TheGreatGrapeApe
Champion
As it mentioned in the VR-Zone post, 336 doesn't make sense, it's 56 clusters, which means it's 7 groups of 8.
How does that work into 6:4 or 8:6 ratio of the memory interface too?
Sound like it would need to be a crippled something or other, and it's doubtful that with all that nV put into the design of Fermi and the movement of something GTX class, that they would even bother designing for anything more than a 256 shader core, it would seem over-designed at the time of inception, whereas now it makes sense only because we've seen final product come out from the GF100.
As a mid-range new product 256 shader core seems more logical (although 640 seem more logical than the 800 in the HD4870 too).
How does that work into 6:4 or 8:6 ratio of the memory interface too?
Sound like it would need to be a crippled something or other, and it's doubtful that with all that nV put into the design of Fermi and the movement of something GTX class, that they would even bother designing for anything more than a 256 shader core, it would seem over-designed at the time of inception, whereas now it makes sense only because we've seen final product come out from the GF100.
As a mid-range new product 256 shader core seems more logical (although 640 seem more logical than the 800 in the HD4870 too).