casualcolors
Distinguished
I think what wants to be said is that, for its generation of technology (referring to directx) Crysis is extremely demanding. It also is demanding for different reasons than metro. Crysis has some very long draw distances (and not just gorgeous background draws like bad company 2 for instance), but metro2033 on its highest settings is obnoxiously over-textured. Both at their max settings in my experience, Crysis will perform better than Metro, and that is partly because of DX11 features in Metro2033. So which is more demanding ultimately? Metro2033 in my experience. Which is more demanding considering the actual features implemented (pound for pound if you want to say)? Crysis.