In your tomshardware review, using a quad core, you shouldn't expect a latency advantage. This doesn't negate the point of dual cores affecting latency more than quads. Now look at the added load you included as game load across all cores. That small amount is a gain in support of the killer NIC. Wonder if software throttling with the killer NIC would have lowered the FPS as well as lowered latency for WOW?
On your test the MMO does fall into margin of error but the TF2 test shows a gain. MMO is less dependent on latency as its a select enemy and random change damage. No latency advantage but at the same test you get higher FPS. The TF2 tho latency is huge as its about aim and latency increases the human error chance a lost shot. Lastly I pointed out software throttling using FPS_MAX 100. You must see the KILL NIC does far better than the intergrated solution alone.
http://media.bestofmicro.com/K/S/214588/original/Killer Xeno pro - Load Latency.png
On the FPS it somewhat higher for both using the killer NIC.
http://media.bestofmicro.com/K/R/214587/original/Killer Xeno pro - Load Framerates.png
With a quad under single threaded WOW you had under used cores doing the work when the killer NIC wasn't used. IE you couldn't expect a huge advantage in latency. Some would say 10ms in TF2 tho was huge. The KIller NIC couldn't possible beat a CPU unless while under heavy load at any case. Much like running current games on a dual core.
Now with the anandtech back in 2006 the single threaded games were making the single core CPU's look more powerful than the dual cores. IE the dual core at this time had a under used core.
http://images.anandtech.com/graphs/killernic_102706121001/13375.png
http://images.anandtech.com/graphs/killernic_102706121001/13379.png
http://images.anandtech.com/graphs/killernic_102706121001/13369.png
http://images.anandtech.com/graphs/killernic_102706121001/13401.png
http://images.anandtech.com/graphs/killernic_102706121001/13374.png
http://images.anandtech.com/graphs/killernic_102706121001/13371.png
http://images.anandtech.com/graphs/killernic_102706121001/13366.png
Under used CPU core so no ping advantage but what was the FPS above. Given the FPS of the other 3 its somewhat outside margin of error.
http://images.anandtech.com/graphs/killernic_102706121001/13377.png
It did some what better than the others on average in the anandtech review. On this single review you can count it as margin of error but not all 3 reviews.
Every test had a CPUs with under used cores when the test was conducted. The Firefox plugin is doing the same thing as fps_max. IE limiting fps to free up CPU cycles as I stated software freeing up CPU cycles works but mostly at FPS reduction. This said all three show an advantage but a small one. The margin of error flys out to door when you have repeated results on three reviews. Back to the article I wouldn't suggest this with a dual core or software throttling over a good quad core. Would you?