TechyInAZ :
I agree with what your saying turkey. And I believe the reason why it's this way is because of realism. More and more GPU horsepower is now being needed to make sure trees bend the right way and everything else that goes in that category.
I've always wondered why people always wanted ultra all the time. When did high start to become not enough?
Speaking of that, I created a entire thread dedicated to this subject: http://www.tomshardware.com/forum/id-3187965/discussion-high-settings.html
Very few games will ever look real if they continue in the direction they are heading. For one thing, they need to blur whatever is not in focus. So if the foreground is in focus, the background has to be blurred for realistic effects. The next thing is that all the graphics need to be improved in unison. If you have insane textures with jagged edges, things look weird. Or if you have a super high resolution and full anti-aliasing but textures are just poor, things look weird. I still refer to Mercenaries Playground of Destruction as the most realistic game I have played:
Are textures as good as today? Nope. Is the resolution as good as today? Nope. Anti-aliasing as good, nope. None of that stuff is good but I still feel this game looks more realistic. Reasons being:
1) Lower resolution. Higher resolutions make things look more artificial. Don't believe me? Go watch a movie in 480p and then watch the same movie in 4K. You'll notice more problems in the 4K, you'll be pointing out flaws. In 480p, there are less problems as a whole.
2) Unsaturated colors. Everybody wants all these pretty colors but there is
nothing realistic about that. In real life, the majority of colors you encounter are more dull and grey.
3) Unity. Everything works well together as a whole.
The lower the resolution of a video game gets, the harder it is to tell it apart from a movie. The higher the resolution the video game is, it may look sharper as a video game, but it looks less real.