NamelessMC
Distinguished
Yes it's more work, but this same scenario has been going on since DX7. They'll get over it.
As for Carmack... i acknowledged the dude used to be a powerful force in gaming. But he just isn't anymore. He's a nobody... and he probably prefers it that way. Why the hell else would he be writing cell phone games? He probably just wants to have a stress free job and spend his money. That's cool. But Aanadtech idolizing him and pretending like the guy still matters is just obnoxious.
Call me when he goes back to work for Id, Crytek, or Valve. Until then, in my opinion, he has nothing important to say.
You can't re-enforce your argument, because in every post the only thing you re-enforce is lame opinionated argument.
You say he's a nobody. Who are you? Maybe you should work for Epic Games, Crytek or Valve before you judge Carmack. Carmack is a force that people won't disregard. Companies will always be companies, but genius developers have the power to make millions no matter what company they work for. Carmack was behind Doom, behind Quake and could easily turn around and bring something else out that will turn gaming around again.
You talk about Carmack like he's a retired boxer. This is PC Gaming, not the NFL or the UFC. Doom 3 might be old news now, but that's because the PC gaming industry moves fast. Doom 3 still only came out a few years ago. How long was the gap between Half Life and Half Life 2? How long was the gap between Halo 2 and Halo 3? How long was the gap between Warcraft III and World of Warcraft?
You don't get it do you? Patient developers conquer the industry because instead of making crappy $4-6 million net profit titles once every year, they save their good ideas and drop 50-100$ million + titles every 3-5 years. Carmack is still raking in millions for the Quake 3 and Doom 3 engines, so I'm tempted to agree with whatever he says, even compared to developers like Epic or Bungee.
He could be making Gameboy Advance games and I'd still value his opinion over any other developer, because he's BEEN here since the beginning and has a higher sample size than any other developer. He could make a multi million dollar title, with great graphics, a great engine and great online support for half the resources any new developer could.