Most Demanding Game

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Which Is The Most Demanding Game ?

  • Battlefield 3

    Votes: 24 35.8%
  • Need for Speed: The Run

    Votes: 3 4.5%
  • ARMA II

    Votes: 3 4.5%
  • Supreme Commander

    Votes: 0 0.0%
  • Metro 2033

    Votes: 15 22.4%
  • TA: Spring

    Votes: 0 0.0%
  • The Elder Scrolls: Skyrim

    Votes: 6 9.0%
  • Crysis

    Votes: 10 14.9%
  • Crysis 2

    Votes: 5 7.5%
  • F1 2011

    Votes: 1 1.5%

  • Total voters
    67
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getting another 7970 to crossfire in 2-3 weeks.ordered a full tower case and have to order a xfire motherboard once i get the 2nd card ill rebenchmark everything to
 


Please don't get me started. I thought MW2 had a fun outlandish campaign on PS3 but to play that on PC would have been degrading myself. I thought BFBC2's campaign was way better. I thought the comments from the guys were awesome. I'm a military guy so I am probably biased but their humor was closer to how a lot of military grunts talk.... MW3 was so out of control it was almost a pain. It was ok for a console campaign I suppose. But to compare it to a PC mega game is like comparing FSU football to the NY GIANTS.

I used to agree with some IGN reviews... MW2 is what ended that honestly. I still do watch them just to see if a point makes sense, whih does happen occasionally, but putting MW3 I'm a class with BF3 was disastrous. Besides, everybody knows that the real MW2 and MW2 are Mechwarrior 2 and 3! Get some!!!!!!!!
 

MWO can't get here soon enough.
 


.

I hear you boys, I just hope there is a cockpit view in MWO. Have either of you ever tried the Mechwarrior on crysis Mod? Heard it's awesome.

 

Any word as to whether or not Hawken will support 3rd party cockpit peripherals?
 

Aye, living legends. There is a pretty big community built around that one mod. I've heard of it but I haven't played it.
 


No idea yet. So far I'm really satisfied with the display they've built into the game. Seems like they're forgoing the HUD to give you relevant data in different physical elements of the cockpit.

Also the footage I saw of Mechwarrior Online showed in-cockpit gameplay. I expect it to be a part of the game.
 

Well the developers of MechWarrior Online have said that many 3rd party peripherals will be supported for that game.

I haven't heard nothing about Hawken, it's just dead. But from what little I have seen of the game the graphics are amazing.
 



Alice: MR has the best hair physics in any game I've seen.

I know that sounds a bit odd, but most games have completely static, short hair on characters.......this is one of the few games I've seen with dynamic hair.

Fun game with a interesting environment!
 


I look forward to checking it out. I just have so many games and so little time.
 

I can definitely see why they had to put so much time and effort into the hair. It is a modern game where the player spends so much time looking at Alice, a character that happens to have victorian era little girl hair. What we're used to - hair split into two sections (stupid Elder Scrolls games) just wouldn't cut it from a design standpoint.

It does look awesome. :)
 
Gaming has lost most of its fun for me since the late 2007 year.
After crysis and dead space, all those call of duty clones...
Last game i played was mass effect 3 demo. I really wanted to buy it but i decided to wait as i was getting very negative towards all game producers.
Then it turns out

------------------------SPOILER ALERT---------------------------------------------



That you go from 12 companions to 6, mass effect 2 cahracters are almost all gone and you bearly see them at all in the game, there are almost no new weapons, the ending flat out sucks and created a internet mass hysteria, and the graphics are worse than in mass effect 2! (Yes, they are big time, i checked carefully).


----------------------------------SPOILER ALERT--------------------------------------


Becouse of things like those in the last games ive seen, the stupidly high ranking scores for any game that is "expected to become a hit", and the general console ports that are not even cared about on the pc ( ike the skyrim inventory in PC),
im not buying games for a while now, just playing my good old games.

Hell, the only good game i played latly was Amnesia the dark descent (now that was a good one!).

About the question at hand in the demanding section:
I dont understand why ppl add how well a game is coded into the factor of deciding what game is more demandng. I mean, its important but i dont think anyone out there can say how much f an influence is actually the coding itself and how much is the rest.

For my pc and laptop, the most demanding starts at
Metro 2033, then supreme commander, then witcher 2, then crysis 1/warhead, then stalker clear sky, deus ex3 (oh yeah, did buy this one in the last year ;D), and probably a bit later battlefield 3.

i dont think you can add mods as a way to say what is more demanding or what looks better, especially if those were made by fans, not the company.

Hell, morrowind extreme overhaul can bring down my system to sub 5 fps easy if maxed. Same way, if there is one marginal improvemnt ike dof in metro or that witcher 2 thingy, shouldent be on this list.

So in a way, google any 2 high end GPUs in a review, and if both have the same diffrence in performance from game to game (in %), you got your list of demanding games ;D.

P.S. I dont know how a console game as bf3 can be considered the most demanding 😀.
 
I don't want to rag on you, but starting from the bottom of your post and working back toward the top:

1. BF3 unlike other console ports actually has a pc-developed version of the engine. The console ports run extremely scaled back versions of the PC game, as opposed to a modestly up-converted console game being forced onto the PC platform as is usually the case.

2. I'm sorry but Depth of Field in any game is not a marginal improvement. Not only is it often demanding, it offers a significant difference in the display fidelity. You could say it's actually a more noticeable feature than anti-aliasing, as DOF is immediately noticeable. Ubersampling is a bit of a gimmick but DOF isn't and it's widely used in PC gaming.

Morrowind is a good example of a game that is limited by the vision of its engine. Unfortunately it lost its relevance as soon as systems became 100 times more powerful than anything that existed at the game's release, and even maxed with all kinds of convoluted mods I can't get it to run below flawless frames (beyond flawless). I suppose you could manipulate the engine in some way but it wouldn't be a function of the game.

3. It can be hard to really discern where the limit is coding and where the limit is hardware. Sometimes it's obvious though. There are a lot of games that don't play smoothly as a result of being developed at a point in time when binding a game's engine to the CPU was the norm or even necessary for that particular engine. Even as CPU's expand their power, they aren't geared toward processing games and the hardware that is, GPU's, aren't utilized efficiently in these scenarios. WoW is a good example of such a game. When I used to play it, with my system and my current clocks, I'd get dips under 60 fps during 25 man raids. That wasn't a product of an overpowering game. That was a product of a game that is severely limited by a lack of foresight on its developers' parts that doesn't efficiently utilize any of the increased speed or features of an upper tier graphics card, and isn't coded efficiently enough to perform flawlessly even on a CPU working as fast as a 4.8ghz sandy B quad core.

As for the rest? It's hard to argue. Every consumer has plenty of room to be skeptical these days. Bioware and Capcom going a long way to reinforce the sinister ethos surrounding people in their position in the industry.
 
I did not want to mean that DOF is a margina improvment. i wanted to say that in metro 2033 it is marginal (compared to how much other aspects of the game improve its quality). Of course this is subjective, so for others, dof in metro could be a must have, but for me it isnt 😀.

Bf3 has a huge ammount of improvments on the pc version compared to the console version, but its still the same engine (right?). What im trying to say, is that if the engine was made for a 8800 gt or so (console gpu), on the pc version either you make a diffrent game at all, or the quality wont really be up to date.

On the side of "how well it looks" is subjective so i dont want to go into that.
http://www.youtube.com/watch?v=6VXc_AiY90s
The game does seem to be fully DX9, and if it uses DX10/11 features, i could not spot them on this video (1080p quality).

I understand what you mean on the optimization side. Falllout 3 and skyrim pla choppy for me in my pc, and after some mods, its better, but its true that if my games are running at 140 fps, they shoud not feel choppy.
Now, comparing that to crysis or metro or battlefield i think is far more difficult, but thats just me 😀.
 
I agree with everything that CasualColors said, and would just like to add a few things myself...

As CasualColors said, BF3 is in fact a PC game that has been scaled back to work on consoles. When you said that BF3 couldn't be that demanding because it was a console port, I thought, "This guy has it backwards."

Games actually perform better on PC when PC is the lead platform. Not only do PC gamers benefit by getting a game that is built from the ground up for their system, but console gamers benefit in the long run. So many developers got caught up in the now, now, now, they that have kind of failed to look at things from a long term - but that is changing. I think when Carmack and ID Software totally dropped the ball with Rage was the final straw and really opened a lot of eyes in the industry. You will start to see more and more developers go with PC as their lead platform in the future.

As far as the Mass Effect 3 ending...realize something...

No ending would have been good enough. There is no ending that would have sufficed. None. People had too much time, too much expectation invested into it. Nothing would have sufficed. I saw it coming a mile away.
 


BF3's engine was designed for PC and scaled back for console. That is why it does such a nice job of scaling with upper tier video hardware and is not heavily CPU bound. It's essentially the reverse of the scenario that you're envisioning, and the reverse of what is the norm in cross platform gaming.

As far as code optimization, I believe the only time it was brought up was relating to Crysis. Crysis's age vs. its competition does leave it subject to some less than elegant coding by comparison to some newer games because unfortunately the good people at Crytek didn't have a crystal ball. You're right though, it's not something that you can use to describe limitations in BF3, nor probably in Metro. In this case it was only applicable for Crysis really.

Speaking of cross platform gaming, if Darkstalkers 4 is truly in development and ends up being console only, I'm going to flip tables.
 


It will probably depend on when it will be released.

We have a new generation of consoles coming up in a couple of years. If Darkstalkers 4 is to become one of the next gen releases, I smell a console exclusive (to sell systems).
 
No Darkstalkers 4 should be out I would expect in 2013 possibly late 2012. Will be current tier hardware if it's been in production since last year.

I still smell console exclusive though just because Capcom are bastards. Even with tons of sales and games that function on an online multiplayer component not available to pirated copies, Capcom still hates that PC =(.
 

I don't really know a whole lot about Darkstalkers other than it's supposed to be a anime style combat game. All I know is there are a lot of crazy people obsessed with it. :lol:

Edit: I just did some searching and Darkstalkers 3 is on PS1, so if there is a Darkstalkers 4, is there any reason to think it wouldn't be Sony exclusive? Capcom has always favored Sony over Microsoft.
 

I may have to look into it...

What do you think about Street fighter X Tekken? I have thought about getting it for Xbox 360.
 


Haven't had an opportunity to play it yet. Waiting on the PC release. I do have an xbox 360 stick that I use on PC, so I guess technically I could just find a cheap xbox and gain instant access to some of the titles that I don't get to play, but nahhhhhhhhh. Last xbox 360 I owned was a short lived dvd player that got resold.

The game looks ok. I'll buy it when it comes out unless the scene for it completely dies out before May (which obviously isn't going to happen). Until then I'll be stuck with the various Street Fighters and Blazblue games that are available on PC. If you're in the market for a good fighting game on console, I'd say look into KOF XIII. That game is the business. The only downside to KOF is it doesn't have Hugo to milk those mike ross tears.
 

I would strongly recommend getting an Xbox 360. The new slim models are very well built and work great.

You really need one, and I mean, big time. There are many reasons to get an Xbox 360, but there are 3 huge reasons in particular.

The top 3 reasons to get an Xbox 360 (this isn't a copy/paste)...

3. Netflix, youtube, facebook, Zune, Hulu, and other cool apps.

Sure, the PC can do it all. But the convenience of having it all on your HDTV in the living room is really cool. Netflix is MADE for the console. You can buy a Netflix receiver, but the Xbox 360 does so much more, why not pay a little more and get the Xbox 360? It would be foolish to go with the box. And as far as toting your PC into the living room (or even hooking a laptop up to your HDTV), even if you do, it won't look as good. Netflix on PC looks terrible. If you want the full 1080p HD experience with Netflix, Xbox 360 is the way to go (I have a 3DS that plays Netflix better than my PC). And Facebook, Hulu, Zune - all the other apps playable in the living room - I just can't see not having an Xbox 360 just for those reasons alone.

2. Halo, Gears of War - 'Nuff said.

Exclusives - you have to play the exclusives, and there are many. But, there are two series in particular that you have to get an Xbox 360 for. If these were merely good games, I would understand passing. But these are world shaking, generation defining monsters. Let me put it to you this way: If I had "gamer" tattooed on my forehead, I would be deathly afraid of mirrors unless I had those games.

1. Xbox Live Arcade

Geometry Wars, N+, Ikaruga (remake), Radiant Silvergun (remake), Puzzle Quest 2, Rez HD (remake), Marvel vs Capcom 2 (remake), Peggle, Braid, 'Splosion Man, Kingdom for Keflings, Trials HD, Castle Crashers, Portal: Still Alive, SHADOW COMPLEX, and many, many more. Not to mention the amazing INDIE games that are sometimes only 80 MS points ($1) a piece.

Oh, and last but certainly not least...

Far Cry Instincts: Predator.

An HD upgrade of the Xbox remake of Far Cry.

Far Cry Instincts is the definitive Far Cry experience. A far superior version - way better than Far Cry and Far Cry 2. This is the game Far Cry should have been to begin with.

I can't imagine not having an Xbox 360. 😀
 
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