counter it, im
> sure, like a helmet (that actually does something) with multiple
> versions going from basic to elite.

For. 🙂 In fact I support fully all the ideas, especially the leading one
about not-so-absolute-but-anyway-realism. Physics works also in s-f.

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.webpark.pl
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Kornel Kisielewicz .-- .-. --- - . ---...

> Ok, here goes.
>
> DISCLAIMER: This vote by no means forces me to do anything. I retain the
> right to do it my way disregarding the results. I just want to get a general
> overview of what people statisticaly would like and what not ;-)
>
> Vote: For/Against/NoOpinion.
>
> 1. Remove Assault Shotgun.
+ it's the new shotgun implementation anyway AFAIK
> 2. Combat Knife instead of the Axe
+
> 3. The new Shotgun implementation
+
> 4. New Weapon : Railgun
+
> 5. New Weapon : Lightning Gun
+
> 6. New Weapon : Submachine gun
+
> 7. New Weapon : BFG10k (hard to find)
no opinion
> 8. New Dodge system
no opinion
> 9. "Bullet time" dodge system
-
> 10. Proposed difficulty level system
+
> 11. Standard Doomish difficulty level system
+
> 12. Single-fire mode for the chaingun
Against for chaingun, I vote for single mode for submachine gun and dbl
shotgun

> 13. More realism
+
> 14. Keep limited inventory
?- Keep limited but not of actual size if new weapons and probably ammo
will be introduced.

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.webpark.pl
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Uzytkownik wrote:
> 1 Against. I like shooting off 4 shells, ducking behind a wall,
> reloading, and repeating.

That would be the way the normal shotgun would work.

> 2 If the stats dont change, for

Maybe they will be higher.

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Marcus wrote:
> Kornel Kisielewicz wrote:
>> 8. New Dodge system
>
> Depends entirely on implementation, I've only seen it mentioned in
> bits and pieces - you should have included the details here 😉

The one I wrote in "Design Issues - Results"

>> 9. "Bullet time" dodge system
>
> Same deal

The one proposed that bullets will hang in mid air.

>> 10. Proposed difficulty level system
>
> Follow Doom's difficulty levels

That is a "Against" right?

>> 11. Standard Doomish difficulty level system
>
> Yes
>
>> 12. Single-fire mode for the chaingun
>
> Absolutely not 😵 Where did this come from?

Loonie ;-).

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

R. Dan Henry wrote:
>> 14. Keep limited inventory
>
> Depends on what you replaced it with.

Unlimited inventory ;-)

regards,
Kornel
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

"Kornel Kisielewicz" <kisielewicz@gazeta.pl> writes:

>Vote: For/Against/NoOpinion.

>1. Remove Assault Shotgun.

No opinion.

>2. Combat Knife instead of the Axe

No opinion.

>3. The new Shotgun implementation

For.

>4. New Weapon : Railgun

No opinion.

>5. New Weapon : Lightning Gun

For.

>6. New Weapon : Submachine gun

For.

>7. New Weapon : BFG10k (hard to find)

For.

>8. New Dodge system

For.

>9. "Bullet time" dodge system

Against.

>10. Proposed difficulty level system

Against.

>11. Standard Doomish difficulty level system

For.

>12. Single-fire mode for the chaingun

Against.

>13. More realism

Against.

>14. Keep limited inventory

For.

-Jukka
--
Jukka Kuusisto
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

Timofei Shatrov wrote:
>> Vote: For/Against/NoOpinion.
>>
>> 1. Remove Assault Shotgun.
>
> Never encountered one... As such, it must be rare, so it's probably
> ok.

It's basically a shotgun with a four bullet magazine.

>> 2. Combat Knife instead of the Axe
>
> Either way no one uses them.

People do ;-). That's a For Against or NoOpinion?

>> 3. The new Shotgun implementation
>
> I think the old shotgun was already much better than pistol, so no
> need to overpower it even more.

The shotgun will be rebalanced.
That's a Against or NoOpinion?

>> 6. New Weapon : Submachine gun
>> 7. New Weapon : BFG10k (hard to find)
> Maybe, although I prefer more ego-weapons introduced. Double shotgun
> of dodging! Cool, eh?

That's a For or NoOpinion?

>> 8. New Dodge system
>> 9. "Bullet time" dodge system
> What are these again?

New Dodge system is the one proposed in "Design Issues - Results". Bullet
time is the system, where bullets fly so they can hang in mid air when you
have your turn. (like BulletTime in Matrix ;D)

>> 10. Proposed difficulty level system
>> 11. Standard Doomish difficulty level system
> Standard one.

That means Against and For, right?

>> 12. Single-fire mode for the chaingun
> No. BTW, am I the only one who prefers shooting monsters with chaingun
> after finding one?

Some people do.

regards,
Kornel Kisielewicz
 
Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)

MrHat wrote:
> Kornel Kisielewicz wrote:
>> Ok, here goes.
>>
>> DISCLAIMER: This vote by no means forces me to do anything. I retain
>> the right to do it my way disregarding the results. I just want to
>> get a general overview of what people statisticaly would like and
>> what not ;-)
>>
>> Vote: For/Against/NoOpinion.
>
> How about having an options setting were you can select 'use only
> classic doom weapons' or 'include extra weapons'. Just a thought.

That would make scoring difficult, and also would make me do work that only
a part of the people would enjoy :-/

regards,
Kornel Kisielewicz