“We are going to take technology that is only available only in the most expensive workstations. We’re going… to try and reinvent the technology and make it inexpensive.”
I'm not sure that was such a novel concept. By the time Nvidia had GPUs on the market, they already faced competition from the likes of 3D Labs, and there were others in the works.
More to the point, it sounds like SGI was probably singing this tune
even before Jensen:
"Silicon Graphics, Inc. (SGI), a long-time leader in graphics computing, was exploring expansion by adapting its supercomputing technology into the higher volume consumer market, starting with the video game market. SGI reduced its MIPS R4000 family of enterprise CPUs, to consume only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of US$40 instead of US$80–200. The company created a design proposal for a video game chipset, seeking an established partner in that market. Jim Clark, founder of SGI, offered the proposal to Tom Kalinske, who was the CEO of Sega of America. The next candidate would be Nintendo.
Kalinske said that he and Joe Miller of Sega of America were "quite impressed" with SGI's prototype, and invited their hardware team to travel from Japan to meet with SGI. The engineers from Sega Enterprises said that their evaluation of the early prototype had revealed several hardware problems. Those were subsequently resolved, but Sega had already decided against SGI's design. Nintendo disputed this account, arguing that SGI chose Nintendo because Nintendo was the more appealing partner. Sega demanded exclusive rights to the chip, but Nintendo offered a non-exclusive license.
...and thus was begotten the
Nintendo 64. Sounds like it quite likely
also influenced the Sega Saturn. (source:
https://en.wikipedia.org/wiki/Nintendo_64 )
Separately, I've read that SGI's stated goal, in creating the N64, was essentially "to put a
SGI Reality Engine on a chip". I don't know too much about the details, but I've read that the Reality Coprocessor relied heavily on 128-bit vector instructions, much like some of the instructions Intel would later release as part of SSE & SSE2. Although, those perhaps drew more from what Intel pioneered as part of their i860 CPUs, that even SGI itself used in some of its Reality Engine hardware. Interesting circularity, there.