Same rig I used early on, palladin.
A Ti4200 card and "Wicked Eye 3D shutterglasses (the same glasses I've used until very recently with the 10x7 DLP projector).
I bought a 20" Mitsubishi 1080 CRT monitor back then specifically so I could use it with the shutterglasses to see 3D (the CRT sported a very high 100 Hz refresh rate), so I was seeing 3D at 50Hz/eye. Flicker was not an issue for me.
The 3D effect was good...but by no means great. It also didn't take long to realize that the effect was better--more believable and immersive--if I put my face closer to the screen, making the image larger...
...and having done that, it didn't take long to figure out what that was proving to me, either--the larger the 3D objects appeared, the more and more believable it all became, at least to me....
Obviously, the 50Hz/eye I was seeing while using the CRT were far superior to the mere 30Hz/eye I settled for when using the same rig later, coupled with the (VGA resolution) DLP projector...but the DLP projector still gave me, by FAR the better 3D user experience.*
[* at some point in there I also upgraded to a 7800GS video card too, although I do believe I did that only after I decided to stick with the projector solution exclusively (at least for driving and flying)]
And the lesson: What made the projector solution so much better than the CRT (despite the increased flicker from the glasses at only 30Hz/eye) was the fact that I could now rig the projector-and-screen solution to show me, quite literally, an exact "life-size" image...and, in my view, it's THIS which makes almost ALL the difference when using 3D. Lifesize viewing is critically important, particularly where the surrounding world portrays real-world objects...the sort we are all used to seeing in our everyday lives.
I believe "lifesize" will ultimately be what the industry and the end users both agree upon as the best "workable" solution too.
Why? Because those of us (most of us) who are normally sighted (w/ two working eyeballs) and who make use of 3D constantly in our daily lives (without even realizing it) are used to seeing well known objects in a certain way. It's so much ingrained into our brains that we take it completely for granted...until something jarring occurs to upset the apple cart we are leaning against....
It's also part of why, I'm sure, the "blue people" in AVATAR were supposed to be ten feet tall (instead of the same height as normal humans)--when seen in 3D on the "big screen" they would appear to be monstrous, regardless of where it was you were sitting in the theater...and it because you knew that, you weren't overly bent out of shape if things weren't configured just right for where it was you were sitting.
If they'd been human beings instead, the people in front would have felt (even subconsciously) that they were "too big"...and the people in back might well have come away feeling the movie was somehow about a tribe of midgets on a distant planet....
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FWIW, I still do ALL my racing in front of the lifesize image, even in 2D--it's just that good.
C_S