[Newsletter] Official V:EKN Malkavian Antitribu Newsletter..

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Official VEKN Malkavian Antitribu NEWSLETTER, February 2005
VOLUME IV, Issue V

1. INTRODUCTION

This newsletter is dedicated to preparing your Kindred Spirits deck to
struggle against Bowls of Convergence, Channels 10 and the other brand
new cards that were introduced in the 10th Anniversary set to enhance
intercept decks. In the December issue I clamed that Bowl of
Convergence was going to be a death of Kindred Spirits deck. I even
managed to launch a discussion of this situation at the newsgroup, and
many good players were kind enough to share their wisdom. Finally the
common opinion stated that Kindred Spirits decks could survive, but
they would be forced to suffer serious changes. Now, I'm trying to
build a Kindred Spirits deck that would be playable in the "Bowled"
metagame.

2. HERE WE ARE

As long as Malkavians antitribu aren't great fans of combat, they
aren't going to break Bowls of Convergence with Canine Hordes or
Fractured Armaments, or steal them with Blessings of Durga Syn. So,
what we can do with the Bowl of Convergence?

* Destroy it with Anarch Troublemaker. Really good solution, since
Anarch Troublemaker was used in S&B decks even before. Sometimes it's
crucial to tap two vampires of your prey, and sometimes you can even
burn a super-duper Assault Rifle.
* Block the Bowl. If you can block it, do it!
* Have a lot of Elder Impersonations/Faceless Nights and play vampires
with superior Obfuscate. This sometimes allows you to pass unblocked
AND tap the vampire with the Bowl.
* Have a lot of minions... Your prey won't have enough Wakes to block
them all.
* Just contest the Bowl! We have Auspex, and the Bowl is very good. Why
not?

My Deck of the Month tries to use some of these methods.

3. CARDS OF THE MONTH (aka "The Bloodlines cards")

Our clan benefits from two very good rare cards from Bloodlines set.
Both require Auspex and Dementation, both are quite good even with the
basic aus/dem, and, obviously, both are quite popular.

Name: The Call [BL:R2]
Cardtype: Action
Discipline: Auspex & Dementation
+1 stealth action.
[aus][dem] Move 2 blood from the blood bank to a younger vampire with
Dementation in your uncontrolled region.
[AUS][DEM] As [aus][dem] above, but move 3 blood.

This card is our Govern the Unaligned (or our Fourth Tradition, if you
aren't playing Dominate). Getting 3 blood for a vampire in your
uncontrolled region is almost equal to getting 3 pool, and if you are
going to influence the vampire, it's even better, as you get +3
transfers as well. If you can't afford influencing the vampire, you can
move the blood to your pool.
This card is very good in any Kindred Spirits deck since the most
popular vampires (Dolphin Black, Korah, Tony, Quentin King III) can
play it at superior, and these vampires are usually the elders of your
crypt, so they have plenty of targets for The Call. Moreover, even if
you don't have a vampire with AUS and DEM, you can play The Call at
inferior for 2 blood, and even four-capacity Claven can play it
(provided you have a younger vampire in your uncontrolled region, of
course). Unlike Govern the Unaligned that costs 1 blood, this card is
free, which makes it even more profitable.
Now you should ask me "If this card is so good, why most Kindred
Spirits decks don't use it or use just 1 or 2 copies?" The answer is
"Due to the lack of versatility". The Call can do only one thing:
provide some blood/pool/transfers, and nothing else. With Govern the
Unaligned, you can bleed with +2 bleed, so you can play superior
Governs to get your vampires quickly and then play basic Governs to
oust your prey. While you need to influence vampires, The Call is as
good as Govern (or even better, as it's free), but later in the game it
often appears useless. You want to bleed your prey, and a card in your
hand can be used only for bloating! If everything goes right, you don't
need extra pool, since your Kindred Spirits provide some pool while
you're bleeding.
All that said, it's still quite possible to use 6-8 copies of The Call
in your deck, especially if you have a lot of AUS/DEM vampires. Playing
The Call may convince the table that you're just trying to survive, or
you're just building up your forces - everything is better than
appearance of a vicious stealth-bleeder :) Overall, if you start
bleeding too early, you will force your prey to concentrate on defense,
which is definitely bad. You want him to influence some vampires and to
press on your next prey, aren't you?

Name: Madman's Quill [BL:R2]
Cardtype: Action
Cost: 1 blood
[aus][dem] (D) Bleed at +2 bleed.
[AUS][DEM] (D) Put this card on any ready minion controlled by your
prey. Not usable if a Madman's Quill is already on any of your prey's
minions. When a vampire with Dementation bleeds this minion's
controller, that acting vampire gets +1 bleed. Any vampire can burn
this card as an action that costs 2 blood.

The first thing you should know about this card: it's the only card
that allows an aus/DEM vampire (Persia, Uncle George etc.) to bleed for
five without permanent bleed enhancers like Tasha Morgan or Pulse of
the Canaille. Just play Madman's Quill, add Eyes of Chaos, and voila...
but beware of catching bounce or Archon Investigation. Moreover, even a
vampire with basic Auspex and Dementation can bleed for 4 with
Confusion or Eyes of Chaos - without Madman's Quill they could bleed
not more than for 2. So, this card is perfect for unexpected coup de
graces when your prey is defenseless. Please don't even think that
inferior Madman's Quill can replace Kindred Spirits, though. Kindred
Spirits allows you to make alliances, it's free, and it provides a
pool. Generally it's better to have a versatile card.
As usual, the most interesting part of the card is its superior
ability. Ideally, you should put Madman's Quill on a vampire controlled
by your prey and immediately send all the other vampires to bleed. You
will get a bleed advantage compared to the inferior version only if you
bleed with at least three vampires, and you will generally lose an
action of your best vampire to play the Quill... Is it worth playing at
all?
The hidden value of this ability lies in the fact that it CANNOT hurt
your grandprey. Superior Madman's Quill doesn't work like Palla Grande
or Pulse of the Canaille: it increases your bleed ONLY when you bleed
your prey. If your bleed will be bounced, its value will be unaffected.
Thus, you can bleed with inferior Kindred Spirits for 1 (+1 for the
Quill), and if your prey would bounce, your grandprey ally can let it
pass. So, if you're playing superior Madman's Quill, the whole table
won't unify against you... or at least they shouldn't :)
Surely, any vampire can burn Madman's Quill, but this card is
controlled by your prey (as it's an action card and not a master card),
so your prey would burn it as an undirected action without inherent
stealth. Thus, any vampire controlled by his predator and prey (you and
your grandprey) can block it without any intercept. If your grandprey
plays combat-heavy deck, and you are allied with him, any attempt to
burn the Quill will be extremely dangerous for your prey. Certainly, he
can ask his allies to burn the card, but they may refuse to spend an
action and 2 blood for it. In general, Madman's Quill is a good
prerequisite for making an alliance with your grandprey, which is
extremely good for a deck like S&B.

4. VAMPIRE OF THE MONTH

Name: Korah [Sabbat:V, SW:U, BH😛M]
Clan: Malkavian antitribu
Group: 2
Capacity: 7
Discipline: ani AUS DEM OBF
Sabbat priscus.

You don't need to be a genius to find out that Korah is very good. Take
Dolphin Black, make her a bit older, then give her a Priscus title, and
you will get Korah. Though Dolphin Black may seem a "standard"
6-capacity vampire with all clan Disciplines at superior, she is much
more popular than other similar vampires, since Kindred Spirits deck
really needs all three superior Disciplines (see Dolphin Black
description in October 2004 newsletter). If you're happy with Dolphin
Black, you are going to consider paying one extra pool for a Priscus
title... and play Korah.
Is the Priscus title really worth extra pool? Well, even if you're
playing S&B deck without any political actions, having votes is still
very good. You can "sell" your votes to your allies and forbid harmful
actions of your enemies. You can diablerize (or at least threat to
diablerize) vampires of your enemies, which is especially helpful if
you can torporize them with Coma or Ivory Bow. If your Korah will be a
single Priscus in the game, you will get 3 votes from her title, which
is extremely good. If not, you will neutralize votes of another Priscus
(except from Gratiano, of course).
Even if you aren't going to play politics, having a Priscus allows you
to play some effective cards that require a Sabbat title. The most
useful cards for anti-Malks are Puchase Pact (protection against Sabbat
Rush decks!), Creation Rites (make a horde of vampires with
Dementation!), Eternal Vigilance (you can block or redirect bleed
without Wakes) and Blood of the Sabbat. Some Prisci are well-known for
their special abilities (Gratiano and Meshenka are the best examples),
but Korah is also very good Priscus. She is the cheapest Priscus with
all clan Disciplines at superior, and the only cheaper Priscus is
4-group Shawnda Dorrit, which is quite poor for her price.
In the "pure" Kindred Spirits deck Korah is considered worse than
Dolphin Black since her capacity makes her very inconvenient to recruit
at the beginning of the game. If you are going first or second, you
will get her only on your third turn. Strangely enough, if she would
cost 8 pool, it would be possible to influence her fast with Zillah's
Valley, but 7-pool is too cheap! :) If you are going to bleed your prey
at the very beginning, you may use one Korah as a "second Dolphin
Black", but not more than one.
But who said that this strategy is the best? Korah and Marie Faucigny
allow you to play political actions without huge vampires (5 votes for
14 pool is quite good), and they both can play good Sabbat cards. The
resulting deck may be somewhat slower, but it will be much more
versatile, and more powerful.

5. DECK OF THE MONTH

Deck Name : Heavy Kindred Spirits
Author : Ilya Ginsburg
Description : Kindred Spirits with votes, Creation Rites and Madman's
Quill.

Crypt [12 vampires] Capacity min: 3 max: 7 average: 6.00
------------------------------------------------------------
3x Korah 7 AUS DEM OBF ani priscus
!Malkavian:2
3x Marie Faucigny 7 AUS OBF dem tha archbishop
!Malkavian:3
1x Artemis 6 DEM OBF aus cel for
!Malkavian:2
1x Dolphin Black 6 AUS DEM OBF
!Malkavian:2
1x Evan Klein 5 OBF aus dem pre
Malkavian:3
1x Persia, The Beautiful 5 DEM aus obf
Malkavian:3
1x Uncle George 5 DEM aus dom obf
!Malkavian:3
1x Yorik 3 dem obf
!Malkavian:2

Library [90 cards]
------------------------------------------------------------
Action [27]
3x Call, The
5x Creation Rites
14x Kindred Spirits
3x Madman's Quill
2x Sibyl's Tongue

Action Modifier [25]
5x Confusion
5x Elder Impersonation
3x Faceless Night
3x Forgotten Labyrinth
4x Lost in Crowds
5x Spying Mission

Action Modifier/Combat [5]
5x Swallowed by the Night

Equipment [3]
1x Bowl of Convergence
1x Enchanted Marionette
1x Ivory Bow

Master [18]
1x Anarch Troublemaker
5x Blood Doll
6x Dementation
2x Dreams of the Sphinx
1x Hungry Coyote, The
1x Purchase Pact
1x Secure Haven
1x Vast Wealth

Reaction [12]
6x Telepathic Misdirection
6x Wake with Evening's Freshness

The main idea of this deck is a synergy between Madman's Quill and
Creation Rites. You can create several vampires with Dementation, then
play Madman's Quill and overrun your prey with a horde of bleeders.
This is just one of the ways to deal with the dreaded Bowl of
Convergence and similar cards that were intended to stop you. Your main
vampires are Korah and Marie Faucigny (14 pool total), and you are
going to get both in a four turns. (Marie is also a brilliant vampire,
and she is going to be my Vampire of the March)
Pool gain module consists of three The Calls, 5 Blood Dolls, which are
very good with The Hungry Coyote, and, certainly, the Kindred Spirits.
The worst crypt opening requires 26 pool, so in most cases you will be
able to influence all the vampires even without serious pool gain.
Thus, you aren't forced to fetch your pool gain cards with Sibyl's
Tongues - it would be much better to fetch Vast Wealth and get your
equipment or fetch Secure Haven if you face a rush deck.
Play Vast Wealth on Marie Faucigny, as she has an optional dodge, and
she will pay less for Enchanted Marionette. When you will fetch your
Bowl and your Ivory Bow, you will be able to block +1 stealth actions
and even win the resulting fights! Get Secure Haven on Korah as fast as
possible, and your most valuable vampires would have some protection
against rush. You also have Purchase Pact, which may be even more
effective, if you have enough votes to keep it on the table. Note that
this deck has very light combat protection, as it's impossible to
achieve everything - if you face a good Rush deck, try to make peace
with the player... at least until you will be ready :)
When you find the first Dementation skill card, put it on Marie
Faucigny. This will fix her single disadvantage (inferior Dementation),
and you will get 8-capacity vampire which may be crucial to prevent
Banishment or to play The Call on a 7-capacity vampire just to get some
pool. There are two more vampires with inferior Dementation (Evan Klein
and Yorik), so you may put extra Dementations on them, if you have
them. If not, feel free to discard the Dementation, as your Creation
Rites can find it even in your ash heap.
You may notice that there are only three vampires with inferior
Obfuscate, since we really want to use our Obfuscate cards at their
full potential. This deck contains 5 Elder Impersonations, 3 Faceless
Nights and 3 Forgotten Labyrinths, so it really can fight with an
intercept deck and win the battle.
If you like this deck, feel free to experiment with it and create
something different. You may easily remove Creation Rites module and
add some political actions, or increase combat protection... And
nothing prevents you from playing Legendary Vampire, which can be
played on both Korah and Marie!

As usual, all comments and ideas are appreciated.

Yours,
Ilya Ginsburg (Ector@mail.ru)
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Daneel wrote:
> On 7 Feb 2005 14:44:17 -0800, Ector <Ector@mail.ru> wrote:
>
> What this deck is lacking conceptually IMHO is half a dozen Psychic
Veils.
>
Surely, if you play Psychic Veil and Madman's Quill, your remaining
minions will bleed at +1 stealth and with +1 bleed, but how many of
them will remain if you spend two actions without bleeding? This may be
good in a deck with 10 Creation Rites, but mine has only five.

Yours,
Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 7 Feb 2005 14:44:17 -0800, Ector <Ector@mail.ru> wrote:

> Library [90 cards]
> ------------------------------------------------------------
> Action [27]
> 3x Call, The
> 5x Creation Rites
> 14x Kindred Spirits
> 3x Madman's Quill
> 2x Sibyl's Tongue

What this deck is lacking conceptually IMHO is half a dozen Psychic Veils.

--
Bye,

Daneel
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Daneel wrote:

> > Surely, if you play Psychic Veil and Madman's Quill, your remaining
> > minions will bleed at +1 stealth and with +1 bleed, but how many of
> > them will remain if you spend two actions without bleeding? This
may be
> > good in a deck with 10 Creation Rites, but mine has only five.
>
> As you wish... But maybe those 5 Creation Rites are underutilized if
> your only use for them is to bleed once at 0 stealth... Never mind
> though, it was just an idea. 😉

And it was really good idea, thanks! Maybe, I should really increase
number of Creation Rites... but this would require increased number of
Dementation skill cards, and I really have no place for them :) I just
wanted to build a modified Kindred Spirits deck, not the focused "combo
deck".
Another idea is performing several actions per turn with a single
vampire. Mylan Horseed can untap Marie with upgraded Dementation, and
she may bleed after Quill or play Psychic Veil.

Yuors,
Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> And it was really good idea, thanks! Maybe, I should really increase
> number of Creation Rites... but this would require increased number
of
> Dementation skill cards, and I really have no place for them :) I
just
> wanted to build a modified Kindred Spirits deck, not the focused
"combo
> deck".
> Another idea is performing several actions per turn with a single
> vampire. Mylan Horseed can untap Marie with upgraded Dementation, and
> she may bleed after Quill or play Psychic Veil.

A friend of mine has a Malk/!Malk bleed deck that uses vampires with
fortitude (like Anatole) and fortitude skill cards on other solid
bleeders, so you can Freak Drive for multiple actions. Inferior
fortitude is really all that is required because people will be
unlikely to be capable of blocking (lots of stealth). This means each
vampire can do something like Call and Quill, or Quill and Bleed, or
Call and Bleed, etc. Revelations is also there to strip away flick.
It's a nasty deck. I was only able to hold it off in a tournament by
luckily drawing into a lot of flick. I don't think Mylan Horseed was
released then but he would go very well into this (or similar) decks.
In fact I'd say that card was really designed for such decks; you can
use stealth to help bring him out, Cloak to help him safely perform his
action, and use his special for multiple nasty actions for your best
vamps; his inbuilt dodge may help him survive rushes (depending on
combat metagame).
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 8 Feb 2005 08:32:30 -0800, Ector <Ector@mail.ru> wrote:

>> What this deck is lacking conceptually IMHO is half a dozen Psychic
> Veils.
>>
> Surely, if you play Psychic Veil and Madman's Quill, your remaining
> minions will bleed at +1 stealth and with +1 bleed, but how many of
> them will remain if you spend two actions without bleeding? This may be
> good in a deck with 10 Creation Rites, but mine has only five.

As you wish... But maybe those 5 Creation Rites are underutilized if
your only use for them is to bleed once at 0 stealth... Never mind
though, it was just an idea. 😉

--
Bye,

Daneel
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Dasein wrote:

> A friend of mine has a Malk/!Malk bleed deck that uses vampires with
> fortitude (like Anatole) and fortitude skill cards on other solid
> bleeders, so you can Freak Drive for multiple actions. Inferior
> fortitude is really all that is required because people will be
> unlikely to be capable of blocking (lots of stealth). This means each
> vampire can do something like Call and Quill, or Quill and Bleed, or
> Call and Bleed, etc. Revelations is also there to strip away flick.
> It's a nasty deck. I was only able to hold it off in a tournament by
> luckily drawing into a lot of flick. I don't think Mylan Horseed was
> released then but he would go very well into this (or similar) decks.
> In fact I'd say that card was really designed for such decks; you can
> use stealth to help bring him out, Cloak to help him safely perform
his
> action, and use his special for multiple nasty actions for your best
> vamps; his inbuilt dodge may help him survive rushes (depending on
> combat metagame).

Adding Freak Drive is a good idea - at least Artemis and Anatole are
good enough to use them. Maybe, I will create a dedicated Creation
Rites/Madman's Quill deck for a future newsletter. Thanks for the idea.

Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> Adding Freak Drive is a good idea - at least Artemis and Anatole are
> good enough to use them. Maybe, I will create a dedicated Creation
> Rites/Madman's Quill deck for a future newsletter. Thanks for the idea.
>
> Ector

Don't forget Theron - or was it him you were thinking of when you said
"good enough to use them?" He's just amazingly good, don't you think?
:)
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

ikilumi wrote:

> Don't forget Theron - or was it him you were thinking of when you
said
> "good enough to use them?" He's just amazingly good, don't you think?
> :)

Theron will be just a necessary evil, IMHO :)
Having a 8-capacity vamp without a title isn't good enough (just
compare him to Korah or Marie Faucigny!), but if I really need
Fortitude, I'll be forced to play him.

Ector
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Ector <Ector@mail.ru> wrote:
: Dasein wrote:
:> A friend of mine has a Malk/!Malk bleed deck that uses vampires with
:> fortitude (like Anatole) and fortitude skill cards on other solid
:> bleeders, so you can Freak Drive for multiple actions. Inferior
: Adding Freak Drive is a good idea - at least Artemis and Anatole are
: good enough to use them. Maybe, I will create a dedicated Creation
: Rites/Madman's Quill deck for a future newsletter. Thanks for the idea.

And Skins of Steel. Always a nasty surprise for that Potence monster
that's trying to squeeze to frail lil malk. Also, with blood being
always a problem with dementation decks (don't know why), even
an odd Restoration has occasionally helped.

//T
 
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On 9 Feb 2005 07:31:19 -0800, CthuluKitty <vtanarchist@riseup.net> wrote:

> If you really want to call all the
> way with a strategy like this you can even use Telepathic Counter
> instead of bounce, since it comes free and doesn't tap you (and
> therefore one minion can handle a series of small bleeds all by his
> lonesome).

Which is somewhat counterintuitive, given how your best tactic is
probably to bounce everything you get to your prey, so that the
bounced bleeds, combined with your bleeds, possibly overload your
prey's bleed defence.

--
Bye,

Daneel
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> > If you really want to call all the
> > way with a strategy like this you can even use Telepathic Counter
> > instead of bounce, since it comes free and doesn't tap you (and
> > therefore one minion can handle a series of small bleeds all by his
> > lonesome).
>
> Which is somewhat counterintuitive, given how your best tactic is
> probably to bounce everything you get to your prey, so that the
> bounced bleeds, combined with your bleeds, possibly overload your
> prey's bleed defence.

Sure. But handling your predators bleeds for free without tapping also
means you get to spend more of your own actions bleeding, rather than
waiting to react (or else reducing the necessary number of wakes, which
can improve card flow) or hunting to regain lost blood. And the blood
you don't spend on bounce turns into pool which turns into more
bleeders, who generate even more pool with KS. In most cases I'd agree
that bounce is better for a bleed deck, but if you really want to go
with the philosophy that 1 blood is all a vampire needs, then TC can
really help you exploit that strategy. I think the idea really works
best if you use some of the larger capacity bleeders like Rudolfo and
Vasantasena with Info Highway and Effective Management for speed and
more Minion Taps than Blood Dolls.

CK