"Fixed" vs "fixed" sleuthing, or reading the dev team's mind

nephi

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Jul 2, 2001
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Archived from groups: rec.games.roguelike.nethack (More info?)

So if you read the official bug list ( http://nethack.org/v343/bugs.html
) you know that some bugs are "fixed", and some are "Fixed" (the former
meaning "fixed in the next bug-fix release", the latter "fixed in a
future release"). It occurred to me that the kinds of bugs that are Fixed
as opposed to fixed might give some clues to the kinds of features we
might see in the next major, bigger-than-bugfix release, (presumably
3.5.0 or 4.0.0).

For example, these bugs:

C342-50 If you're hiding on the ceiling and try to #sit, you
automatically unhide.
C342-51 The game thinks trappers hide on the ceiling.
C343-32 When blind and levitating, the hero can still discover stairs.
C343-33 Sometimes a monster may remain hidden under a corpse that has
rotted away.
C343-37 Mimics may mimic a boulder over a pit or hole.
C343-72 You get confusing messages when you stop levitating while on a
flying steed.

lead me to believe that the next Version will have a fundamental
revamping of z position. That is, I expect the game will have a more
consistent, less ad hoc system for keeping track of the height coordinate
of objects, creatures and the hero.

What else can y'all gleam from the bug page? Or any other sources for
that matter?

--
Nephi
"You are covered with rice."
Check out my patches at http://www.geocities.com/zindorsky
 
Archived from groups: rec.games.roguelike.nethack (More info?)

begin quoting Nephi <zindorsky@gmail.com>:
[Discussion of "fixed" versus "Fixed".]
>For example, these bugs:
[Various stacking bugs]
>lead me to believe that the next Version will have a fundamental
>revamping of z position. That is, I expect the game will have a more
>consistent, less ad hoc system for keeping track of the height coordinate
>of objects, creatures and the hero.

Um. Personally, I suspect another round of ad-hoc fixes. Which may even be
the right thing.

[I have no information, though.]
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Brieday, February.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nephi <zindorsky@gmail.com> writes:

> future release"). It occurred to me that the kinds of bugs that are Fixed
> as opposed to fixed might give some clues to the kinds of features we
> might see in the next major, bigger-than-bugfix release, (presumably
> 3.5.0 or 4.0.0).

Maybe, maybe not. It CAN just mean that fixing the bug requires some
changes in the structures used to calculate the magic numbers that are
used to decide bones/save file compatibility, and they don't want to break
the compatibility yet because the bug is not significant enough.

--
Jukka Lahtinen