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Archived from groups: rec.games.roguelike.adom (More info?)
The Wanderer wrote:
> xhoch3 wrote:
>
>> On Thu Jaakko Iisala wrote:
>>
>>> I have had several characters lost to a very annoying bug witch I
>>> have never remeber been discussed here and witch wasn't on your
>>> list either.
>
>
> It's been discussed, all right, though not to my knowledge recently.
>
>>> s
>>> p
>>> o
>>> i
>>> l
>>> e
>>> r
>>>
>>> s
>>> p
>>> a
>>> c
>>> e
>>>
>>> h
>>> e
>>> r
>>> e
>>>
>>> After giving the amulet of life saving to whatshisname the dying
>>> sage he starts to speak and I hit enter and the game crashes
>>> there. No emergency save or nothing.
>>
>>
>> I don't think this one is reproducible, so I won't put it in,
>> unless anyone has some kind of explanation.
>
>
> IIRC, this is not unrelated to the ingot crash bug. It happens
> sometimes based on what he drops; I think it's a matter of having two
> separate stacks which should be combined into one but for some reason
> weren't.
He shouldn't ever be able to drop ignots of course, so this might be a
broader bug than just ingots. This may also relate to the bug I have a
saved game for where it crashes when I walk over stuff dropped by a
werewolf lord.
The Wanderer wrote:
> xhoch3 wrote:
>
>> On Thu Jaakko Iisala wrote:
>>
>>> I have had several characters lost to a very annoying bug witch I
>>> have never remeber been discussed here and witch wasn't on your
>>> list either.
>
>
> It's been discussed, all right, though not to my knowledge recently.
>
>>> s
>>> p
>>> o
>>> i
>>> l
>>> e
>>> r
>>>
>>> s
>>> p
>>> a
>>> c
>>> e
>>>
>>> h
>>> e
>>> r
>>> e
>>>
>>> After giving the amulet of life saving to whatshisname the dying
>>> sage he starts to speak and I hit enter and the game crashes
>>> there. No emergency save or nothing.
>>
>>
>> I don't think this one is reproducible, so I won't put it in,
>> unless anyone has some kind of explanation.
>
>
> IIRC, this is not unrelated to the ingot crash bug. It happens
> sometimes based on what he drops; I think it's a matter of having two
> separate stacks which should be combined into one but for some reason
> weren't.
He shouldn't ever be able to drop ignots of course, so this might be a
broader bug than just ingots. This may also relate to the bug I have a
saved game for where it crashes when I walk over stuff dropped by a
werewolf lord.