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Guest
Guest
I love the intent of this article, but i hate the way the data is presented.
The number one performance metric i care about by games is lowest framerate, highest latency. I dont care what the average is if it freezes or stutters.
By showing average latencies....you are defeating the whole purpose of this article... What would be MUCH better is a chart that shows how many times a high latency happened.
How much lag is noticeable is a matter of debate. I dont think anyone would argue that you can notice 10 milliseconds. But 100 would be easily noticeable.
Id like to see a chart like this:
# of frames 0-10ms : xxx (who cares, you wont notice)
# of frames 11-15ms: xx
# of frames 16-20ms: xx (probably the first spot that some people would notice, sub 60 fps)
# of frames 21-25ms: xx
# of frames 26-30ms: xx
# of frames 31-35ms: xx (starting to get noticable to most, micro pauses, ~30 fps)
....
# of frames over 50ms: xxxx (not good, this would be less than 20fps, anyone should be able to notice)
# of frames over 100ms: xxx (massive fail, this would be less then 10fps)
Those last 2 lines are really what i care about, they are the fail lines, they are the DO NOT BUY THIS HARDWARE lines.
Above applies to standard displays, a 3d display, where it alternates left eye right eye, might display noticeable issues at lower latencies, i'm not sure i don't own one.
The number one performance metric i care about by games is lowest framerate, highest latency. I dont care what the average is if it freezes or stutters.
By showing average latencies....you are defeating the whole purpose of this article... What would be MUCH better is a chart that shows how many times a high latency happened.
How much lag is noticeable is a matter of debate. I dont think anyone would argue that you can notice 10 milliseconds. But 100 would be easily noticeable.
Id like to see a chart like this:
# of frames 0-10ms : xxx (who cares, you wont notice)
# of frames 11-15ms: xx
# of frames 16-20ms: xx (probably the first spot that some people would notice, sub 60 fps)
# of frames 21-25ms: xx
# of frames 26-30ms: xx
# of frames 31-35ms: xx (starting to get noticable to most, micro pauses, ~30 fps)
....
# of frames over 50ms: xxxx (not good, this would be less than 20fps, anyone should be able to notice)
# of frames over 100ms: xxx (massive fail, this would be less then 10fps)
Those last 2 lines are really what i care about, they are the fail lines, they are the DO NOT BUY THIS HARDWARE lines.
Above applies to standard displays, a 3d display, where it alternates left eye right eye, might display noticeable issues at lower latencies, i'm not sure i don't own one.