[citation][nom]CrArC[/nom]Tired? It died two years ago, as far as gaming is concerned. Indeed, the focus is no longer gaming.The hardware isn't just outdated. It's ancient. We hit the brick wall of reality with the current crop of consoles a long time ago; new games have not made any tangible technological or graphical advancements. There is nothing left to squeeze out of these machines, and there hasn't been for a while. New games which do push the envelope run like sh*t. Outside the forum of gaming, it's a less ugly picture. I'm glad they've been enabling features like YouTube and whatnot and trying to repurpose the Xbox as an entertainment hub rather than a gaming console, or it would be truly useless to keep around. And even though that's a step in the right direction, it's still not enough.If only they'd open the console up and let us make real use of the hardware. They would be great XBMC platforms, like the original Xbox, which I used for almost a decade as a media centre.I don't care about the Xbox at all, though. People like it, they buy it, doesn't affect me, so who cares, right? Except it affects us all, in a way. What bothers me is that the console industry is holding gaming back - as games developers have to release titles that can run in the appalling confines of the old hardware, most releases over the last few years have been lacklustre in the technical department. If you wondered why graphics vendors AMD and NVIDIA have been pushing their GPGPU tech as hard as the actual graphics horsepower of their recent releases, well, there's one of many reasons right there: raw power isn't a selling point when none of the sodding games take advantage of it.Meanwhile, we've had hardware which can do what the Xbox 360 / PS3 does (streaming/playing videos) for eons, and with a lot less noise and heat generated too. They are redundant and outdated in every sense, even with all these recent additions. Don't pretend Kinect or Move brings anything worthwhile to the table, either. There is a flipside: by strangling the gaming industry and the technical quality of the games, it is now possible for computer hardware to last much longer before feeling like it's run out of poke to play the newest titles. I guess that's a silver lining, as is the increased focus on hardware energy efficiency.[/citation]
The opinion you represent is one that is a product of a "bubble" that your view your situation from.
The vast majority of people who possess hardware capable enough to easily handle most computer games with little to no hardware issues are absolutely minute in the eyes of the developer.
You, unfortunately are not the majority and never will be. Its a sadly stated fact that will need to be accepted before any other rational conversation can take place.
A developer is never going to spend the type of money that is required (20 million+) to develop a game on a platform (PC) that puts a monetary requirement on their customers ($2000+ Spec Computer) to be able to enjoy as intended.
The primary use for computers in our society is not gaming. It will never be gaming. So expecting games from developers using PC as a primary platform is foolish.
The few developers who do end up using PC's as their main platform have to put in place DRM requirements like "always being connected to the internet" to play their games to protect their sales. Which in turn gets bitched about insistently (See Diablo III).
You complain about the vast majority of the developers who do not put the PC first using the argument that they hold back graphics and that the games are not optimized for your hardware. Yet the few developers that do use the PC as their main platform get bashed for protecting their revenue.
You cannot have it both ways. For PC to be the standard platform will require that either CLOUD gaming become mainstream (and the whole basis for having a high-end computer is moot) or the PC gaming community accepting and dealing with DRM requirements that work. (Online requirement)
In turn, people for the most part can buy a 200-300 dollar console, buy used games and generally game on the cheep without being forced to meet a min. spec requirement to play a game.
I implore most of you to take a look at the Tom Hardware Forum discussion for Gaming to see for yourselves. 75% of the posts are about games not running on their hardware, 15% are about weather or not there computer can handle a game. 5% are about what to do with the over-speced beast PC they built and the other 5% is actually discussions based on games.
You cannot expect the PC Platform to be open and inviting to developers who want to produce the Blockbuster titles that will push PC hardware. Its like saying crack has medicinal qualities. Only a crackhead would make that argument.
Blaming the Developers want for a closed spec environment to produce games for shows how little understanding you have about the development of that of which you want to play. Its almost as if there is an aura of entitlement that comes when you attach that SLI bridge.
Terreria and SpaceChem are 2 of the best games I have played over the past 5 years. Both are grossly enjoyable and time consuming. Two games that if which were super popular beyond their niche would be deemed detrimental to PC development because they do not push PC hardware to the brink.
Would you rail against those games?
What would it actually take to make the PC Gaming community happy?
Because it is obvious that the games themselves wont, regardless of how 'advanced' they are.