Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (
More info?)
(Very sorry for the 3x post earlier, but google groups isn't exactly
perfect.)
Now that my internet is working properly, i'll give my reasons for what
i said and hopefully sway some of your opionions over to "yes":
For the shotgun alterations i said no. This is because... well...
"standard shotgun will have a magazine of 4. One pressing of 'r' will
pump one shell into the magazine, the second [press in a row] will
reload all shells"
It's exactly as the assualt shotgun is. Why make all that time spent
coding in the assualt shotgun a waste? Just make the shotgun reload
faster or the assualt reload slower if you think it's underused or
over-shadowed by the other shotties. As well, there are always shotgun
shells laying around the base and it never hurts to find new ways to
eat a common (possibly *the* most common) ammo type.
New weapons... Well, why the hell not? The SMG would eat all the early
9mm rounds found and could push the chaingun's appearance a bit later
into the game. It was in Doom 3 - thus disputing the "it's not doom!"
whine.. erm.. "argument" - and proved useful on most early baddies in
doom 3... Why not? I see the SMG slightly weaker then the chaingun
firing 3 shots with a 30 round magazine that uses the 9mm ammo type.
The Railgun could peirce walls and enemies, not necessarilly be a
1-hitter, but certainly powerful... It'd need it's own ammo, but that
wouldn't be too bad. The Lightning gun would finally provide a use for
the pools of water generated on levels and could make a sort of
chain-lightning effect... And another eater of power cells. Now, the
last two may not be from the Doom series, but they're still *possible*
in the Doom universe. After all, who said this took place during doom
1? or doom 3? or doom 6? (and if Kornel did please say so) As well,
having hordes of ravenous demons after your ass will make you want to
explore more powerful weaponery choices. Surely the BFG 9000 isn't the
best the UAC can come up with!
Difficulty levels - especially dynamic ones - are always nice to have,
since not everyone may be a hard-core roguelike player that can beat
Angband in a day. Some people have played Angband for years and STILL
havn't won, and yet more still havn't been even *halfway* down. A
terrible plague if it were to be contracted by DoomRL.
For realism i said yes. Now, it may seem insane but read me:
- If the shotgun pellets acted realistically they would be unable to do
much damage at long range, not because so few pellets hit but because
the pellets would become less powerful the longer the distance they
traveled. Possibly the same for a Imp's and Caco's fire ball/energy
ball; it'd burn itself out of existance/dissapate it's energy if it
traveled far and long enough.
- If the chaingun acted realistically the bullets wouldn't all move in
the same strait line, but would instead stray one or two tiles in a
different direction, giving a more realistic spread. Same for the other
multi-shot weapons, like the Plasma gun and the proposed SMG... Such a
thing could also be useful, killing nearby enemies but also dangerous
at the same time by hitting a nearby barrel.
- Melee weapons would be deadlier; chainsaws can do a *lot* of damage
to meaty subjects, and someone trained in knife combat can take someone
down very easilly.
- Ammo and powerful weapons would be very difficult to come by... they
would only be held on dead bodies and armories.
Now, i do not... nay, i never suggest anything to do with absolute
realism; Nor do i suggest total fantasy. Properly thought out realism
ideas like the four above would work well with any game, but it's the
"Realism is absolute" idea/thought that turns everyone (or almost
everyone) away from putting in some sort of realism mechanic(s) in
their game. As well, if there's a bit more realism and Kornel puts
headshots into the game he'd also put something in to counter it, im
sure, like a helmet (that actually does something) with multiple
versions going from basic to elite.
As well, those new weapons may be used by enemies, and perhaps even
bosses. Imagine the cyber demon cycling through a SMG, Rocket Launcher,
and Rail gun... THAT would be a challenge worthy of a lightning gun or
BFG 10k! And while we're on weapons, what about the soul cube?
Heh.