atminside :
Those requirements seem unusually high for a console port. It is as if they made two different games or the console version is going to look really bad in comparison to the PC. I believe it when I see it. Crytek has lied to us before.......
I'm not saying that it is in fact a console port or not, but isn't unoptimized code, thus "unnecessarily" needing more powerful hardware, the idea behind a game being console port?
deepblue08 :
Typo alert: Under Recommended Build, it says Quad Core GPU. Unless Quad-SLI is really recommended, in which case this is one of those games I will be unable to play until 4 years from now.
lp231 :
Quad Core GPU?!
As in 4-way SLI or CFX?
Bawhwhahhaha
Seriously, that could be a mistake and looks like very site is just doing copy and paste.
I believe that should say quad core CPU (processor)
I noticed that error too guys, but I just want to point out that (modern) GPU's have hundreds or thousands of cores. The HD 7970 for example has 2,048 shader (?) cores. I don't think one GPU could be considered 1 core, just like how multi-core CPU's aren't considered 1 core.
quilciri :
Here's a question....
If they're reccommending a 2600k over a 2500k, implying that crysis 3 can use a full 8 threads, why the hell are they reccommending an fx 4150 over, say an 8150 (or a 4170 for that matter)?
Good observation. I noticed as well how they recommended an i7 (if it isn't an error/typo that is). But +1 to you! Also here's to hoping that we'll be seeing a new highly-threaded game!
😀
blazorthon :
[citation][nom]jn77[/nom]I know my dual LGA 2011 with 96gb of ram and 4 7990's will run this game, but I don't play games so it is a mute point.[/citation]You couldn't use more than two 7970s anyway. Also, many dual-socket and especially quad/octo-socket CPUs aren't great for gaming because they sacrifice performance per core for sheer core count.
I know others have said it, but I'll say it anyway: you should have put "moot" where you put "mute". Putting mute there just makes you look like a liar since most people with such systems should already know the difference between mute and moot. Well, unless you're typing from a mobile phone or similar device, in which case I suppose the mistake is forgivable due to auto-correct...
Hey blaz!
Just pointing out that you probably meant HD 7990's (so you can correct/edit your post). I'm guessing that mistaken person (or just plain troll) is supposedly using Xeon's right, or can Sandy Bridge-E's be used in multi-socket configs?
I'm thinking you were pretty much kidding with that 2nd sentence in the 2nd paragraph of yours.
noblerabbit :
why don't game dev studios take advantage of one of the fastest components in a system, that is RAM. It's down to $1 per Gig practically, at this cost, they should thrown them in the gaming box, and optimize game engines to utilize 16 ~ 32 GB of RAM, instead of coding it all the other way around for all the slower components in the system.
I guess they could choose to load more resources to the RAM if enough is available, but that's not to say that it would be efficient to do so. If ever you could do what AMD Gaming recommends.
Using a RAMdisk... I assume that they mean installing a game on the RAMdisk, then setting it to back up when you shutdown the PC so it will load the game files to the RAMdisk on startup. Not sure if you'd have much to gain for the trouble it is (buying the software, having enough RAM, setting it up, having to maybe even uninstall if you need to replace the game with another, etc.)