Archived from groups: alt.games.neverwinter-nights (
More info?)
I actually play on one of the persistent worlds similiar to Everquest, Dark
Age, ect. It is truly the best PW out there, plus its free unlike EQ, ect.
Its been around for a few years and has tons of scripters and worldbuilders
working on it. Its called Soulforge the Third age. Was just Soulforge before
but the 3rd edition/revamp of it was just implemented. Its found under PW
Story on multiplayer connection
There are huge, beautiful detailed cities, dungeons, maps, ect. There
are advanced tradeskills to create weapons, armor, potions, food, ect. as
well as enchanting and scribing. Economy is player based, so no quick get
rich scenarios. You could buy a shortsword from npc for instance at 40gp. If
you happen to kill a creature that drops a short sword, or make one, or sell
back one you bought to the npc you would only get 1gp for it. So it behooves
the player selling to offer to other players for 25gp. That way both win.
There are peacekeepers, laws, and jails. Quests, great areas for soloing, or
dungeons that need powerful groups to tackle. Ppl are generous, helpful and
fun. Many guilds to join that hold contests and gladitorial battles in
arenas. Check out webpage at www.sfrealm.com and click on forums link to see
more info in detail. If you want to play in current version just revamped 3
small(easy for dial-up ppl) hak-paks need to be downloaded from forum site.
I'm bunco13 gamespy id, and mail Char. on SF is Rue&Bourbon. Send me a
tell if you get on. I'll help you out.
"W. Citoan" <wcitoan@NOSPAM-yahoo.com> wrote in message
news:slrnct0e66.39g.wcitoan@wcitoan-via.supernews.com...
> Dave D wrote:
> > I haven't played NWNs, but I recall reading about it before it came
> > out. I thought it was a massive multiplayer game like Everquest. Is
> > that true? Looking at the current NWN website, the focus seems to be
> > more on the single-player game mode and on the "create your own"
> > dungeon feature...
>
> No, it's not a MMO like Everquest (and I'm not aware of it every being
> marketed that way, but it's possible it was in its concept phase).
>
> Out of the box, it's more aimed at single-player mode. It also provides
> a toolset for developing your own modules. It does support multi-player
> and there are quite a few multi-player modules out there.
>
> It also has support for persistent worlds (multi-player modules that
> "constantly" run). Those are similar to Everquest, but they are fan run
> and not very massive (either in terms of players or world).
>
> It has an active user community that continues to generate new content
> for it. Bioware has also recently begun publishing new pay modules for
> download so they are continuing to support the game.
>
> - W. Citoan
> --
> My center is giving way, my right is in retreat, situation excellent. I
> attack!
> -- [General] Ferdinand Foch