Most Demanding Game

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Which Is The Most Demanding Game ?

  • Battlefield 3

    Votes: 24 35.8%
  • Need for Speed: The Run

    Votes: 3 4.5%
  • ARMA II

    Votes: 3 4.5%
  • Supreme Commander

    Votes: 0 0.0%
  • Metro 2033

    Votes: 15 22.4%
  • TA: Spring

    Votes: 0 0.0%
  • The Elder Scrolls: Skyrim

    Votes: 6 9.0%
  • Crysis

    Votes: 10 14.9%
  • Crysis 2

    Votes: 5 7.5%
  • F1 2011

    Votes: 1 1.5%

  • Total voters
    67
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6970 cf have 46 fps in metro
whereas in crysis warhead 6970 cf has 64.1 the min fps of the same card , game and settings was 47
a noticeable difference
 


Maybe you can define "Most demanding game" in a clear manner that can be measured and applied to other games.

Verbatim, would indicate you turn up all the settings and compare frame rates. You seem to take it in some other manner that is very difficult to quantify.

I am open to hear a clear cut meaning to "most demanding" that you can measure without the use of opinion.
 
and u talk about being fair but let me remind you that crysis is mainly jungle based and these kinds of requirements require more to show the light and leaves specially in day time.
if there would have been such jungle seen in bf3 then it would be more demanding.
and as crysis was jungle based they devoted too much time on jungles and lightning whereas there were many terrains and seen in bf3 so they couldnt keep working on just one thing.
its never fair in competitions.and when a thing is allowed in the competition why not use it if it is of advantage ?
 
if we suppose a competition of maths or maths Olympiad .
basic geometry and a sheet for calculations are allowed.
some students come 1 with sheet for calcs , one without.
would u ask him to be fair and not use it when it is allowed ?
 


I thought Crysis and Crysis:Warhead are two different games? :heink: Since they have two different main characters. and Crysis:Warhead was more Optimized



http://en.wikipedia.org/wiki/Crysis_Warhead 😀
 


I don't think you understand. Crysis doesn't have Tessalation or dof. Put that on Crysis and no one will get 60 fps. Heck, putting it at highest will bring 580's to 10-15 fps maybe 25-30. NOT playable at all.
 


I don't think you understand. Crysis was built to perform at its max without tessellation and DoF (I think it may actually have a form of DoF btw). Metro 2033 was designed around having that support.

The title is what "game" is the most demanding. Not what what "game engine is the most demanding for the same visual effect", or in other words, what game is the worst coded, which may be why PcGamer kept going on about how badly coded Crysis was.

Metro 2033 was designed with Dx11 visual effects. If they were trying to design a Dx10 game, they could built it to do more visual effects from the Dx10 SDK, but because they designed it around Dx11, the Dx10 features had to be kept within reason so the Dx11 effects didn't take it to unplayable levels.
 


Uh...no.

Here is a snippet of my desktop - as you can see I have both games.

Crysis is more demanding than Warhead.

And like I said, except for when DoF and Tess is enabled on Metro 2033 (which I have as well), Crysis beats the living hell out of it.

Which is why I call it intellectually dishonest to say Metro 2033 is more demanding.

http://www.flickr.com/photos/71025255@N06/6423273483/in/photostream/lightbox/
 


Yet Metro 2033 has tessellation as one of it's primary features in their game engine and arguably DoF.

I could say the same about Crysis, except for ultra shadows and ultra textures, Metro 2033 beats out Crysis.

Except for blah blah blah, this game beats that game. I understand AA as an "alternative" item, but the rest?
 


Hmm...

You seem to be making this more difficult than it has to be.

Turn DoF and Tess off in Metro 2033 - and Crysis squashes the living *** out of it - and it's not even close. I don't care about DX11, AA, AF - none of that crap. Crysis beats it handedly.

In fact, from what I hear most people don't even enable DoF and Tess when playing Metro 2033 - at least not when they are serious about playing.

I will admit that Metro 2033 is harder to max than Crysis.

But overall, Crysis is more demanding.

Why do you have such a problem with the truth?
 


Because the truth is, if people can turn on tessellation and DoF, they will. I do when I play Metro 2033. I think most people would use tessellation if they had a decent graphics card, and DoF if they had two. People use the settings they can use.

You didn't use Tessellation and DoF, but you do max out Crysis, so some how that means that they are supposed to be compared at the settings you used. I really don't believe this poll was about you and your settings, but about what game is most demanding, which is Metro 2033 at your own admission. You just don't think they should be compared at their maxed settings, instead you think they should be compared at the settings you use.
 
And just to be clear, I agree that Metro 2033 still looks great at lowered settings. I think it looks better at lowered settings than Crysis does with lowered settings. I don't disagree about that. I just don't agree that it means that Metro 2033 is some how less demanding, because with lowered settings, it performs great and still looks great. The high settings still require a lot of power.

Edit: I guess I kind of finally understand your point of view.

Your definition of most demanding must be: Which ever game needs the most power to look good.
Most of us view it as: Which ever game needs the most power to use max settings.

Your definition is going to be difficult to quantify.
 


Yes, because Crysis is a pain in my ass and has been for years. I turn DoF and Tess off in Metro 2033 and have a blast without a second thought or missing it - and did so with a 5770.

Crysis has no easy solution - it has beat the ever loving snot out of my systems for years, and nothing short of making the game look ugly will make it run good.

That is why I see Crysis as more demanding, overall. My own experiences.

That is also why I get so frustrated, I guess. Nothing personal.
 
Let me also add that Crysis always looks choppier than it really is, for some strange reason (perhaps all of the post-processing/real-time effects). 30fps in Crysis looks more like 20fps.
 

you know if every setting isnt set at max including dx11 and tesselation then it isnt maxed. plain and simple. like i already stated everything maxed in arkham city, min 4, metro, min 28, crysis, min 45fps, so whats more demanding? metro and crysis are beat... so stop your debate
 
dont talk about minimum.
it can be as low as 1 when map loads in old games.

and pcgamer , i just gave u an example that you can allow it.
u say that the competition should be fair , if it is then all the game should be developed by same developer , same people , same sdk , same everything , same environment , same time. and this is not possible.
different developers develop in different ways and it can never be same.
if u think of being fair.then u cannot be 100% fair at any cost.
and like i said metro 2033 is a more of a indoor like environment whereas crysis is more of jungle and it is noticeably difficult to render jungle. i think u know that.
and like someone said battlefield 3 sdk was dx 11 and not dx 10 same for metro.
if it would have been dx10 for both they would be surely be more demanding.
and i am not against crysis being more demanding but against to turn off dof and tess and comparing.
there maybe some features that can only be done in crysis , not in metro.
but it isnt. if we compare a indoor seen in crysis and a indoor in metro , then it would be fair.
overall crysis is more in jungle , so it is more demanding , if it would be same for metro or bf3 , then it crysis wouldnt stand a chance in this test
 
BF3 runs fine on my system, but I still can't max out Crysis completely. ArmA 2 is taxing if you have 1,000 units on the screen... but if we're talking just normal run and gun everyday gameplay. Crysis is still the most system taxing game.
 


Crysis is more demanding - for whatever reason is subjective.
 


Who said anything about max settings?

I already conceded that Metro 2033 is harder to max.

But with that aside, I believe that Crysis is more demanding in general.

Why? Because I have experienced it.
 


Okay, because someone comes on here with that unproven malarkey, we should stop our debate.

No way a Batman game tops Metro 2033 max settings. No way.
 


Agreed.

By the way, what do you think of AoE3?

When there are 100+ units going at it, the fps crumbles.
 


We've had very different experiences. You keep saying things that contradict my experiences.

With 1 GPU, I played Crysis at high, not very high. With 1 GPU I played Metro 2033 at medium/high (I tried both, but motion sickness made me go to medium). With 2 GPU's, both played maxed out very easily, except in a few places outdoors in Metro 2033, but that seemed to be more of a bug, because lowering settings didn't help much.

I've played Crysis maxed out with some computer issues that I could tell was not the FPS it should be, but still felt pretty smooth. When I turned on a meter, it was running at 10-15 FPS. I found it amazingly smooth for a game with 10-15 FPS. You say the opposite. Our different experiences might be due to the motion blur setting.

Like I tried to say before, you are basing your judgements on emotional feelings and not facts. This is why almost everyone has disagreed with you.
 
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