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Archived from groups: alt.games.diablo2 (More info?)
If you've seen some of my recent posts in this newsgroup, you already
know this, but in case you haven't, I'll say that right now I'm
working on a Summoning Necromancer in Softcare (on USEast) and
experimenting with things a bit. I've just gotten to Nightmare
difficulty there, and it's the first time I've really ever even played
Nightmare.
As much as it would probably be a good idea to stay focused on him for
a while... something tells me I might need a break at some point... to
keep my mind fresh and actually help me concentrate on building my
Necro better, and better Necros in the future. I'm thinking of
building a Martial Arts (mostly) Assassin. Almost diametrically
opposed to a Summoner...
Primarily in the past, since the expansion came out anyway, I've
played Assassins... but mostly traps, and while I've dealt with the
Martial Arts tree, the times have been few and far between.
I also don't see many Martial Arts Assassins, at least any that use
their skills visibly, so much so as Trapsins (particularly those who
use Lightning/Death Sentry). Maybe it's just the times and places I'm
playing... but it seems like the number of Martial Arts Assassins is
surprisingly low. Then again, I'm one to be surprised, since I myself
haven't played a MA build extensively! But it seems a little bit more
engaging and complex than a traps-only build.
At any rate...does anyone have thoughts they wouldn't mind sharing
about a Martial Arts Assassin build? Can anyone offer some
suggestions on how to go about it? I'm not looking for extreme
details right now, as I'm not even sure I'm ready to start the build
yet... but it's something I'm in the stage of considering, and may
progress to at some point later, perhaps when my Necro is closer to
finished with Nightmare difficulty. Just looking for some vague
ideas, or hints or little tips on different ways to go about it
maybe... or how much I should invest in traps (and which ones) as
back-up/monster distraction/control.
Thanks,
Ashley
If you've seen some of my recent posts in this newsgroup, you already
know this, but in case you haven't, I'll say that right now I'm
working on a Summoning Necromancer in Softcare (on USEast) and
experimenting with things a bit. I've just gotten to Nightmare
difficulty there, and it's the first time I've really ever even played
Nightmare.
As much as it would probably be a good idea to stay focused on him for
a while... something tells me I might need a break at some point... to
keep my mind fresh and actually help me concentrate on building my
Necro better, and better Necros in the future. I'm thinking of
building a Martial Arts (mostly) Assassin. Almost diametrically
opposed to a Summoner...
Primarily in the past, since the expansion came out anyway, I've
played Assassins... but mostly traps, and while I've dealt with the
Martial Arts tree, the times have been few and far between.
I also don't see many Martial Arts Assassins, at least any that use
their skills visibly, so much so as Trapsins (particularly those who
use Lightning/Death Sentry). Maybe it's just the times and places I'm
playing... but it seems like the number of Martial Arts Assassins is
surprisingly low. Then again, I'm one to be surprised, since I myself
haven't played a MA build extensively! But it seems a little bit more
engaging and complex than a traps-only build.
At any rate...does anyone have thoughts they wouldn't mind sharing
about a Martial Arts Assassin build? Can anyone offer some
suggestions on how to go about it? I'm not looking for extreme
details right now, as I'm not even sure I'm ready to start the build
yet... but it's something I'm in the stage of considering, and may
progress to at some point later, perhaps when my Necro is closer to
finished with Nightmare difficulty. Just looking for some vague
ideas, or hints or little tips on different ways to go about it
maybe... or how much I should invest in traps (and which ones) as
back-up/monster distraction/control.
Thanks,
Ashley