ovaltineplease :
Get out of your computer chair, go outside, find the nearest rock, hold it an inch and a half away from your eyeball - tell me if it looks like anything "visually impressive"
"GOD, PLEASE FIX RL GRAPHICS! You need better optimization God!"
Some things do look good, most, but some things in the demo do look like **** close up, not my idea of godlike is all, I think the close up textures in HL@ are better and the distance textures are pretty damn close on average to crysis...at least the demo, now some areas are a lot better in crysis, like the lighting off the weapons and such, but considering all the dev hype, the demo at least falls far short of godlike on SOME visuals.
I agree it does play great at low framerates, but it does have it's nits to pick too.
and maybe not an inch and a half...sure **** looks blurry, but 3 inches I can see lots of detail close up in RL, crysis isn't quite there yet, when a game gets that good, it will deserve the visual hype.
Are you seriosly telling me that none of the textures look bad and the koreans don't look oversaturated, and that close up you can't tell which texture is applied to which large polygon; which chunk moves like 1 big chunk and not it's own branch.
Of course every blade of grass can't be individually rendered or calculated, we'd need IBM's new roadrunner for that, but the way people and crytech especially hyped Crysis, you'd think it was rendered that way and each molecule had it's own thread !
That's why I was so disappointed, not because I couldn't run it, I ran it on very high, and it's not as awesome as I was lead to believe.