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chainbreaker wrote:
> Michael Vondung wrote:
> > john graesser wrote:
>
> > No offense, but until you play a HC character solo to level 90, in
> > 1.09 or 1.10, without twinking or rushing, you shouldn't imply that
those
> > of us who have issues with 1.10 are somehow lazy and don't like a
>
> Non-twinked HC to level 90 guardian--hmm, 3 or maybe 4 in 1.09 and 2
in
> 1.10. But at this late stage I'd call 1.10 more "tedious" than
> "challenging". Of course, to a lot of people those words have close
to the
> same meaning, I suppose. That's what I think EQ2 was apt to become
after a
> time, too--"tedious", that is--now that I have something else to
compare it
> with.
I never felt anything tedious in hell... only challenging, because my
builds are rarely optimized. The tedious aspects to me now are all in
normal difficulty, until level 24, which includes most if not all of my
own favourite skills (meditation, holy shield, frenzy, BO, blizzard,
thunderstorm, energy shield, meteor, iron golem, decrepify, dragon
flight)
>
> > challenge. If I didn't like challenges, I'd have stayed in SC,
where
> > there is no risk involved. It isn't about challenge, it is about
fun.
> > How many people really play in hell difficulty in 1.10?
>
> Me, me!
+1
>
> Or I did.
>
> What 1.10 did, IMO was ruin the game's balance.
I still don't think so.
Maybe I'm a bad, bad player, but I don't see any change in the overall
balance as far as I'm concerned, except maybe pvp-wise, with the rise
of new one-hit cheesers(BS, smite, BH) and the fall of old recipes (GA,
Thunderstorm, Hydra).
Having started to play HC only during 1.10, All I can compare is 1.09
twinked SC vs 1.10 untwinked SC
And 1.10 untwinked is a bit harder, but the balance to my soloing
standards is still the same, with the hybridzon dominating every other
class as for overall killing speed, and the barbarian being a solid
second.
>
> What needed changing in 1.09 mostly was simply fixing the bugs and
maybe
> nerfing cows a bit, and perhaps adding a few new uniques and a
smattering of
> new runewords. That's it.
Synergies! they add so much diversity to this game it's not even funny!
basically it means going from max = 20 to max = 20, 40, 60, 80 or even
100 skill points, with your build falling somewhere in-between... I
like that.
>
> 1.10 plays more like a pretty decent mod, rather than the D2 I
enjoyed
> playing so much.
1.10 is actually a good PVM game. 1.09 was only interesting if you were
into duelling.
I stopped playing because of my giving up a cigarette addiction. The
two are tightly tied.