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Greetings!
I am currently trying to convert old Voodoo: The Shadow War and Spirits
Advantages to 4E. I am having a few problems with "able to see and interact
with spirits". Here is what I have so far:
In Voodoo, each level of Initiation gives the ability to perceive more of
the spirit world, supernatural manefestations, etc. There are 4 levels:
1st (5 points): A successful IQ roll allows you to sense any spirit
presences, or to detect another Initiate, within IQ/2 yards. This manifests
as a "gut feeling," tingling sensation, or the like.
2nd (15 points): Same as above, with an increase in range to IQ yards.
3rd (40 points, includes Empathy; net 25 points): You can sense paranormal
manifestations within IQ yards (no roll), and can pinpoint their source with
an IQ roll. You can also hear spirits.
4th (70 points, includes Empathy, Intuition, and Ritual Adept; net 35
points): You can see and hear spirits within IQ yards and sense supernatural
manifestations within IQx5 yards.
In all cases, sentient manifestations and Initiates can hide from you with a
Quick Contest of Will. Note also that these point values include other
benefits not inlcuded above).
Spirits has Awareness (from CI), which allows you to sense the presence of
spirits with an IQ roll (subject to long distance modifiers). It also
references Medium, which does the same thing, and allows you to hear spirits
and speak to them. I did not see an Advantage that allows you to see them.
In 4E, Awareness becomes Detect. I have thought of a few ways to model
this; however, results are not very satisfactory. For one, everything has
to have the Reduced Time Enhancement, because I do not want concentration to
be necessary. Here is what I have so far come up with:
Detect (Spirits), Occasional, Reduced Time (+20%), Vague (-50%): 7 points
This would detect the presence or absense of spirits only on a Sense roll.
This approximates the 1st and 2nd levels above, for spirits only. Of
course, Medium (10 points) is vastly superior, allowing you to perceive and
communicate with spirits (you cannot see them, but know when they are
nearby), as well as call spirits.
Detect (Supernatural Beings), Common, Reduced Time (+20%), Vague (-50%): 14
points
This is a bit better, as it would allow the detection of the presence of
In-Betweeners, Initiates, etc. However, it does not price well with Medium.
Detect (Supernatural Beings), Common, Reduced Time (+20%): 24 points
As above, but it tells you direction and quantity.
Detect (Supernatural Beings & Phenomena), Common, Reduced Time (+20%): 36
points
Better level; allows the detection of spell effects, etc., which is more in
keeping with the Voodoo "style". However, we still do not have anything
that resembles actually *seeing* spirits, and we do not know the precise
distance.
Detect (Supernatural Beings & Phenomena), Common, Precise (+100%), Reduced
Time (+20%): 66 points
Now we have spent a fairly obscene amount of points, and *still* cannot
actually see spirits.
Perhaps if we refined it so that the "Precise" only covers beings, not
phenomena.
Detect (Supernatural Beings & Phenomena), Common, Precise (supernatural
beings only, +100%), Reduced Time (+20%): 56 points
How can we get a power to actually see spirits? What else will work for
this?
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley
Greetings!
I am currently trying to convert old Voodoo: The Shadow War and Spirits
Advantages to 4E. I am having a few problems with "able to see and interact
with spirits". Here is what I have so far:
In Voodoo, each level of Initiation gives the ability to perceive more of
the spirit world, supernatural manefestations, etc. There are 4 levels:
1st (5 points): A successful IQ roll allows you to sense any spirit
presences, or to detect another Initiate, within IQ/2 yards. This manifests
as a "gut feeling," tingling sensation, or the like.
2nd (15 points): Same as above, with an increase in range to IQ yards.
3rd (40 points, includes Empathy; net 25 points): You can sense paranormal
manifestations within IQ yards (no roll), and can pinpoint their source with
an IQ roll. You can also hear spirits.
4th (70 points, includes Empathy, Intuition, and Ritual Adept; net 35
points): You can see and hear spirits within IQ yards and sense supernatural
manifestations within IQx5 yards.
In all cases, sentient manifestations and Initiates can hide from you with a
Quick Contest of Will. Note also that these point values include other
benefits not inlcuded above).
Spirits has Awareness (from CI), which allows you to sense the presence of
spirits with an IQ roll (subject to long distance modifiers). It also
references Medium, which does the same thing, and allows you to hear spirits
and speak to them. I did not see an Advantage that allows you to see them.
In 4E, Awareness becomes Detect. I have thought of a few ways to model
this; however, results are not very satisfactory. For one, everything has
to have the Reduced Time Enhancement, because I do not want concentration to
be necessary. Here is what I have so far come up with:
Detect (Spirits), Occasional, Reduced Time (+20%), Vague (-50%): 7 points
This would detect the presence or absense of spirits only on a Sense roll.
This approximates the 1st and 2nd levels above, for spirits only. Of
course, Medium (10 points) is vastly superior, allowing you to perceive and
communicate with spirits (you cannot see them, but know when they are
nearby), as well as call spirits.
Detect (Supernatural Beings), Common, Reduced Time (+20%), Vague (-50%): 14
points
This is a bit better, as it would allow the detection of the presence of
In-Betweeners, Initiates, etc. However, it does not price well with Medium.
Detect (Supernatural Beings), Common, Reduced Time (+20%): 24 points
As above, but it tells you direction and quantity.
Detect (Supernatural Beings & Phenomena), Common, Reduced Time (+20%): 36
points
Better level; allows the detection of spell effects, etc., which is more in
keeping with the Voodoo "style". However, we still do not have anything
that resembles actually *seeing* spirits, and we do not know the precise
distance.
Detect (Supernatural Beings & Phenomena), Common, Precise (+100%), Reduced
Time (+20%): 66 points
Now we have spent a fairly obscene amount of points, and *still* cannot
actually see spirits.
Perhaps if we refined it so that the "Precise" only covers beings, not
phenomena.
Detect (Supernatural Beings & Phenomena), Common, Precise (supernatural
beings only, +100%), Reduced Time (+20%): 56 points
How can we get a power to actually see spirits? What else will work for
this?
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley