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On 2005-02-14, Charles Whitney <cbillingsw@yahoo.com> wrote:
> I also feel that I've missed some subplots or backstory.
You know what? I think it was so rushed that some of the subplots
were left half way. For example I got no closure from Goto. I
know what he wants and what kind of character he's supposed to be
but I couldn't get him to thank me for saving the Republic at any
stage of the game.
> I played Nar Shadaa last of the three planets, so perhaps that
> had some effect on my reaction. No idea what the big deal was
> between Mira and Hanharr, why it was worthy of its own closure
> and side quest on Malachor V while none of the other characters
> got their own side quest.
I expected Mira to have a bigger role at the end. Instead you
just control her as she makes a final choice. To carry the burden
of the insane Wookie and stay in the light, or to turn on him and
become dark. I guess it was necessary that this was a choice she
would make alone.
> I suppose the Handmaiden's story
> reached closure on Telos, while Visas reached her story's closure at the end
> of the Ravager, but both of those were far more substantial to the overall
> story than Mira's.
I didn't get the Handmaiden. I'm assuming you played as male? I
played as a female and I got some hunk jedi from Dantooine to
join my party. I think he was the love interest but I never
explored it.
> Mira's was just a rehash of what happened on Nar Shadaa.
Actually it was more than that. Kreia was responsible for sending
the Wookie back after Mira. This is significant since Kreia
wouldn't bother unless she thought Mira needed to be tested after
she became a Jedi (and Kreia would have foreseen her training).
> It was a pretty big letdown.
I agree, and I agree about the buildup being magnificent. The
battle with Darth Scion made my jaw drop. The sheer contrast
between your character and Scion suddenly made everything
clear. You could let go of the force, willingly, and still be
powerful, and Darth Scion was a corpse held in torment by the
Force incapable of giving it up but at the same time immortal.
"You cannot be killed... but you can be defeated."
Absolutely brilliant.
I need to see if the darkside leads to any more interesting
quests or if gaining all the influence you can with Kreia opens
anything else up. I noticed I unlocked only 34 out of the
possible 50 movies.
BTW, did the exile live or did she perish in Malachor V? I'm
guessing she lives on because the Ebon Hawk comes by the
core. That's what really irked me. I never got to know what
happened to *my* character but I did everyone else when I asked
Kreia what would happen.