fulle
Distinguished
If you don't want to have your game pirated, the answer is simple. Offer online services for your game that only people that purchased the game legitimately have access to. A good example is Diablo II's usage of battle.net to play on the realm servers.
- Today the technology should be sufficient to make sure that users aren't able to access your internal servers and services with pirated copies. If people feel these services are worthwhile, they'll pay for them.
Blizzard's had this figured out for a long long time. I don't understand why the other developers are too stupid to figure it out.
- Today the technology should be sufficient to make sure that users aren't able to access your internal servers and services with pirated copies. If people feel these services are worthwhile, they'll pay for them.
Blizzard's had this figured out for a long long time. I don't understand why the other developers are too stupid to figure it out.