This really is a head-scratcher. I have a hard time getting over the 128-bit bus. Yes, proper compression helps with the limited bandwidth, but there are still limits. I may be wrong, but that seems like it's handicapping itself in more rigorous workloads. And doesn't this also impact SLI? I mean, if a normal 256- or 384-bit GPU can't handle 1440 or triple screens, it's because the processor is at its limit, not because the memory pipe is stressed, right? So you add the second GPU for the extra horsepower to use the memory pipe more fully. But adding a second 960 seems like turbocharging an engine while still sucking fuel through a 128-bit straw ( and only 2GB of VRAM at that. ) And even if they do make a 4GB version, will the 128-bit bus be enough to properly use it? And what's the over/under the Ti version is 192-bit instead of 256?
My guess is that this was designed to be a great 1080 card but no more. A lot of higher-end cards end up in that grey area where they're overkill for 1080, but they're not quite enough on their own for more. So you sometimes feel like you overpaid for a card that's not getting utilized. The 960 doesn't feel that way to me. It feels like NVidia is saying, "Spend ~$200 and enjoy anything you want on a a single FHD display." That's not a bad thing, but the 960 doesn't seem to have anywhere else to go. It's good enough for FHD now, but how long will that last? At least those grey area cards you spent a little extra on can use that extra graphical power as games get more demanding
Don, I would've liked to seen some resolutions between 1080 and 4K shown here, like 1440p, triple 1080p, and maybe even 2560x1080. Were the monitors not available, or was this due to time constraints?