Ah ok, is there any other setting besides resolution that will affect the work ratio between the two?
Resolution never affected VRAM usage much by itself beyond the frame buffer size and may never do. What does is more higher resolution assets to make higher resolution output look better, such as the 8k texture packs some newer games are getting and are starting to push 8GB cards over their limit. Looking forward to seeing how the RTX3070 handles that on 3.0x16 vs 4.0x16.-Vram amount. What people see is memory allocation, not how much is actually being used. There were some complaining that 10GBs of Vram wasn't enough for the higher resolutions. Not true.