HyperMatrix
Distinguished
A lot of people here are going to struggle to accept reality. I personally run my games with DLDSR 2.25x with DLSS Quality Mode and DLSS Frame Generation when available, and soon along with Ray Reconstruction as well.
Any of you that are complaining about the impact these technologies have on performance need to try running Cyberpunk RT Overdrive at 4K native resolution on 7900XTX. You’ll probably get 5 fps, with very poor RT performance/slow updates since no ray reconstruction.
What you’re asking for would be nice. But it’s impossible. Look at how long it takes to render scenes for CGI. Video cards use all kinds of hacks and tricks to get a 100 frames per second as opposed to traditional methods of 100s of seconds for 1 frame.
You have to pick 1 or the other. Go back to old school rendering and graphics and enjoy the additional performance you get with modern GPUs. Or…improve visuals substantially through new tricks that replace the old tricks.
Nvidia also created Streamline for free to allow any developer or modder to integrate competing upscaling methods in less than a day.
But end of the day…if you think the experience you get in a game like Cyberpunk with RT Overdrive and DLSS Quality Mode and Frame Generation and Ray Reconstruction is worse than what you’d get at Native 4K…you’re just lying to yourself. There is no way that you’ve actually tried and compared those things and thought to yourself that the native 4K without all the Nvidia enhancements looked better. And there is absolutely no way to deliver this level of graphics using old and outdated methods that you’re advocating for.
This is the future. Nvidia is pushing forward. AMD and Intel are now doing the same. And now so is Apple with how much of their new SoC they’ve dedicated to their Neural Engine. And they’re doing it because that’s what people want. And people want it because it actually is better. Nothing is without some form of compromise. But if what’s delivered is substantially better than what is lost, then that’s a gain.
Any of you that are complaining about the impact these technologies have on performance need to try running Cyberpunk RT Overdrive at 4K native resolution on 7900XTX. You’ll probably get 5 fps, with very poor RT performance/slow updates since no ray reconstruction.
What you’re asking for would be nice. But it’s impossible. Look at how long it takes to render scenes for CGI. Video cards use all kinds of hacks and tricks to get a 100 frames per second as opposed to traditional methods of 100s of seconds for 1 frame.
You have to pick 1 or the other. Go back to old school rendering and graphics and enjoy the additional performance you get with modern GPUs. Or…improve visuals substantially through new tricks that replace the old tricks.
Nvidia also created Streamline for free to allow any developer or modder to integrate competing upscaling methods in less than a day.
But end of the day…if you think the experience you get in a game like Cyberpunk with RT Overdrive and DLSS Quality Mode and Frame Generation and Ray Reconstruction is worse than what you’d get at Native 4K…you’re just lying to yourself. There is no way that you’ve actually tried and compared those things and thought to yourself that the native 4K without all the Nvidia enhancements looked better. And there is absolutely no way to deliver this level of graphics using old and outdated methods that you’re advocating for.
This is the future. Nvidia is pushing forward. AMD and Intel are now doing the same. And now so is Apple with how much of their new SoC they’ve dedicated to their Neural Engine. And they’re doing it because that’s what people want. And people want it because it actually is better. Nothing is without some form of compromise. But if what’s delivered is substantially better than what is lost, then that’s a gain.