Hello, the game looks like this on my laptop and it's the only game that has this issue. It also consistently crashes on cutscenes and if I run the game on vulkan using dxvk I can get through the cutscenes but the textures straight up do not render for the most part. Hardware is in a good state(played games last weak while traveling and I just had a long session of baldurs gate 3 just to make sure) and I suspect this issue is related to how the game does the rendering on old architecture gpus like this one. It's to be noted that I'm not the only user with this kind of problems and the game had a pretty rocky launch overall in terms of the port performance (I've seen multiple crashing issues reported as well as rendering issues like this one or ones that cause flashbang effects for example)
I only use this laptop when I'm traveling so I'm not too worried but I'm still curious about the root of this issue. Anyone here knows how this issue could be better tracked? Seems kinda hard since they used a custom engine but maybe somedy has some ideas.
Relevant specs are intel i76700hq and a gtx 960m, I've already discarted disk/file problems since I tried multiple installations on different drives
I only use this laptop when I'm traveling so I'm not too worried but I'm still curious about the root of this issue. Anyone here knows how this issue could be better tracked? Seems kinda hard since they used a custom engine but maybe somedy has some ideas.
Relevant specs are intel i76700hq and a gtx 960m, I've already discarted disk/file problems since I tried multiple installations on different drives