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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)
"Antoine" <mail@guildgame.com> wrote in message
news:1118466072.238380.24910@g43g2000cwa.googlegroups.com...
[...]
> Thats a good point. Which commands do you think should stay in memory?
> Any other comments on how the interface should work re. remembering
> stuff from one dungeon trip to another?
[...]
I know you might think it'd end up crowded, but I for one would like to see
the current order my chars have in the main screen, even if abbreviated.
Oh, and without a doubt you need to have orders be persistant from one
dungeon trip to the other (shouldn't be too much trouble to code).
Looking forward to the next version
Cheers,
Nolithius
"Antoine" <mail@guildgame.com> wrote in message
news:1118466072.238380.24910@g43g2000cwa.googlegroups.com...
[...]
> Thats a good point. Which commands do you think should stay in memory?
> Any other comments on how the interface should work re. remembering
> stuff from one dungeon trip to another?
[...]
I know you might think it'd end up crowded, but I for one would like to see
the current order my chars have in the main screen, even if abbreviated.
Oh, and without a doubt you need to have orders be persistant from one
dungeon trip to the other (shouldn't be too much trouble to code).
Looking forward to the next version
Cheers,
Nolithius