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Archived from groups: rec.games.frp.dnd (More info?)
A little background: the campaign is drawing near its end. The players
will probably go up against a couple of god-like beings. They'll be no
wussies themselves (ECL ~ 25) but it's still intended to be tough, but
doable.
The players' "last stand" will commence on Mt. Celestia, where the
Celestial Hepdomad (Domiel, Erathaol, Raziel, Sophis Pistia, etc.) will
imbue them with some of their power, a blessing from above.
This will be reflected by an epic spell. One, in fact, that the party
sorcerer can / wants to cast. At lvl. 25, if he does not take Epic
Skill Focus, I expect his Spellcraft to be around +35: +28 ranks, +2
Intelligence, +3 Skill Focus, +2 synergy from Knowledge (arcana). This
does not include any magic items... he happens to have Vow of Poverty
as well. (The epic spell will be provided.)
The spell itself would roughly have the following effect:
* a 'telepathic bond' between all 7 members
* +8 enhancement bonus to all 6 stats for all 7 members
* Righteous Might (since all are medium-size, this means +4 size bonus
Str, +4 size bonus Constitution, Large size so -1 size penalties, DR
9/evil, etc.)
* Divine Power (+6 enhancement bonus is superseded, so 'only' BAB = +20
and +20 temporary hit points)
* this bond can not be dispelled, is not subject to antimagic, etc. It
is permanent until one of the 7 is killed.
* the 7 members count as archons (gain the archon subtype, including
all traits thereof)
Looking at the epic seeds, a ballpark figure would be:
seed: contact (23, +5 for 5 additional members)
seed: dispel (19, +2 'ad-hoc' for dispel protection)
seed: fortify (17, +14 for +7 additional bonus)
seed: transform (21, +5 for other creature type)
seed: ward (14, +5 for 5 additional resistance)
For a total of 23+5+19+2+17+14+21+5+14+5 or DC 125...
My questions:
- what would a 'real' Spellcraft DC for such a spell be (keeping in
mind that all 7 members already will have +6 enhancement bonus to all 6
stats
- what mitigating circumstances (other than the usual ones of increased
casting times, backlash etc.) could be reasonable and what discounts
would be reasonable (the Celestial Hepdomad must be present, all 7
members must be Exalted, etc.)
- how can you give a VoP sorcerer with Spellcraft +35 enough bonuses to
make this Spellcraft DC with a Take 10?
A little background: the campaign is drawing near its end. The players
will probably go up against a couple of god-like beings. They'll be no
wussies themselves (ECL ~ 25) but it's still intended to be tough, but
doable.
The players' "last stand" will commence on Mt. Celestia, where the
Celestial Hepdomad (Domiel, Erathaol, Raziel, Sophis Pistia, etc.) will
imbue them with some of their power, a blessing from above.
This will be reflected by an epic spell. One, in fact, that the party
sorcerer can / wants to cast. At lvl. 25, if he does not take Epic
Skill Focus, I expect his Spellcraft to be around +35: +28 ranks, +2
Intelligence, +3 Skill Focus, +2 synergy from Knowledge (arcana). This
does not include any magic items... he happens to have Vow of Poverty
as well. (The epic spell will be provided.)
The spell itself would roughly have the following effect:
* a 'telepathic bond' between all 7 members
* +8 enhancement bonus to all 6 stats for all 7 members
* Righteous Might (since all are medium-size, this means +4 size bonus
Str, +4 size bonus Constitution, Large size so -1 size penalties, DR
9/evil, etc.)
* Divine Power (+6 enhancement bonus is superseded, so 'only' BAB = +20
and +20 temporary hit points)
* this bond can not be dispelled, is not subject to antimagic, etc. It
is permanent until one of the 7 is killed.
* the 7 members count as archons (gain the archon subtype, including
all traits thereof)
Looking at the epic seeds, a ballpark figure would be:
seed: contact (23, +5 for 5 additional members)
seed: dispel (19, +2 'ad-hoc' for dispel protection)
seed: fortify (17, +14 for +7 additional bonus)
seed: transform (21, +5 for other creature type)
seed: ward (14, +5 for 5 additional resistance)
For a total of 23+5+19+2+17+14+21+5+14+5 or DC 125...
My questions:
- what would a 'real' Spellcraft DC for such a spell be (keeping in
mind that all 7 members already will have +6 enhancement bonus to all 6
stats
- what mitigating circumstances (other than the usual ones of increased
casting times, backlash etc.) could be reasonable and what discounts
would be reasonable (the Celestial Hepdomad must be present, all 7
members must be Exalted, etc.)
- how can you give a VoP sorcerer with Spellcraft +35 enough bonuses to
make this Spellcraft DC with a Take 10?