Archived from groups: alt.games.everquest (
More info?)
Don Woods <don-ns@icynic.com> wrote:
>
> But as for rolling it out to all their servers, I think they're sort
> of stuck with that situation. Can you imagine the uproar if, say,
> they rolled it out to 2-3 servers first, and waited a couple days to
> see what bugs turned up before putting it up on the rest? Players
> on those servers would either be upset at the extra downtime, while
> players on the other servers would be upset that there's new content
> that other people are getting to explore first. (Heck, wasn't a
> couple days all it took for the first 65 Berserker to appear? If
> only some servers had berserkers available, the others would have
> had players SCREAMING.)
>
I don't think so. They just roll it to a couple of servers at a time.
Wait up to 60 minutes and roll to a couple more. After all, the changes
should not be dramatic. If they had stuck to the model of players
attached to servers, it wouldn't be an issue what-so-ever, but they had
to centralize it and limit us to four [ok, that is another issue as
well].
> Of course, there's also the logistics of having the patcher download
> the new client without knowing yet which server you intend to connect
> to.
The fact is, there is a way to do this other than brute force, but
clearly, they use brute force.
>
> I do admit I wonder what their patch process is like, that it takes
> them 7 hours to install a patch to a patch to an update.
>
Clearly they have absolutely NO recovery plan. It WILL cost them money
as there are other places to play [other games] and if they develop a
reputation, it will end them IMHO. Having said that, I will still be
playing when they come back up ... I am still using my free month which
should probably be a free month and a day ... no request from me
required.
--
Thomas T. Veldhouse
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